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Af, Ass, and Big Dick: fleur-cannnon: afairlypudgycat: whiskeyworen: jaxblade: norseminuteman: red-faced-wolf: kasaron: bears-for-the-bear-god: the-goddamn-doomguy: captainsnoop: big dick energy Exactly the kind of response Doomguy should get when he walks into a room with other humans. This is genuinely beyond big dick energy It’s honestly Argent Phallus Energy (APE) Holy shit Everyone is talking about key-card guy, but my favorite is the dude who tries to hide behind his swivel chair. Babe, babe, No, Doomguy jumps dick first into hell portals on an hourly basis and pops berserker power ups like your mom pops xanax. That chair aint doin SHIT.  Also I love how they don’t just seem to be afraid of the fact that the apex predator of the Legions of Armageddon just walked in. They are acting like they think he might attack them, because you know the UAC has waged a serious PR war against Doom-Chad while he’s been kicking ass on Mars/Hell.   ALPHA AF!!! I just love the fact that DoomGuy spots the keycard on the dude’s lanyard, and instead of doing a vicious yank, or simply snapping it off the lanyard like he always does, he very, VERY carefully takes it, and slowly pulls the dude to the scanner, before letting him go.For a dude filled with eternal rage and seething violence, that was remarkably polite of him. It was almost his “…Excuse me. I require this. Pardon my reach.”Then that poor marine. “Hey YOU! You can’t… be… here…” DoomGuy just casually approaches, looks at him, looks at his gun, and then still remarkably politely, just takes it. Doesn’t wrench it away, or kill the guy, or anything violent. Just reaches out and retrieves it. Again, like “You are doing a fine job. That’s a fine weapon. Mind if I see it? *takes it and walks away*”It’s as if he’s being very, VERY careful not to harm normal humans (or whatever augmented humans those armored marines qualify as), saving his violence specifically for the Daemonic.Kinda supports my idea that DoomGuy isn’t neccessarily a bloodthirsty raging psycho. He’s a guy who has seen so much, done SO MUCH… that he’s calm. He’s so far beyond wrath at the demons that he’s entered a weird Calm and just LIVES there. Nothing shakes him of it. He doesn’t grunt, he doesn’t yell, he doesn’t scream, he just breathes and moves on. New demon? Well, it’ll bleed like the last. He doesn’t revel in combat, he just moves through it like walking through air; it’s a function of existence for him. Doomguy dissociating 100% of the time Within the first few minutes of Doom 2016 and throughout much of the remainder of the game it’s clear that Doomguy values human life A LOT. Humans are never his enemy, it’s the demons. He looks at the dead man in the elevator as Hayden says something along the lines of “I swear it was for the greater good.” Doomguy sees right in front of him it wasn’t, and I betcha right then Doomguy was against Hayden. Doomguy doesn’t take kindly to crimes against humanity, even if accidental.
Af, Ass, and Big Dick: fleur-cannnon:

afairlypudgycat:

whiskeyworen:

jaxblade:

norseminuteman:

red-faced-wolf:

kasaron:


bears-for-the-bear-god:

the-goddamn-doomguy:

captainsnoop:
big dick energy
Exactly the kind of response Doomguy should get when he walks into a room with other humans.


This is genuinely beyond big dick energy

It’s honestly Argent Phallus Energy (APE)


Holy shit 

Everyone is talking about key-card guy, but my favorite is the dude who tries to hide behind his swivel chair. Babe, babe, No, Doomguy jumps dick first into hell portals on an hourly basis and pops berserker power ups like your mom pops xanax. That chair aint doin SHIT. 
Also I love how they don’t just seem to be afraid of the fact that the apex predator of the Legions of Armageddon just walked in. They are acting like they think he might attack them, because you know the UAC has waged a serious PR war against Doom-Chad while he’s been kicking ass on Mars/Hell.  

ALPHA AF!!!

