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Apple, Fall, and God: ++ProfCupcake 4.8k points 15 days ago -You can't call yourself a real programmer unless you built the chip yourself Reply Share Report Save ++qsdf321 2.6k points 15 days ago Only if you've mined the silicon manually Reply Share Report Save ++ProfCupcake 1.5k points 15 days ago -- Pff. Amateur. You're only a real programmer if you planted the silicon in the rock yourself. Reply Share Report Save ++ 2Punx2Furious us _ well, I was part of the star that went supernova and made all the silicon on 1.0k points 15 days ago earth, so I kind of did (but so are you) Reply Share Report Save ++morphoyle 503 points15 days ago -I already invented the universe in an attempt to make an apple pie Does that count? Reply Share Report Save ++signalwave 431 points 15 days ago -- Can we talk? I have a few... feature requests. Reply Share Report Save ++MyceliumSpirit 258 points 15 days ago -- Personally would like some bugs fixed Reply Share Report Save ++Nekopawed 445 points 15 days ago -- Fixed memory dump when walking into a new room Fixed issue where eyelash, that is meant to prevent things falling into your eye, would fall into your eye Patched dreams.dll to allow for lucid dreaming as a startup parameter Removed dream where you forgot you had a class you needed to graduate from the dream rotation. Nerfed damage from stubbing toe to slight discomfort from near fatal. Made common sense a common trait from uncommon. Added garbage collection for inside of eyes to reduce impact of floaters. Fixed issue where cells would randomly start replicating out of control causing a fatal crash before end of product life Reply Share Report Save ++devoxel 165 points 15 days ago If god was a programmer
Apple, Fall, and God: ++ProfCupcake 4.8k points 15 days ago
 -You can't call yourself a real programmer unless you built the chip yourself
 Reply Share Report Save
 ++qsdf321 2.6k points 15 days ago
 Only if you've mined the silicon manually
 Reply Share Report Save
 ++ProfCupcake 1.5k points 15 days ago
 -- Pff. Amateur. You're only a real programmer if you planted the silicon in the
 rock yourself.
 Reply Share Report Save
 ++ 2Punx2Furious us
 _ well, I was part of the star that went supernova and made all the silicon on
 1.0k points 15 days ago
 earth, so I kind of did (but so are you)
 Reply Share Report Save
 ++morphoyle 503 points15 days ago
 -I already invented the universe in an attempt to make an apple pie
 Does that count?
 Reply Share Report Save
 ++signalwave 431 points 15 days ago
 -- Can we talk? I have a few... feature requests.
 Reply Share Report Save
 ++MyceliumSpirit 258 points 15 days ago
 -- Personally would like some bugs fixed
 Reply Share Report Save
 ++Nekopawed 445 points 15 days ago
 -- Fixed memory dump when walking into a new room
 Fixed issue where eyelash, that is meant to prevent things
 falling into your eye, would fall into your eye
 Patched dreams.dll to allow for lucid dreaming as a startup
 parameter
 Removed dream where you forgot you had a class you needed
 to graduate from the dream rotation.
 Nerfed damage from stubbing toe to slight discomfort from
 near fatal.
 Made common sense a common trait from uncommon.
 Added garbage collection for inside of eyes to reduce impact
 of floaters.
 Fixed issue where cells would randomly start replicating out of
 control causing a fatal crash before end of product life
 Reply Share Report Save
 ++devoxel 165 points 15 days ago
If god was a programmer

