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Fail, Fire, and Life: Teacher: You have to make an innocent computer game! Me: Hose/lose from zach gage loselose is a game about choice and consequence, and b what it means to sucoeed or fail You play the role of a space captain on a seemingly endless quest to dectroy aftacking aliens. You receive one point for each alien you kil You have one life, and if an allen touches you, you ill esplode. Tyou manage to kil al of the stera without dying, you wil win th game Authough loselose is a video-game, everything that happens whl while you play is rea Each aien is procedurally generated out of a Sie on your computer. When you kill an alen, the fie it was created from is destroyed On the other hand, if you are kiled, the applcation itat wil be di stroyed 00:54 Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player's mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land? Why do we assume that because we are given a weapon an awarded for using it, that doing so is right? By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we maderoviad menetichave? AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME
Fail, Fire, and Life: Teacher: You have to make an innocent
 computer game!
 Me:
 Hose/lose
 from zach gage
 loselose is a game about choice and consequence, and b
 what it means to sucoeed or fail
 You play the role of a space captain on a seemingly endless quest to
 dectroy aftacking aliens. You receive one point for each alien you kil
 You have one life, and if an allen touches you, you ill esplode.
 Tyou manage to kil al of the stera without dying, you wil win th
 game
 Authough loselose is a video-game, everything that happens whl
 while you
 play is rea
 Each aien is procedurally generated out of a Sie on your computer.
 When you kill an alen, the fie it was created from is destroyed
 On the other hand, if you are kiled, the applcation itat wil be di
 stroyed
 00:54
 Lose/Lose is a video-game with real life consequences. Each alien in the
 game is created based on a random file on the players computer. If the player kills
 the alien, the file it is based on is deleted. If the players ship is destroyed, the
 application itself is deleted
 Although touching aliens will cause the player to lose the game, and killing aliens
 awards points, the aliens will never actually fire at the player. This calls into
 question the player's mission, which is never explicitly stated, only hinted at
 through classic game mechanics. Is the player supposed to be an aggressor? Or
 merely an observer, traversing through a dangerous land?
 Why do we assume that because we are given a weapon an awarded for using it,
 that doing so is right?
 By way of exploring what it means to kill in a video-game, Lose/Lose broaches
 bigger questions. As technology grows, our understanding of it diminishes, yet, at
 the same time, it becomes increasingly important in our lives. At what point does
 our virtual data become as important to us as physical possessions? If we have
 reached that point already, what real objects do we value less than our data?
 What implications does trusting something so important to something we
 maderoviad menetichave?
AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME

AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME

Animals, Bones, and Drugs: Humans of New York 5 hrs "I used heroin for ten years. It wasn't a very good life, as you'd expect. I had my son taken from me. I lost my job at the Fiat factory. I spent all my time trying to find money, find dealers, and stay away from police. I hated myself. I couldn't face anyone. Then one day my friend's dog had puppies. I'd never had a dog before, but I always liked animals- so I told him to give me the smallest and ugliest one he had. The one nobody else wanted. And that's how I got Joe. Joe was the angel of my life. We understood each other. There was no need for words. He followed me around all the time. He slept next to me on the street. The moment I opened my eyes in the morning he would lick my face. He gave me self-esteem. I was a complete loser but at least I could take care of Joe. I could bring him to the park. I could bring him to the vet. I could raise enough money to get his medication. He's the reason I was finally able to quit heroin. Because if something happened to me, what would happen to him? So I got clean. It was hard but I got clean. Joe lived for another thirteen years. He got a tumor in 2012 and held on a few more months. I barely survived it. I was able to stay off drugs, but I promised myself that I'd never get another dog. It's just too painful. But two years ago I found Leica beneath a mobile home. She was all skin and bones. She'd been abandoned. I didn't have a choice. For the first few months I called her Joe. But I had to stop. Because Joe'ss gone. And the name doesn't really matter, anyway. It just matters that I love her." (Rome, Italy) i thought this belonged here a very wholesome story
Animals, Bones, and Drugs: Humans of New York
 5 hrs
 "I used heroin for ten years. It wasn't a very good life, as you'd expect. I had
 my son taken from me. I lost my job at the Fiat factory. I spent all my time
 trying to find money, find dealers, and stay away from police. I hated myself.
 I couldn't face anyone. Then one day my friend's dog had puppies. I'd never
 had a dog before, but I always liked animals- so I told him to give me the
 smallest and ugliest one he had. The one nobody else wanted. And that's
 how I got Joe. Joe was the angel of my life. We understood each other.
 There was no need for words. He followed me around all the time. He slept
 next to me on the street. The moment I opened my eyes in the morning he
 would lick my face. He gave me self-esteem. I was a complete loser but at
 least I could take care of Joe. I could bring him to the park. I could bring him
 to the vet. I could raise enough money to get his medication. He's the reason
 I was finally able to quit heroin. Because if something happened to me, what
 would happen to him? So I got clean. It was hard but I got clean. Joe lived
 for another thirteen years. He got a tumor in 2012 and held on a few more
 months. I barely survived it. I was able to stay off drugs, but I promised
 myself that I'd never get another dog. It's just too painful. But two years ago I
 found Leica beneath a mobile home. She was all skin and bones. She'd
 been abandoned. I didn't have a choice. For the first few months I called her
 Joe. But I had to stop. Because Joe'ss gone. And the name doesn't really
 matter, anyway. It just matters that I love her."
 (Rome, Italy)
i thought this belonged here a very wholesome story

i thought this belonged here a very wholesome story