I just love the fact that DoomGuy spots the keycard on the dude’s lanyard, and instead of doing a vicious yank, or simply snapping it off the lanyard like he always does, he very, VERY carefully takes it, and slowly pulls the dude to the scanner, before letting him go.For a dude filled with eternal rage and seething violence, that was remarkably polite of him. It was almost his “…Excuse me. I require this. Pardon my reach.”Then that poor marine. “Hey YOU! You can’t… be… here…” DoomGuy just casually approaches, looks at him, looks at his gun, and then still remarkably politely, just takes it. Doesn’t wrench it away, or kill the guy, or anything violent. Just reaches out and retrieves it. Again, like “You are doing a fine job. That’s a fine weapon. Mind if I see it? *takes it and walks away*”It’s as if he’s being very, VERY careful not to harm normal humans (or whatever augmented humans those armored marines qualify as), saving his violence specifically for the Daemonic.Kinda supports my idea that DoomGuy isn’t neccessarily a bloodthirsty raging psycho. He’s a guy who has seen so much, done SO MUCH… that he’s calm. He’s so far beyond wrath at the demons that he’s entered a weird Calm and just LIVES there. Nothing shakes him of it. He doesn’t grunt, he doesn’t yell, he doesn’t scream, he just breathes and moves on. New demon? Well, it’ll bleed like the last. He doesn’t revel in combat, he just moves through it like walking through air; it’s a function of existence for him.

Doomguy dissociating 100% of the time


Within the first few minutes of Doom 2016 and throughout much of the remainder of the game it’s clear that Doomguy values human life A LOT. Humans are never his enemy, it’s the demons. He looks at the dead man in the elevator as Hayden says something along the lines of “I swear it was for the greater good.” Doomguy sees right in front of him it wasn’t, and I betcha right then Doomguy was against Hayden. Doomguy doesn’t take kindly to crimes against humanity, even if accidental.

fleur-cannnon: afairlypudgycat: whiskeyworen: jaxblade: norseminuteman: red-faced-wolf: kasaron: bears-for-the-bear-god: the-goddam...