If god was a programmer

Africa, Bad, and Children: DR. BANNER? CAN I SPEAK WITH YOU A MOMENT? WHAT CAN I DO FOR YOU, SON? OF COURSE, MR. SUMMERS. PLEASE DON'T TAKE THIS THE BANNER, BUT. WHY DON'T YOURSELF? WRONG WAY, DR. MAYBE SOMEWHERE IN PRIVATE? YOU JUST KILL 3c 小) WHAT I MEAN S...WHEN YOU THINK ABOUT ALL THE BAD THINGS THAT HAVE HAPPENED BECAUSE OF THE HULK...ALL THE BAD THINGS THAT WILL HAPPEN BECAUSE OF HIM, ALL THE DAMAGE YOU'RE WELL. OVER THE YEARS I VE CERTAINLY THOUGHT ABOUT IT. OF COURSEI HAVE. BUT I'LL TELL YOU WHAT'S PREVENTED ME MOST RECENTLY: THREE MILLION CHILDREN IN SUB-SAHARAN AFRICA. GOING TO DO ... I'M SORRY, SIR BUT WHAT KEEPS YOU FROM JUST ENDING IT THOSE ARE THE LIVES THAT WILL BE SAVED BY THE NEW, INEXPENSIVE WATER PURIFICATION SYSTEM I JUST DEVELOPED. MANY, MANY MORE PEOPLE THAN THE HULK EVER HURT AND THAT'S JUST THIS MONTH. SIR? I'VE ADOPTED A NEW PHILOSOPHY: HULK SMASHES, BANNER BUILDS." BEING DEAD DOESNT SOLVE ANYTHING IT DOESN'T ALLOW YOU TO TRY TO BALANCE THE SCALES. IT DOESN'T SAVE THREE MILLION LIVES. 2 AND IF YOU FEEL YOU HAVE A LOT TO ATONE FOR, WELL THEN YOU'RE JUST GOING TO HAVE TO BE AN EVEN BETTER ONE. I UNDERSTAND SCOTT. YOU'VE SEEN THE MAN YOU BECOME AND YOU'RE SCARED OF WHAT YOU MIGHT DO, AND THE PEOPLE YOU MIGHT HURT. BUT WHEN YOU WORRY ABOUT THAT REMEMBER THIS-- YOU'LL ALSO BE A HERO, SCOTT "bう, why-i-love-comics: Superior Spider-Man Team-Up Special #1 - “With Mercy of the Greedy” (2013)written by Mike Coastaart by Michael Dialynas Rachelle Rosenberg
Africa, Bad, and Children: DR. BANNER?
 CAN I SPEAK
 WITH YOU A
 MOMENT?
 WHAT CAN I
 DO FOR YOU,
 SON?
 OF
 COURSE, MR.
 SUMMERS.
 PLEASE DON'T
 TAKE THIS THE
 BANNER, BUT.
 WHY DON'T
 YOURSELF?
 WRONG WAY, DR.
 MAYBE
 SOMEWHERE
 IN PRIVATE?
 YOU JUST KILL
 3c
 小)

 WHAT I MEAN
 S...WHEN YOU THINK
 ABOUT ALL THE BAD THINGS
 THAT HAVE HAPPENED BECAUSE
 OF THE HULK...ALL THE BAD
 THINGS THAT WILL HAPPEN
 BECAUSE OF HIM, ALL THE
 DAMAGE YOU'RE
 WELL. OVER
 THE YEARS I VE
 CERTAINLY THOUGHT
 ABOUT IT. OF
 COURSEI
 HAVE.
 BUT I'LL
 TELL YOU WHAT'S
 PREVENTED ME MOST
 RECENTLY: THREE
 MILLION CHILDREN IN
 SUB-SAHARAN
 AFRICA.
 GOING TO DO
 ...
 I'M SORRY, SIR
 BUT WHAT KEEPS
 YOU FROM JUST
 ENDING IT

 THOSE ARE
 THE LIVES THAT
 WILL BE SAVED BY THE
 NEW, INEXPENSIVE WATER
 PURIFICATION SYSTEM I
 JUST DEVELOPED. MANY,
 MANY MORE PEOPLE THAN
 THE HULK EVER HURT
 AND THAT'S JUST
 THIS MONTH.
 SIR?
 I'VE ADOPTED
 A NEW PHILOSOPHY:
 HULK SMASHES, BANNER
 BUILDS." BEING DEAD
 DOESNT SOLVE ANYTHING
 IT DOESN'T ALLOW YOU
 TO TRY TO BALANCE THE
 SCALES. IT DOESN'T
 SAVE THREE MILLION
 LIVES.
 2

 AND IF YOU FEEL YOU
 HAVE A LOT TO ATONE
 FOR, WELL THEN YOU'RE
 JUST GOING TO HAVE
 TO BE AN EVEN
 BETTER ONE.
 I UNDERSTAND
 SCOTT. YOU'VE SEEN
 THE MAN YOU BECOME
 AND YOU'RE SCARED OF
 WHAT YOU MIGHT DO,
 AND THE PEOPLE YOU
 MIGHT HURT. BUT WHEN
 YOU WORRY ABOUT THAT
 REMEMBER THIS--
 YOU'LL ALSO BE A
 HERO, SCOTT
 "bう,
why-i-love-comics:

Superior Spider-Man Team-Up Special #1 - “With Mercy of the Greedy” (2013)written by Mike Coastaart by Michael Dialynas  Rachelle Rosenberg

why-i-love-comics: Superior Spider-Man Team-Up Special #1 - “With Mercy of the Greedy” (2013)written by Mike Coastaart by Michael Dialynas ...

Bad, Children, and Target: damage slumbermancer: fruitsoftheweb: Damage prediction on pears during transportation. bad and naughty children get put in The Pear Wiggler to atone for their crimes
Bad, Children, and Target: damage
slumbermancer:
fruitsoftheweb:

Damage prediction on pears during transportation.

bad and naughty children get put in The Pear Wiggler to atone for their crimes

slumbermancer: fruitsoftheweb: Damage prediction on pears during transportation. bad and naughty children get put in The Pear Wiggler to a...

