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Augmenting: The Smart Jigsaw Puzzle Assistant: Using RFID Technology for Building Augmented Real-World Games Jürgen Bohn Distributed Systems Group Institute for Pervasive Computing ETH Zurich, Switzerland bohnginf.ethz.ch Abstract. Radio Frequency Identification (RFID) can be used as technology for coupling the physical and the virtual world in ubiquitous computing environments. In this interesting option for building augmented real-world games. First, we describe several advantages of employing RFID technology for the development of gaming applications. Then we present the Smart Jigsaw Puzzle Assistant, a fully operational augmented jigsaw puzzle game which we have developed and prototypically implemented using miniature RFID tags and a palm-sized RFID scanner paper, we show that RFID is also a very Motivation Radio Frequency Identification (RFID) has been identified as a suitable technology for coupling the physical and the virtual world in smart environments [4]. In this paper, we motivate the use of RFID technology for the development of gaming applications in the domain of ubiquitous computing. In doing so, we first describe several advantages of RFID technology for building augmented real-world games. Afterwards, we present the Smart Jigsaw Puzzle Assistant, an augmented jigsaw puzzle game we have developed and prototypically implemented by using miniature RFID tags and a palm-sized RFID scanner Using RFID Technology for Building Augmented Real-World Games RFID technology in general provides means for computer applications to keep track of changes of the physical world in order to reflect them in the virtual world. We have already successfully applied RFID technology to augment a classical card game with information-technological functionality by attaching RFID tags to the cards the Smart Playing Cards application [6] allows a passive monitoring of the game play in order to keep track of the players' scores and to rate particular game situations (e.g., to provide playing hints for beginners or to enforce the game rules by providing a "cheat alarm"). In this context, our main focus was on gaining insights into the requirements of RFID-based software infrastructures in general. The work we present in this paper now demonstrates that RFID also provides a valuable means for actively reshaping and augmenting physical games, thus allowing to further close the gap between physical real-world games and augmented virtual games. In the following, we first give a vivid example of how RFID makes it possible to realize novel gaming features and playing functionality. We then show how RFID can be employed to provide new intuitive and comfortable means of user interaction and game control. Finally, we explain how the application of RFID technology allows preserving the original qualities of augmented games with regard to robustness and social compatibility aspects. Finding the Needle in the Haystack - Novel Solutions to Ancient Problems Who hasn't lost or mislaid an object and wished for a flash of inspiration on where to look and find it again? This is a well-known trouble and probably as old as humanity itself. For certain situations in everyday life, technical solutions have been suggested, such as a whistle detector attached to one's personal key ring which answers to whistle calls with a loud beep, thus revealing the location of the object if it is in whistle range But what if we are looking for the famous needle in the haystack? For a person, seeking out a particular item out of a multitude of alike-looking objects, this still remains a tedious task. For instance, imagine playing a large This work has been partially funded by Hitachi Systems Development Laboratories (SDL), Japan, as part of the μ-Chip Research Project. PDF) A Model for the Design of Puzzle-based Games Including Virtual ...
Augmenting: The Smart Jigsaw Puzzle Assistant: Using RFID Technology
 for Building Augmented Real-World Games
 Jürgen Bohn
 Distributed Systems Group
 Institute for Pervasive Computing
 ETH Zurich, Switzerland
 bohnginf.ethz.ch
 Abstract. Radio Frequency Identification (RFID) can be used as technology for coupling the physical and the
 virtual world in ubiquitous computing environments. In this
 interesting option for building augmented real-world games. First, we describe several advantages of
 employing RFID technology for the development of gaming applications. Then we present the Smart Jigsaw
 Puzzle Assistant, a fully operational augmented jigsaw puzzle game which we have developed and
 prototypically implemented using miniature RFID tags and a palm-sized RFID scanner
 paper, we show that RFID is also a
 very
 Motivation
 Radio Frequency Identification (RFID) has been identified as a suitable technology for coupling the physical and
 the virtual world in smart environments [4]. In this paper, we motivate the use of RFID technology for the
 development of gaming applications in the domain of ubiquitous computing. In doing so, we first describe
 several advantages of RFID technology for building augmented real-world games. Afterwards, we present the
 Smart Jigsaw Puzzle Assistant, an augmented jigsaw puzzle game we have developed and prototypically
 implemented by using miniature RFID tags and a palm-sized RFID scanner
 Using RFID Technology for Building Augmented Real-World Games
 RFID technology in general provides means for computer applications to keep track of changes of the physical
 world in order to reflect them in the virtual world. We have already successfully applied RFID technology to
 augment a classical card game with information-technological functionality by attaching RFID tags to the cards
 the Smart Playing Cards application [6] allows a passive monitoring of the game play in order to keep track of
 the players' scores and to rate particular game situations (e.g., to provide playing hints for beginners or to
 enforce the game rules by providing a "cheat alarm"). In this context, our main focus was on gaining insights
 into the requirements of RFID-based software infrastructures in general. The work we present in this paper now
 demonstrates that RFID also provides a valuable means for actively reshaping and augmenting physical games,
 thus allowing to further close the gap between physical real-world games and augmented virtual games.
 In the following, we first give a vivid example of how RFID makes it possible to realize novel gaming
 features and playing functionality. We then show how RFID can be employed to provide new intuitive and
 comfortable means of user interaction and game control. Finally, we explain how the application of RFID
 technology allows preserving the original qualities of augmented games with regard to robustness and social
 compatibility aspects.
 Finding the Needle in the Haystack - Novel Solutions to Ancient Problems
 Who hasn't lost or mislaid an object and wished for a flash of inspiration on where to look and find it again? This
 is a well-known trouble and probably as old as humanity itself. For certain situations in everyday life, technical
 solutions have been suggested, such as a whistle detector attached to one's personal key ring which answers to
 whistle calls with a loud beep, thus revealing the location of the object if it is in whistle range
 But what if we are looking for the famous needle in the haystack? For a person, seeking out a particular item
 out of a multitude of alike-looking objects, this still remains a tedious task. For instance, imagine playing a large
 This work has been partially funded by Hitachi Systems Development Laboratories (SDL), Japan, as part of the μ-Chip
 Research Project.
PDF) A Model for the Design of Puzzle-based Games Including Virtual ...

PDF) A Model for the Design of Puzzle-based Games Including Virtual ...