Advice, Apparently, and Ass: GOTTA LOVE HOW PEOPLE ARE SO QUICK TO SLAM CAPTIAN MARVEL WHEN EVERYONE WAS CHEERING ON WONDER WOMAN. SO MUCH DOUBLE STANDARDS IN THE COMIC BOOK FANDOM IT'S SICKENING. SUPER-HERO-COonFESSIons theamazingcaptainspider: hayley566: waveringwannabevalkyrie: libertarirynn: hayley566: I think I know why that is. It’s because Wonder Woman is more fantasy-esque and Captain Marvel is a more harsh reality. Let me explain, Wonder Woman grew up in a paradise without men or sexism and just now entered the world of man and just now experienced sexism. Carol grew up in the world of man and grew up within this system. That and Wonder Woman takes place further in the past, making it easier to think “wow, back then was awful but we’re way better now” while several comic fans grew up in the 90’s, making it feel not that long ago. While I love both films, I do feel like Captain Marvel took more risks than Wonder Woman in this sense and I applaud it for that. Miss me with that nonsense. The Carol we see at the start of the film only remembers her life on a planet where men and women were equally trained combatants and as far as we can tell have the respect of their male peers. Yes she was technically born on earth but until the latter half of the film she doesn’t remember that part. Her personality is shaped by the world that she remembers. And how is it “taking risks” to have a character that’s almost completely invulnerable and whose only “flaw” is not realizing how awesome she actually is, even though she was already practically all powerful? How is it taking risks to have a character who basically never learns or grows and is just already a badass who dispatches all enemies with little to no difficulty? Diana had to face defeat and the possibility that her simplistic belief in justice and the existence of war need to be re-examined. She had to work with others and listen to wisdom and advice in order to make informed decisions. She was powerful, but not invulnerable. She was relatable and likable. She didn’t go around being cold and rude to people for no damn reason and ooze pretension with every word she spoke. Y'all really can’t distinguish fiction from reality huh? I call bullshit on “wOrLd oF mEn” bullshit because CM’s writing was fucking trash. Literally every single fucking man she met besides Nick Fury and the Skrull guy was a complete misogynistic caricature, to the point that her FUCKING DAD’S first reaction to her getting in a go-cart accident was not desperate fear/concern for his only daughter, but to…immediately belittle her? No babe that’s not reality, that’s shit ass writers who have no sense of nuance and no sense of developing villains because “UHHHHH HERO IS WOMAN AND MAN HATE WOMAN SO ALL MEN BAD”.Take another example, the boot camp scene where apparently like 8 white guys have nothing to do except stand around and taunt Carol? Except in real life boot camp no one has fucking time to stand around, your ass is constantly being drilled and harassed by your drill instructor, and all of the recruits are being shaped into a unit to WORK TOGETHER, with everyone being treated equally harshly. (Also, I’m supposed to believe that boot camp back in the 80’s/90’s was unisex?) If it was just Carol training on her own, that again begs the question of why an entire group of guys was just staring at her while she was training instead of I don’t know… doing their own training? Relaxing on base during what little leisure time they had? But those questions don’t matter because the writers didn’t give a damn about reality. They only gave a fuck about pushing their bullshit man hating agenda, strawmanning all men, and creating a situation where Carol was nothing but a poor innocent victim of evil cruel men. They literally only existed to victimize Carol and make all of her behavior seem acceptable because “they were mean to her first, so if she decides to nearly break a man’s hand off and steal his motorcycle later, it’s okay!” That’s not fucking realism, that’s hack writing.Captain Marvel is bad, she’s not even remarkable by the standards of female characters, and quite frankly it’s insulting that you ignore and downplay other, far more iconic and well-written female heroes just because Carol plays to your politics. @waveringwannabevalkyrie “world of man” is a term used in the Wonder Woman comics several times to describe the world outside of themiscrya. That’s why I used it here. I would go over how abusive men do exist, just like abusive women do and how I’ve had my own experiences with an abusive father but from your tone, I think if I explain anymore you would make fun of me or something with the whole “aw you have daddy issues and that’s why you like the movie lol”. I’m so hope you’re not that cruel but knowing the internet, you cannot be safe. I just hope you’re not like those kind of people that I met and are willing to at least understand that just because you don’t experience something doesn’t mean it’s the same for everyone else.@libertarirynn as someone who’s seen the movie, I feel like the struggle was more than just “not knowing how awesome she was.” She was being lied to about her entire life for six years and we even see her have a breakdown upon realizing this. We see her sobbing out in a field over finding all this out. The idea of finally being free from the control of others, whether male or female (people seem to forget that minn-erva was also a villain in the movie) in both a physical and emotional sense. Despite Carol having her memories wiped in the beginning, the audience gets flashes of the sexism she faced growing up. While I love both films, I will say that captain marvel spoke to me more than Wonder Woman because of my own personal experiences and if it didn’t do the same for you guys, that’s fine. I just feel that the movie gets misrepresented or misinterpreted a lot and that it is unfair. It sucks that Wonder Woman is used to bash captain marvel despite the different approaches the movies take towards women’s issues. In fact, that behavior has caused me to like Wonder Woman less and less and I really don’t want that to happen. Not only do I start to see the flaws in the film being put on a pedestal, I become more defensive of the one that’s being misrepresented. I still love the Wonder Woman movie but the internet makes it hard to sometimes.I guess what I’m saying is…I wish fans wouldn’t use one to bash the other. I honestly wasn’t trying to bash Wonder Woman or use captain marvel to do so in my last reply. I was just explaining how one is more successful since it tried to be more palatable while the other took more risks in being a feminist film. I hope you both can see that I am not looking for a fight and am just explaining myself. I hope this helped you understand where I’m coming from and that instead of arguing or throwing insults like what usually happens online, this can be handled amicably. Both are good movies.People who hate them or use one to trash the other are secist idiots. End of story Or maybe they just have a different opinion and maybe you need to learn how to spell “sexist” before calling anyone else an idiot.
Advice, Apparently, and Ass: GOTTA LOVE HOW PEOPLE ARE SO QUICK TO SLAM
 CAPTIAN MARVEL WHEN EVERYONE WAS CHEERING ON WONDER
 WOMAN. SO MUCH DOUBLE STANDARDS IN THE COMIC BOOK
 FANDOM IT'S SICKENING.
 SUPER-HERO-COonFESSIons
theamazingcaptainspider:

hayley566:

waveringwannabevalkyrie:
libertarirynn:

hayley566:

I think I know why that is. It’s because Wonder Woman is more fantasy-esque and Captain Marvel is a more harsh reality. 
Let me explain, Wonder Woman grew up in a paradise without men or sexism and just now entered the world of man and just now experienced sexism. Carol grew up in the world of man and grew up within this system. That and Wonder Woman takes place further in the past, making it easier to think “wow, back then was awful but we’re way better now” while several comic fans grew up in the 90’s, making it feel not that long ago. 
While I love both films, I do feel like Captain Marvel took more risks than Wonder Woman in this sense and I applaud it for that.