Clothes, cnn.com, and Dumb: The Independent @Independent Here's what you should do in the event of a nuclear attack ind.pn/ 2piOhjW 8/9/17, 3:19 PM NBC News @NBCNews NBC NEWS "Don't run. Get inside". What experts say to do in case of a nuclear attack nbcnews.to/2VNWTmt 8/9/17, 9:30 AM CN CNN @CNN Hawaii is preparing in case of a North Korea attack. Experts say you have about 15 min. to take cover after a launch cnn.it/2upXdZ9 biggest-goldiest-spoon: zoanzon: missmwynter: madlyinlov3onda: oakenroots: oakenroots: quietrain: shesheistyy: tripprophet: weavemama: ladies and gentlemen we have officially reached the “in case a nuclear attack happens” phase……. [x] This shit is wild. Wtf a table finna do for anybody?? There’s basically nothing you can do but die they’re doing this to give people a sense of safety , even though we full well know this won’t work at all. ALRIGHT KIDDOS LISTEN UP! I did emergency management for the air force which involves this fun thing called Plume Modelling (aka chart the path of death for a given bomb based on its payload, distance, type of detonation, etc) and let me tell you some actual LEGIT™ methods of minimizing damage to your life. Unless you are within the vaporization zone (where you turn into a fucking shadow because of your proximity to the blast) there is a specific order of events nuke blasts cause and there are ways to protect against these things. 1. There is this thing called a flash to bang ratio. It is really freaking important. The first wave from a nuke is a blinding flash of light that can literally FRY YOUR RETINAS. If you believe that a nuke has just dropped on your city, HIDE AND DONT LOOK AT IT. @shesheistyy a good solid table is good for this but you’re way less likely to go blind if you get to an internal room with no windows, especially one below ground. 2. After the flash there will be the bang. If the time between the flash and the bang, counted in Mississippi seconds, is more than 10 seconds you MIGHT survive and just die of cancer later. If it’s between five and 10 buckle up kiddos because the worst is yet to come. And well if it’s less than 3 you won’t live long enough to remember this. These are loose estimates only. 3. The “bang” usually announces the arrival of the fire ball. Yes. A massive heat shock will erupt from the core of the bomb and light pretty much every thing it comes into contact with, including your flesh, on fire. Back to that whole “metal buildings underground” thing. There’s really no getting around the whole getting lit on fire if you’re too close thing. 4. Fallout. When the bomb goes off it sucks all of the shit it just vaporized up into the air with it and as the blast cools, it begins to rain down the radioactive fucked molten wreckage onto everyone in a huge radius. Just because the fallout you can see has stopped doesn’t mean the molecular radiation has stopped. The survival factors for nuclear blasts are time, distance and shielding. The longer it takes for it to get to you the less of it there is. The further away from the source the less dead you are. Want to survive? Put 6 feet of concrete and/or 2 feet of lead between you and everything else. Yes. Those loons with their bunkers actually got something right. NOW! About radiation! If you are so fortunate as to survive one of these blasts and not be vaporized or burnt to a crisp or die of radiation poisoning within hours, you need to understand the types of radiation. Gamma radiation is the most “severe” in that it can penetrate your flesh through your clothes and house, causing severe illness. Gamma radiation fucks with your cell walls and disrupts your DNA. It kills you in hours, months or years. Some people survive decades. Think of gamma like the sun. Too much exposure gives you cancer. Now Beta, on the other hand, think of Beta particles like sand on the beach. Its in the air. Its in your clothes, in the creases of your fingers. But beta particles can burn through your flesh or get into your blood stream through open wounds. Luckily they can be stopped with nonporous materials, like rubber, or foil. Make that two points for the loony conspiracy theorists. Aluminum foil does protect from beta radiation. And finally, Alpha radiation. Think of alpha Radiation like dust motes. It takes a high density filter to prevent you from breathing them in and if you’re surrounded by rubble they’re probably everywhere. Alpha particles do the same thing as beta particles in terms of getting into your system and wrecking your shit. So! Survival? Most likely based on dumb luck. But! If you think you’re being nuked 1. get under ground or at least to an internal room of the building if no other options are available. 2. CLOSE YOUR EYES. Curl into the fetal position to protect your orifices and vital organs from gamma radiation and get low to the ground to reduce damage from the blast and potential ceiling collapse. 3.You will still feel the flash pass over you. Count. One, two, three… If you aren’t vaporized yet keep counting. Pray to every god ever imagined that you get to 10 before you hear the bang. 4. Bang. Try not to shit yourself. The fireball will follow almost instantly if you’re in range. Be prepared to start rolling to put yourself out. 5. Fallout rains down. Do not open your eyes. Do not stop praying. As hard as it is because time will feel as if it has slowed to a crawl, try not to leave your position for at least 30 minutes, although 60 minutes is better. At 30 minutes, only 60% of the potential fall out has fallen but by 60 minutes, up to 90% may have come down. 6. Remember, Alpha and beta radiation are particles. Do not put anything in your body that has not been thoroughly washed, dusted of or came from a sealed package. Point 3 for the conspiracy theorists, hot pockets and canned food are probably still safe. Do not leave shelter without goggles, and try to wrap yourself in a minimum of those weird space blankets but rubber and metal lined suits (like hazmat suits) are best for the job. Good luck in the future apocalypse! Reblogged with improved readability! Look whats Relevant again… I wonder if there’s any where to watch White Light, Black Rain. Saw it back in highschool. History repeats and all that jazz. After all, It’s not like ‘duck and cover’ and other nuclear protection methods of dubious quality weren’t a mainstream in the Cold War or anything… We’ve been here before. It’s just the first time around for us younger crowd. Stay safe.
Clothes, cnn.com, and Dumb: The Independent
 @Independent
 Here's what you should do in the
 event of a nuclear attack ind.pn/
 2piOhjW
 8/9/17, 3:19 PM

 NBC News
 @NBCNews
 NBC NEWS
 "Don't run. Get inside". What experts
 say to do in case of a nuclear attack
 nbcnews.to/2VNWTmt
 8/9/17, 9:30 AM

 CN
 CNN
 @CNN
 Hawaii is preparing in case of a North
 Korea attack. Experts say you have
 about 15 min. to take cover after a
 launch cnn.it/2upXdZ9
biggest-goldiest-spoon:

zoanzon:

missmwynter:

madlyinlov3onda:

oakenroots:

oakenroots:


quietrain:

shesheistyy:

tripprophet:


weavemama:

ladies and gentlemen we have officially reached the “in case a nuclear attack happens” phase……. [x]

This shit is wild.


Wtf a table finna do for anybody?? There’s basically nothing you can do but die

they’re doing this to give people a sense of safety , even though we full well know this won’t work at all.

ALRIGHT KIDDOS LISTEN UP! I did emergency management for the air force which involves this fun thing called Plume Modelling (aka chart the path of death for a given bomb based on its payload, distance, type of detonation, etc) and let me tell you some actual LEGIT™ methods of minimizing damage to your life. 
Unless you are within the vaporization zone (where you turn into a fucking shadow because of your proximity to the blast) there is a specific order of events nuke blasts cause and there are ways to protect against these things.

1. There is this thing called a flash to bang ratio. It is really freaking important. The first wave from a nuke is a blinding flash of light that can literally FRY YOUR RETINAS. If you believe that a nuke has just dropped on your city, HIDE AND DONT LOOK AT IT. @shesheistyy a good solid table is good for this but you’re way less likely to go blind if you get to an internal room with no windows, especially one below ground. 
2. After the flash there will be the bang. If the time between the flash and the bang, counted in Mississippi seconds, is more than 10 seconds you MIGHT survive and just die of cancer later. If it’s between five and 10 buckle up kiddos because the worst is yet to come. And well if it’s less than 3 you won’t live long enough to remember this. These are loose estimates only. 
3. The “bang” usually announces the arrival of the fire ball. Yes. A massive heat shock will erupt from the core of the bomb and light pretty much every thing it comes into contact with, including your flesh, on fire. Back to that whole “metal buildings underground” thing. There’s really no getting around the whole getting lit on fire if you’re too close thing. 
4. Fallout. When the bomb goes off it sucks all of the shit it just vaporized up into the air with it and as the blast cools, it begins to rain down the radioactive fucked molten wreckage onto everyone in a huge radius. Just because the fallout you can see has stopped doesn’t mean the molecular radiation has stopped. 

The survival factors for nuclear blasts are time, distance and shielding. The longer it takes for it to get to you the less of it there is. The further away from the source the less dead you are. Want to survive? Put 6 feet of concrete and/or 2 feet of lead between you and everything else. Yes. Those loons with their bunkers actually got something right. 

NOW! About radiation! If you are so fortunate as to survive one of these blasts and not be vaporized or burnt to a crisp or die of radiation poisoning within hours, you need to understand the types of radiation. 

Gamma radiation is the most “severe” in that it can penetrate your flesh through your clothes and house, causing severe illness. Gamma radiation fucks with your cell walls and disrupts your DNA. It kills you in hours, months or years. Some people survive decades. Think of gamma like the sun. Too much exposure gives you cancer. 

Now Beta, on the other hand, think of Beta particles like sand on the beach. Its in the air. Its in your clothes, in the creases of your fingers. But beta particles can burn through your flesh or get into your blood stream through open wounds. Luckily they can be stopped with nonporous materials, like rubber, or foil. Make that two points for the loony conspiracy theorists. Aluminum foil does protect from beta radiation. 

And finally, Alpha radiation. Think of alpha Radiation like dust motes. It takes a high density filter to prevent you from breathing them in and if you’re surrounded by rubble they’re probably everywhere. Alpha particles do the same thing as beta particles in terms of getting into your system and wrecking your shit. 