Miss me with that nonsense. The Carol we see at the start of the film only remembers her life on a planet where men and women were equally trained combatants and as far as we can tell have the respect of their male peers. Yes she was technically born on earth but until the latter half of the film she doesn’t remember that part. Her personality is shaped by the world that she remembers. And how is it “taking risks” to have a character that’s almost completely invulnerable and whose only “flaw” is not realizing how awesome she actually is, even though she was already practically all powerful? How is it taking risks to have a character who basically never learns or grows and is just already a badass who dispatches all enemies with little to no difficulty? 
Diana had to face defeat and the possibility that her simplistic belief in justice and the existence of war need to be re-examined. She had to work with others and listen to wisdom and advice in order to make informed decisions. She was powerful, but not invulnerable. She was relatable and likable. She didn’t go around being cold and rude to people for no damn reason and ooze pretension with every word she spoke.

Y'all really can’t distinguish fiction from reality huh? I call bullshit on “wOrLd oF mEn” bullshit because CM’s writing was fucking trash. Literally every single fucking man she met besides Nick Fury and the Skrull guy was a complete misogynistic caricature, to the point that her FUCKING DAD’S first reaction to her getting in a go-cart accident was not desperate fear/concern for his only daughter, but to…immediately belittle her? No babe that’s not reality, that’s shit ass writers who have no sense of nuance and no sense of developing villains because “UHHHHH HERO IS WOMAN AND MAN HATE WOMAN SO ALL MEN BAD”.Take another example, the boot camp scene where apparently like 8 white guys have nothing to do except stand around and taunt Carol? Except in real life boot camp no one has fucking time to stand around, your ass is constantly being drilled and harassed by your drill instructor, and all of the recruits are being shaped into a unit to WORK TOGETHER, with everyone being treated equally harshly. (Also, I’m supposed to believe that boot camp back in the 80’s/90’s was unisex?) If it was just Carol training on her own, that again begs the question of why an entire group of guys was just staring at her while she was training instead of I don’t know… doing their own training? Relaxing on base during what little leisure time they had? But those questions don’t matter because the writers didn’t give a damn about reality. They only gave a fuck about pushing their bullshit man hating agenda, strawmanning all men, and creating a situation where Carol was nothing but a poor innocent victim of evil cruel men. They literally only existed to victimize Carol and make all of her behavior seem acceptable because “they were mean to her first, so if she decides to nearly break a man’s hand off and steal his motorcycle later, it’s okay!” That’s not fucking realism, that’s hack writing.Captain Marvel is bad, she’s not even remarkable by the standards of female characters, and quite frankly it’s insulting that you ignore and downplay other, far more iconic and well-written female heroes just because Carol plays to your politics.
@waveringwannabevalkyrie “world of man” is a term used in the Wonder Woman comics several times to describe the world outside of themiscrya. That’s why I used it here. I would go over how abusive men do exist, just like abusive women do and how I’ve had my own experiences with an abusive father but from your tone, I think if I explain anymore you would make fun of me or something with the whole “aw you have daddy issues and that’s why you like the movie lol”. I’m so hope you’re not that cruel but knowing the internet, you cannot be safe. I just hope you’re not like those kind of people that I met and are willing to at least understand that just because you don’t experience something doesn’t mean it’s the same for everyone else.@libertarirynn as someone who’s seen the movie, I feel like the struggle was more than just “not knowing how awesome she was.” She was being lied to about her entire life for six years and we even see her have a breakdown upon realizing this. We see her sobbing out in a field over finding all this out. The idea of finally being free from the control of others, whether male or female (people seem to forget that minn-erva was also a villain in the movie) in both a physical and emotional sense. Despite Carol having her memories wiped in the beginning, the audience gets flashes of the sexism she faced growing up. While I love both films, I will say that captain marvel spoke to me more than Wonder Woman because of my own personal experiences and if it didn’t do the same for you guys, that’s fine. I just feel that the movie gets misrepresented or misinterpreted a lot and that it is unfair. It sucks that Wonder Woman is used to bash captain marvel despite the different approaches the movies take towards women’s issues. In fact, that behavior has caused me to like Wonder Woman less and less and I really don’t want that to happen. Not only do I start to see the flaws in the film being put on a pedestal, I become more defensive of the one that’s being misrepresented. I still love the Wonder Woman movie but the internet makes it hard to sometimes.I guess what I’m saying is…I wish fans wouldn’t use one to bash the other. I honestly wasn’t trying to bash Wonder Woman or use captain marvel to do so in my last reply.  I was just explaining how one is more successful since it tried to be more palatable while the other took more risks in being a feminist film. I hope you both can see that I am not looking for a fight and am just explaining myself. I hope this helped you understand where I’m coming from and that instead of arguing or throwing insults like what usually happens online, this can be handled amicably.