So! Survival? Most likely based on dumb luck. But! If you think you’re being nuked
1. get under ground or at least to an internal room of the building if no other options are available. 
2. CLOSE YOUR EYES. Curl into the fetal position to protect your orifices and vital organs from gamma radiation and get low to the ground to reduce damage from the blast and potential ceiling collapse. 
3.You will still feel the flash pass over you. Count. One, two, three… If you aren’t vaporized yet keep counting. Pray to every god ever imagined that you get to 10 before you hear the bang. 
4. Bang. Try not to shit yourself. The fireball will follow almost instantly if you’re in range. Be prepared to start rolling to put yourself out. 
5. Fallout rains down. Do not open your eyes. Do not stop praying. As hard as it is because time will feel as if it has slowed to a crawl, try not to leave your position for at least 30 minutes, although 60 minutes is better. At 30 minutes, only 60% of the potential fall out has fallen but by 60 minutes, up to 90% may have come down. 
6. Remember, Alpha and beta radiation are particles. Do not put anything in your body that has not been thoroughly washed, dusted of or came from a sealed package. Point 3 for the conspiracy theorists, hot pockets and canned food are probably still safe. Do not leave shelter without goggles, and try to wrap yourself in a minimum of those weird space blankets but rubber and metal lined suits (like hazmat suits) are best for the job. 

Good luck in the future apocalypse!


Reblogged with improved readability!

Look whats Relevant again…


I wonder if there’s any where to watch White Light, Black Rain. Saw it back in highschool.

History repeats and all that jazz.
After all, It’s not like ‘duck and cover’ and other nuclear protection methods of dubious quality weren’t a mainstream in the Cold War or anything…
We’ve been here before.
It’s just the first time around for us younger crowd.


Stay safe.

biggest-goldiest-spoon: zoanzon: missmwynter: madlyinlov3onda: oakenroots: oakenroots: quietrain: shesheistyy: tripprophet: weave...