Both are good movies.People who hate them or use one to trash the other are secist idiots. End of story

Or maybe they just have a different opinion and maybe you need to learn how to spell “sexist” before calling anyone else an idiot.

theamazingcaptainspider: hayley566: waveringwannabevalkyrie: libertarirynn: hayley566: I think I know why that is. It’s because Wonder W...

Advice, Life, and Love: GOTTA LOVE HOW PEOPLE ARE SO QUICK TO SLAM CAPTIAN MARVEL WHEN EVERYONE WAS CHEERING ON WONDER WOMAN. SO MUCH DOUBLE STANDARDS IN THE COMIC BOOK FANDOM IT'S SICKENING. SUPER-HERO-COonFESSIons hayley566: I think I know why that is. It’s because Wonder Woman is more fantasy-esque and Captain Marvel is a more harsh reality. Let me explain, Wonder Woman grew up in a paradise without men or sexism and just now entered the world of man and just now experienced sexism. Carol grew up in the world of man and grew up within this system. That and Wonder Woman takes place further in the past, making it easier to think “wow, back then was awful but we’re way better now” while several comic fans grew up in the 90’s, making it feel not that long ago. While I love both films, I do feel like Captain Marvel took more risks than Wonder Woman in this sense and I applaud it for that. Miss me with that nonsense. The Carol we see at the start of the film only remembers her life on a planet where men and women were equally trained combatants and as far as we can tell have the respect of their male peers. Yes she was technically born on earth but until the latter half of the film she doesn’t remember that part. Her personality is shaped by the world that she remembers. And how is it “taking risks” to have a character that’s almost completely invulnerable and whose only “flaw” is not realizing how awesome she actually is, even though she was already practically all powerful? How is it taking risks to have a character who basically never learns or grows and is just already a badass who dispatches all enemies with little to no difficulty? Diana had to face defeat and the possibility that her simplistic belief in justice and the existence of war need to be re-examined. She had to work with others and listen to wisdom and advice in order to make informed decisions. She was powerful, but not invulnerable. She was relatable and likable. She didn’t go around being cold and rude to people for no damn reason and ooze pretension with every word she spoke.
Advice, Life, and Love: GOTTA LOVE HOW PEOPLE ARE SO QUICK TO SLAM
 CAPTIAN MARVEL WHEN EVERYONE WAS CHEERING ON WONDER
 WOMAN. SO MUCH DOUBLE STANDARDS IN THE COMIC BOOK
 FANDOM IT'S SICKENING.
 SUPER-HERO-COonFESSIons
hayley566:
I think I know why that is. It’s because Wonder Woman is more fantasy-esque and Captain Marvel is a more harsh reality. 
Let me explain, Wonder Woman grew up in a paradise without men or sexism and just now entered the world of man and just now experienced sexism. Carol grew up in the world of man and grew up within this system. That and Wonder Woman takes place further in the past, making it easier to think “wow, back then was awful but we’re way better now” while several comic fans grew up in the 90’s, making it feel not that long ago. 
While I love both films, I do feel like Captain Marvel took more risks than Wonder Woman in this sense and I applaud it for that.
Miss me with that nonsense. The Carol we see at the start of the film only remembers her life on a planet where men and women were equally trained combatants and as far as we can tell have the respect of their male peers. Yes she was technically born on earth but until the latter half of the film she doesn’t remember that part. Her personality is shaped by the world that she remembers. And how is it “taking risks” to have a character that’s almost completely invulnerable and whose only “flaw” is not realizing how awesome she actually is, even though she was already practically all powerful? How is it taking risks to have a character who basically never learns or grows and is just already a badass who dispatches all enemies with little to no difficulty? Diana had to face defeat and the possibility that her simplistic belief in justice and the existence of war need to be re-examined. She had to work with others and listen to wisdom and advice in order to make informed decisions. She was powerful, but not invulnerable. She was relatable and likable. She didn’t go around being cold and rude to people for no damn reason and ooze pretension with every word she spoke.

hayley566: I think I know why that is. It’s because Wonder Woman is more fantasy-esque and Captain Marvel is a more harsh reality. Let me e...