Blade, Blessed, and Books: The Elder Scrolls III The elder Scrolls MORROWINTD MORROWIND e9 Do not mm ORK Media company.The Elder Scrolls, Morrowind Bink Video, Copynight 1997-2001 by RAD Game of the Year Edition mvention of copy pro strictly prohibited.Confide SAFETY INFORMATION TABLE OF CONTENTS Introduction Main Menu Gameplay Controls The Game Screen Stats Menu Inventory Menu Magic Menu Map Menu Races Attributes Derived Attributes Combat Arts ABOUT PHOTOSENSITIVE SEIZURES A very small percentage of people may visual images, including flashing lights or patterns that may appear Even people who have no history of seizures or epilepsy may have a condition that can cause these photosensitve epileptic seizures while watching video experience a seizure when exposed to certain in video games. n undiagnosed These seizures may have a variety of symptoms including: lightheadedness vision, eye or face twitching, jerking or shaking of arms or legs, disorientation entation confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or strikina nearby objects. 16 mmediately stop playing and consult a doctor if you experience any of these symptoms Parents should watch for or ask their children about hildren and teenagers are more likely than adults to experience these seizures. The the above symptoms. 19 Stealth Arts of photosensitive epileptic seizures may be reduced by sitting farther from the using a smaller television screen, playing in a well-lit room, and not Combat Classes Magic Classes Stealth Classes en you are drowsy or fatigued of your relatives have a history of seizures or epilepsy, consult a doctor Increasing Your Skills and Leveling Up Weapons R IMPORTANT HEALTH AND SAFETY INFORMATION 28 29 30 .30 30 ox Instruction Manual contains important safety and health information that Using Weapons, Repairing Weapons & Armor u should read and understand before using this software School of Conjuration VOID DAMAGE TO YOUR TELEVISION School of Illusion School of Destruction not use with certain televisions. Some televisions, especially front- or rear-projection pes, can be damaged if any video games, including Xbox games, are played on them. tatic images presented during the normal course of game play may burn in to the creen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images eated when placing a video game on hold or pause. Consult your television owner's nanual to determine if video games can be safely played safely on your set. If you are unable to find this information in the owner's manual, contact your television dealer or School of Restoration School of Mysticism School of Alteration Abilities, Powers, Diseases, Spells. 34 35 36 Magic Items, Magic Scrolls Spellmaking Enchanting 39 the manufacturer to determine if video games can be played safely on your set. I Unauthorized copying, reverse engineering, transmission, public performance, rental, Potions, Alchemy Stealth pay for play, or circumvention of copy protection is strictly prohibited 42 Books, Journal. Containers, Resting and Waiting, Fast Travel, Crime and Jail. Loading and Saving Preferences Credits .46 The Elder Scrolls III: Morrowind The Elder ScI: Morrowind CREATING YOUR CHARACTER When you first start, you mu entered in your Name, you'l be asked to select a Race, Class, and Bithsign ist decide what kind of player you will be. After you've DARK ELF In the Empire, "Dark Elf is the common usage, but in their Morrowind homeland, they call themselves the "Dunmer." The dark-skinned, red-eyed Dunmer combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, Dark Elves are noted for their skilled and balanced integration of swordsmen, marksmen, and war wizards. RACES You may choose from 10 races commonly encountered in MORROWIND. Since each race has unique abilities, selecting your race is one of the most important decisions vou'll make. ARGONIAN Little is known and less is understood about the reptilian denizens of Black Marsh. Years of defending their borders have made the Argonians experts in guerilla warfare, and their Skill Bonuses: Long Blade +5, Destruction +10, Light Armor +5, Athletics +5, Mysticism +5, Marksman +5, Short Blade +10 Specials: Ancestor Guardian, Resistant to Fire natural abilities make them equally at home in water and on land. They are well suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers of the region. HIGH ELF The High Elves, or Altmer, are the proud, tall, golden- skinned peoples of Summerset Isle. The common tongue of the Empire, Tamrielic, is based on their speech and writing, and most of the Empire's arts, crafts, and sciences are derived from High Elven traditions. Deft, intelligent, and strong-willed, High Elves are often gifted in the arcane arts, and are far more resistant to disease than the lesser races. Skill Bonuses: Alchemy +5, Athletics +15,Illusion +5, Medium Armor +5, Mysticism +5 Spear +5, Unarmored+5 Specials: Resist Disease, Immune to Poison, Water Breathing Skill: Destruction +10, Enchant +10, Alchemy +10, Alteration +5, Conjuration +5,Illusion +5 Specials: Fortified Maximum Magicka, Weakness to Magicka, Fire, Frost, and Shock, Resistant to Disease BRETON Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have IMPERIAL Natives of the civilized, cosmopolitan province of Cyrodiil, the Imperials are well-educated and well- spoken. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders. These traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other provinces and to have erected the monument to peace and prosperity that comprises the Glorious Empire. from the home province of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest of Bretons boast a high resistance to destructive and dominating magical energies. Skill Bonuses: Conjuration +10, Mysticism +10, Restoration +10, Alchemy +5, Alteration +5 Illusion +5 pecials: Fortified Maximum Magicka, Dragon Skin, Resist Magicka SKILL BONUSES: Speechcraft+10, Mercantile+10, Long Blade +10, Blunt Weapon +S, Light Armor +5, Hand to Hand +5 SPECIALS: Star of the West, Voice of the Emperor The Elder Scrolls III: Morrowind 13 The Elder crlsIII: Morowind BIRTHSIGNS In Tamriel, persons born under certain constellations are said to be fortunate in their aspects', Such persons are often blessed-or cursed- with remarkable abilities or weaknesses as a result of the magical conjunctions of celestíal influences. STEALTH SPECIALIZED CLASSES THIEVES Thieves are pickpockets and pilferers. Unlike robbers, who kill and loot, thieves typically choose stealth and subterfuge over violence, and often entertain romantic notions of their charm and in their acquisitive activities cleverness THE APPRENTICE Those bom under the sign of The Apprentice have increased Magicka, but also have a weakness to it. AGENTS atives skilled in deception and avoidance, but dasTHE ATRONACH trained in self-defense and the use of deadly force. Self-reliant and independent, agents devote themselves to personal goals, or to various patrons or causes. Those born under the sign of The Atronach cannot regenerate Magicka, but have a chance of absorbing any magic cast at them. THE LADY Those born under the sign of The Lady have increased Endurande and Personality. ASSASSINS Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is performed with ranged weapons or with short blades for close work. Assassins can be ruthless murderers or principled agents of noble causes. THE LORD Those born under the sign of The Lord can regenerate Health, but are weak to fire THE LOVER Those born under the sign of The Lover have increased Agility and can paralyze others with a kiss. ACROBATS Acrobať' is a polite euphemism for agile burglars and second-story men, These thieves avoid detection by stealth, and rely on mobility and cunning to avoid capture. THE MAGE Those born under the sign of The Mage have increased Magicka. MONKS Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self-defense. Monks avoid detection by stealth, mobility, and agility, and are skilled with a variety of ranged and close-combat weapons. THE RITUAL Those born under the sign of The Ritual can heal themselves and turn undead. THE SERPENT Those born under the sign of The Serpent can poison others at a loss of PILGRIMS Pilgrims are travelers, seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic, and through wide experience of the world, they become shrewd in commerce and persuasion their own Health. THE SHADOW Those born under the sign of The Shadow can make themselves invisible. THE STEED Those born under the sign of The Steed can move faster BARDS Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword shield, spell, and enchantment to preserve them from the perils of their educational experiences THE THIEF Those born under the sign of The Thief are harder to hit. THE TOWER detect things at a distance. Those born under the sign of The Warrior have an increased chance Those born under the sign of The Tower can unlock doors magically and THE WARRIOR 25 I miss the days when games came with manuals
Blade, Blessed, and Books: The Elder Scrolls III
 The elder Scrolls
 MORROWINTD
 MORROWIND
 e9
 Do not mm
 ORK
 Media company.The Elder Scrolls, Morrowind
 Bink Video, Copynight 1997-2001 by RAD
 Game of the Year Edition
 mvention of copy pro
 strictly prohibited.Confide