Church, Fire, and Internet: DISORDERLY Oct. 1 - A group of students playing hide and seek in the Harris Fine Arts Center at 11 p.m. caused a faculty member to call the University Police. The police arrived but were not able to find any of the students. deadmomjokes: owl-librarian: #you just made it a higher stakes game of hide and seek Having gone to this University, and having personally played hide and seek in the Harris Fine Arts Center, I guarantee you that NOBODY finds hiders unless they, too, are familiar with the bowels of the HFAC. Once you get down to the practice-room levels, time stops completely and you could walk up the back stair and end up in 1967. The halls change at least 8 times an hour, there’s no way you’re getting back out the same way you came in. When the lights start going off at 10 the whole bottom 3 floors descend into some subsection of the fey realm. I once hid up on the balcony stage access fire-escape thing of a lower-level theater, and 3 faculty walked by under me and not a one of them noticed the hulking, wheezing asthmatic lurking above them, half dangling off a rickety metal ladder that probably wasn’t supposed to be climbed. A fellow hider friend came and found me, and we sat up there for 30 minutes listening to some distant clicking sound before we realized nobody was actually going to find us. We had no cell service, and no internet to reach anyone. We got lost trying to get back out, and once we resurfaced, everyone else was gone, the building was empty, and we just went home to eat ice cream. Nobody knew where we had disappeared to, and nobody bothered to check if we were there before leaving. For all I know, they just assumed we had been lost to the gaping maw of the HFAC basement and when they saw us at church on Sunday it was probably like they’d seen a ghost. None of us ever mentioned it again. Basically what I’m saying is Campus Police had no hope of finding them in the first place and probably lost an officer or two if they actually conducted a real search, because nobody except Senior art majors or veteran custodians actually knows how to navigate that building and make it out in the same dimension they entered from. Not at 11pm anyway.
Church, Fire, and Internet: DISORDERLY
 Oct. 1 - A group of students
 playing hide and seek in the
 Harris Fine Arts Center at 11
 p.m. caused a faculty member
 to call the University Police.
 The police arrived but were
 not able to find any of the
 students.
deadmomjokes:
owl-librarian:
#you just made it a higher stakes game of hide and seek
Having gone to this University, and having personally played hide and seek in the Harris Fine Arts Center, I guarantee you that NOBODY finds hiders unless they, too, are familiar with the bowels of the HFAC. Once you get down to the practice-room levels, time stops completely and you could walk up the back stair and end up in 1967. The halls change at least 8 times an hour, there’s no way you’re getting back out the same way you came in. When the lights start going off at 10 the whole bottom 3 floors descend into some subsection of the fey realm. I once hid up on the balcony stage access fire-escape thing of a lower-level theater, and 3 faculty walked by under me and not a one of them noticed the hulking, wheezing asthmatic lurking above them, half dangling off a rickety metal ladder that probably wasn’t supposed to be climbed. A fellow hider friend came and found me, and we sat up there for 30 minutes listening to some distant clicking sound before we realized nobody was actually going to find us. We had no cell service, and no internet to reach anyone. We got lost trying to get back out, and once we resurfaced, everyone else was gone, the building was empty, and we just went home to eat ice cream. Nobody knew where we had disappeared to, and nobody bothered to check if we were there before leaving. For all I know, they just assumed we had been lost to the gaping maw of the HFAC basement and when they saw us at church on Sunday it was probably like they’d seen a ghost. None of us ever mentioned it again.
Basically what I’m saying is Campus Police had no hope of finding them in the first place and probably lost an officer or two if they actually conducted a real search, because nobody except Senior art majors or veteran custodians actually knows how to navigate that building and make it out in the same dimension they entered from. Not at 11pm anyway.

deadmomjokes: owl-librarian: #you just made it a higher stakes game of hide and seek Having gone to this University, and having personally p...