 SAFETY INFORMATION
 TABLE OF CONTENTS
 Introduction
 Main Menu
 Gameplay Controls
 The Game Screen
 Stats Menu
 Inventory Menu
 Magic Menu
 Map Menu
 Races
 Attributes
 Derived Attributes
 Combat Arts
 ABOUT PHOTOSENSITIVE SEIZURES
 A very small percentage of people may
 visual images, including flashing lights or patterns that may appear
 Even people who have no history of seizures or epilepsy may have a
 condition that can cause these photosensitve epileptic seizures while watching video
 experience a seizure when exposed to certain
 in video games.
 n undiagnosed
 These seizures may have a variety of symptoms including: lightheadedness
 vision, eye or face twitching, jerking or shaking of arms or legs, disorientation
 entation
 confusion, or momentary loss of awareness. Seizures may also cause loss of
 consciousness or convulsions that can lead to injury from falling down or strikina
 nearby objects.
 16
 mmediately stop playing and consult a doctor if you experience any of these
 symptoms Parents should watch for or ask their children about
 hildren and teenagers are more likely than adults to experience these seizures. The
 the above symptoms.
 19
 Stealth Arts
 of photosensitive epileptic seizures may be reduced by sitting farther from the
 using a smaller television screen, playing in a well-lit room, and not
 Combat Classes
 Magic Classes
 Stealth Classes
 en you are drowsy or fatigued
 of your relatives have a history of seizures or epilepsy, consult a doctor
 Increasing Your Skills and Leveling Up
 Weapons
 R IMPORTANT HEALTH AND SAFETY INFORMATION
 28
 29
 30
 .30
 30
 ox Instruction Manual contains important safety and health information that
 Using Weapons, Repairing Weapons & Armor
 u should read and understand before using this software
 School of Conjuration
 VOID DAMAGE TO YOUR TELEVISION
 School of Illusion
 School of Destruction
 not use with certain televisions. Some televisions, especially front- or rear-projection
 pes, can be damaged if any video games, including Xbox games, are played on them.
 tatic images presented during the normal course of game play may burn in to the
 creen, causing a permanent shadow of the static image to appear at all times, even
 when video games are not being played. Similar damage may occur from static images
 eated when placing a video game on hold or pause. Consult your television owner's
 nanual to determine if video games can be safely played safely on your set. If you are
 unable to find this information in the owner's manual, contact your television dealer or
 School of Restoration
 School of Mysticism
 School of Alteration
 Abilities, Powers, Diseases, Spells.
 34
 35
 36
 Magic Items, Magic Scrolls
 Spellmaking
 Enchanting
 39
 the manufacturer to determine if video games can be played safely on your set.
 I Unauthorized copying, reverse engineering, transmission, public performance, rental,
 Potions, Alchemy
 Stealth
 pay for play, or circumvention of copy protection is strictly prohibited
 42
 Books, Journal.
 Containers, Resting and Waiting, Fast Travel, Crime and Jail.
 Loading and Saving
 Preferences
 Credits
 .46
 The Elder Scrolls III: Morrowind
 The Elder ScI: Morrowind

 CREATING YOUR CHARACTER
 When you first start, you mu
 entered in your Name, you'l be asked to select a Race, Class, and Bithsign
 ist decide what kind of player you will be. After you've
 DARK ELF
 In the Empire, "Dark Elf is the common
 usage, but in their Morrowind homeland,
 they call themselves the "Dunmer." The
 dark-skinned, red-eyed Dunmer combine
 powerful intellect with strong and agile
 physiques, producing superior warriors and
 sorcerers. On the battlefield, Dark Elves are
 noted for their skilled and balanced
 integration of swordsmen, marksmen, and
 war wizards.
 RACES
 You may choose from 10 races commonly encountered in MORROWIND. Since each
 race has unique abilities, selecting your race is one of the most important decisions
 vou'll make.
 ARGONIAN
 Little is known and less is understood about the
 reptilian denizens of Black Marsh. Years of
 defending their borders have made the
 Argonians experts in guerilla warfare, and their
 Skill Bonuses: Long Blade +5, Destruction +10, Light Armor +5, Athletics +5, Mysticism +5,
 Marksman +5, Short Blade +10
 Specials: Ancestor Guardian, Resistant to Fire
 natural abilities make them equally at home in
 water and on land. They are well suited for the
 treacherous swamps of their homeland, and
 have developed natural immunities to the
 diseases and poisons that have doomed many
 would-be explorers of the region.
 HIGH ELF
 The High Elves, or Altmer, are the proud, tall, golden-
 skinned peoples of Summerset Isle. The common
 tongue of the Empire, Tamrielic, is based on their
 speech and writing, and most of the Empire's arts,
 crafts, and sciences are derived from High Elven
 traditions. Deft, intelligent, and strong-willed, High
 Elves are often gifted in the arcane arts, and are far
 more resistant to disease than the lesser races.
 Skill Bonuses: Alchemy +5, Athletics +15,Illusion +5, Medium Armor +5, Mysticism +5
 Spear +5, Unarmored+5
 Specials: Resist Disease, Immune to Poison, Water Breathing
 Skill: Destruction +10, Enchant +10, Alchemy +10, Alteration +5, Conjuration +5,Illusion +5
 Specials: Fortified Maximum Magicka, Weakness to Magicka, Fire, Frost, and Shock,
 Resistant to Disease
 BRETON
 Bretons feel an inborn, instinctive bond
 with the mercurial forces of magic and the
 supernatural. Many great sorcerers have
 IMPERIAL
 Natives of the civilized, cosmopolitan province of
 Cyrodiil, the Imperials are well-educated and well-
 spoken. Though physically less imposing than the
 other races, the Imperials have proved to be shrewd
 diplomats and traders. These traits, along with their
 remarkable skill and training as light infantry, have
 enabled them to subdue all the other provinces and
 to have erected the monument to peace and
 prosperity that comprises the Glorious Empire.
 from the home province of High
 Rock, and in addition to their quick and
 perceptive grasp of spellcraft, enchantment,
 and alchemy, even the humblest of Bretons
 boast a high resistance to destructive and
 dominating magical energies.
 Skill Bonuses: Conjuration +10, Mysticism +10, Restoration +10, Alchemy +5, Alteration +5
 Illusion +5
 pecials: Fortified Maximum Magicka, Dragon Skin, Resist Magicka
 SKILL BONUSES: Speechcraft+10, Mercantile+10, Long Blade +10, Blunt Weapon +S,
 Light Armor +5, Hand to Hand +5
 SPECIALS: Star of the West, Voice of the Emperor
 The Elder Scrolls III: Morrowind
 13
 The Elder crlsIII: Morowind

 BIRTHSIGNS
 In Tamriel, persons born under certain constellations are said to be fortunate in their
 aspects', Such persons are often blessed-or cursed- with remarkable abilities or
 weaknesses as a result of the magical conjunctions of celestíal influences.
 STEALTH SPECIALIZED CLASSES
 THIEVES
 Thieves are pickpockets and pilferers. Unlike robbers, who kill and
 loot, thieves typically choose stealth and subterfuge over violence,
 and often entertain romantic notions of their charm and
 in their acquisitive activities
 cleverness
 THE APPRENTICE
 Those bom under the sign of The Apprentice have increased Magicka, but
 also have a weakness to it.
 AGENTS
 atives skilled in deception and avoidance, but
 dasTHE ATRONACH
 trained in self-defense and the use of deadly force. Self-reliant and
 independent, agents devote themselves to personal goals, or to
 various patrons or causes.
 Those born under the sign of The Atronach cannot regenerate Magicka, but
 have a chance of absorbing any magic cast at them.
 THE LADY
 Those born under the sign of The Lady have increased Endurande
 and Personality.
 ASSASSINS
 Assassins are killers who rely on stealth and mobility to approach
 victims undetected. Execution is performed with ranged weapons
 or with short blades for close work. Assassins can be ruthless
 murderers or principled agents of noble causes.
 THE LORD
 Those born under the sign of The Lord can regenerate Health, but are weak
 to fire
 THE LOVER
 Those born under the sign of The Lover have increased Agility and can
 paralyze others with a kiss.
 ACROBATS
 Acrobať' is a polite euphemism for agile burglars and second-story
 men, These thieves avoid detection by stealth, and rely on mobility
 and cunning to avoid capture.
 THE MAGE
 Those born under the sign of The Mage have increased Magicka.
 MONKS
 Monks are students of the ancient martial arts of hand-to-hand
 combat and unarmored self-defense. Monks avoid detection by
 stealth, mobility, and agility, and are skilled with a variety of
 ranged and close-combat weapons.
 THE RITUAL
 Those born under the sign of The Ritual can heal themselves and
 turn undead.
 THE SERPENT
 Those born under the sign of The Serpent can poison others at a loss of
 PILGRIMS
 Pilgrims are travelers, seekers of truth and enlightenment. They
 fortify themselves for road and wilderness with arms, armor, and
 magic, and through wide experience of the world, they become
 shrewd in commerce and persuasion
 their own Health.
 THE SHADOW
 Those born under the sign of The Shadow can make themselves invisible.
 THE STEED
 Those born under the sign of The Steed can move faster
 BARDS
 Bards are loremasters and storytellers. They crave adventure for the
 wisdom and insight to be gained, and must depend on sword
 shield, spell, and enchantment to preserve them from the perils of
 their educational experiences
 THE THIEF
 Those born under the sign of The Thief are harder to hit.
 THE TOWER
 detect things at a distance.
 Those born under the sign of The Warrior have an increased chance
 Those born under the sign of The Tower can unlock doors magically and
 THE WARRIOR
 25
I miss the days when games came with manuals

I miss the days when games came with manuals