Being Alone, Amazon, and College: did you know? There's an app that pays people to go online. Nielsen, the organization that does TV ratings, now measures the popularity of websites and online videos. To do that, they'll pay you just to 1.) Join the Nielsen panel at InternetPanel.org 2.) Get the free app on your phone/computer, 3.) Use the internet the same way you do now. It's that simple! Panel members receive cash and Amazon gift cards just to use the internet. nielsen PHOTO: INTERNETPANEL.ORG DID YOU KNOW? collegehackable: cntnd: zarb: You guys, I looked into it and this is legitimate. According to Wikipedia, Nielsen has been a trusted name since the 1920s, first measuring what radio stations people listened to. In the 1950s, they got into television ratings and now they’re measuring the popularity of stuff online. I can’t believe they’re gonna start paying me to watch youtube videos… I’m truly living in 3019 It took me less than 5 minutes to sign up here GUYS… in 2019 we live in 3019 I usually scroll past these sorta posts, but I know a lot of broke college kids follow me and want someone to verify if this is real. After doing my homework, I learned that the Nielsen internet panel is undeniably real. (Source: TV Technology) If you’re worried about what data they collect, this is from Nielsen’s website: TL;DR they only want to know what websites you visit, how long you spend on those sites, etc. and they NEVER collect sensitive data such as usernames, passwords, login information, bank, or credit card information. Facebook already collects (and sells) your data. The difference is that Nielsen wants to pay you and they’re not sneaky about it. So yes, you can quite literally get paid to watch youtube videos. Pro-Tip: to make the most money, you guys should join the panel on your computer AND your phone because you can earn more for multiple devices. Besides regular rewards, Nielsen gives away $10,000 cash each month. You could receive a thousand dollars in one month from the sweepstakes alone. If you keep Nielsen on your computer, you’ll be automatically entered into their monthly sweepstakes, so the app is a must-have on laptop or desktop. Two people win $1000 each month and four hundred people win cash prizes. Another reason to add multiple devices is that annually they will pay you $50 per mobile device you connect, so it pays to put Nielsen on all your devices, even that old phone in a drawer somewhere if it’ll turn on. Tablets work too, as do iPods and E-Readers.
Being Alone, Amazon, and College: did you know?
 There's an app that pays people to go online.
 Nielsen, the organization that does TV ratings,
 now measures the popularity of websites and
 online videos. To do that, they'll pay you just to
 1.) Join the Nielsen panel at InternetPanel.org
 2.) Get the free app on your phone/computer,
 3.) Use the internet the same way you do now.
 It's that simple! Panel members receive cash
 and Amazon gift cards just to use the internet.
 nielsen
 PHOTO: INTERNETPANEL.ORG
 DID YOU KNOW?
collegehackable:
cntnd:

zarb:

You guys, I looked into it and this is legitimate. According to Wikipedia, Nielsen has been a trusted name since the 1920s, first measuring what radio stations people listened to. In the 1950s, they got into television ratings and now they’re measuring the popularity of stuff online. I can’t believe they’re gonna start paying me to watch youtube videos… I’m truly living in 3019
It took me less than 5 minutes to sign up here

GUYS… in 2019 we live in 3019

I usually scroll past these sorta posts, but I know a lot of broke college kids follow me and want someone to verify if this is real. After doing my homework, I learned that the Nielsen internet panel is undeniably real.
(Source: TV Technology)
If you’re worried about what data they collect, this is from Nielsen’s website:
TL;DR they only want to know what websites you visit, how long you spend on those sites, etc. and they NEVER collect sensitive data such as usernames, passwords, login information, bank, or credit card information.
Facebook already collects (and sells) your data. The difference is that Nielsen wants to pay you and they’re not sneaky about it. So yes, you can quite literally get paid to watch youtube videos.
Pro-Tip: to make the most money, you guys should join the panel on your computer AND your phone because you can earn more for multiple devices. Besides regular rewards, Nielsen gives away $10,000 cash each month. You could receive a thousand dollars in one month from the sweepstakes alone. If you keep Nielsen on your computer, you’ll be automatically entered into their monthly sweepstakes, so the app is a must-have on laptop or desktop. Two people win $1000 each month and four hundred people win cash prizes. Another reason to add multiple devices is that 

annually they will pay you $50 per mobile device you connect, so it pays to put Nielsen on all your devices, even that old phone in a drawer somewhere if it’ll turn on. Tablets work too, as do iPods and E-Readers.

collegehackable: cntnd: zarb: You guys, I looked into it and this is legitimate. According to Wikipedia, Nielsen has been a trusted name s...

The Game, Tumblr, and Blog: srsfunny: Player Two Has Entered The Game
nsfw
The Game, Tumblr, and Blog: srsfunny:

Player Two Has Entered The Game

srsfunny: Player Two Has Entered The Game

Church, Fire, and Internet: DISORDERLY Oct. 1 - A group of students playing hide and seek in the Harris Fine Arts Center at 11 p.m. caused a faculty member to call the University Police. The police arrived but were not able to find any of the students. deadmomjokes: owl-librarian: #you just made it a higher stakes game of hide and seek Having gone to this University, and having personally played hide and seek in the Harris Fine Arts Center, I guarantee you that NOBODY finds hiders unless they, too, are familiar with the bowels of the HFAC. Once you get down to the practice-room levels, time stops completely and you could walk up the back stair and end up in 1967. The halls change at least 8 times an hour, there’s no way you’re getting back out the same way you came in. When the lights start going off at 10 the whole bottom 3 floors descend into some subsection of the fey realm. I once hid up on the balcony stage access fire-escape thing of a lower-level theater, and 3 faculty walked by under me and not a one of them noticed the hulking, wheezing asthmatic lurking above them, half dangling off a rickety metal ladder that probably wasn’t supposed to be climbed. A fellow hider friend came and found me, and we sat up there for 30 minutes listening to some distant clicking sound before we realized nobody was actually going to find us. We had no cell service, and no internet to reach anyone. We got lost trying to get back out, and once we resurfaced, everyone else was gone, the building was empty, and we just went home to eat ice cream. Nobody knew where we had disappeared to, and nobody bothered to check if we were there before leaving. For all I know, they just assumed we had been lost to the gaping maw of the HFAC basement and when they saw us at church on Sunday it was probably like they’d seen a ghost. None of us ever mentioned it again. Basically what I’m saying is Campus Police had no hope of finding them in the first place and probably lost an officer or two if they actually conducted a real search, because nobody except Senior art majors or veteran custodians actually knows how to navigate that building and make it out in the same dimension they entered from. Not at 11pm anyway.
Church, Fire, and Internet: DISORDERLY
 Oct. 1 - A group of students
 playing hide and seek in the
 Harris Fine Arts Center at 11
 p.m. caused a faculty member
 to call the University Police.
 The police arrived but were
 not able to find any of the
 students.
deadmomjokes:

owl-librarian:
#you just made it a higher stakes game of hide and seek
Having gone to this University, and having personally played hide and seek in the Harris Fine Arts Center, I guarantee you that NOBODY finds hiders unless they, too, are familiar with the bowels of the HFAC. Once you get down to the practice-room levels, time stops completely and you could walk up the back stair and end up in 1967. The halls change at least 8 times an hour, there’s no way you’re getting back out the same way you came in. When the lights start going off at 10 the whole bottom 3 floors descend into some subsection of the fey realm. I once hid up on the balcony stage access fire-escape thing of a lower-level theater, and 3 faculty walked by under me and not a one of them noticed the hulking, wheezing asthmatic lurking above them, half dangling off a rickety metal ladder that probably wasn’t supposed to be climbed. A fellow hider friend came and found me, and we sat up there for 30 minutes listening to some distant clicking sound before we realized nobody was actually going to find us. We had no cell service, and no internet to reach anyone. We got lost trying to get back out, and once we resurfaced, everyone else was gone, the building was empty, and we just went home to eat ice cream. Nobody knew where we had disappeared to, and nobody bothered to check if we were there before leaving. For all I know, they just assumed we had been lost to the gaping maw of the HFAC basement and when they saw us at church on Sunday it was probably like they’d seen a ghost. None of us ever mentioned it again.
Basically what I’m saying is Campus Police had no hope of finding them in the first place and probably lost an officer or two if they actually conducted a real search, because nobody except Senior art majors or veteran custodians actually knows how to navigate that building and make it out in the same dimension they entered from. Not at 11pm anyway.

deadmomjokes: owl-librarian: #you just made it a higher stakes game of hide and seek Having gone to this University, and having personally ...

Blade, Blessed, and Books: The Elder Scrolls III The elder Scrolls MORROWINTD MORROWIND e9 Do not mm ORK Media company.The Elder Scrolls, Morrowind Bink Video, Copynight 1997-2001 by RAD Game of the Year Edition mvention of copy pro strictly prohibited.Confide SAFETY INFORMATION TABLE OF CONTENTS Introduction Main Menu Gameplay Controls The Game Screen Stats Menu Inventory Menu Magic Menu Map Menu Races Attributes Derived Attributes Combat Arts ABOUT PHOTOSENSITIVE SEIZURES A very small percentage of people may visual images, including flashing lights or patterns that may appear Even people who have no history of seizures or epilepsy may have a condition that can cause these photosensitve epileptic seizures while watching video experience a seizure when exposed to certain in video games. n undiagnosed These seizures may have a variety of symptoms including: lightheadedness vision, eye or face twitching, jerking or shaking of arms or legs, disorientation entation confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or strikina nearby objects. 16 mmediately stop playing and consult a doctor if you experience any of these symptoms Parents should watch for or ask their children about hildren and teenagers are more likely than adults to experience these seizures. The the above symptoms. 19 Stealth Arts of photosensitive epileptic seizures may be reduced by sitting farther from the using a smaller television screen, playing in a well-lit room, and not Combat Classes Magic Classes Stealth Classes en you are drowsy or fatigued of your relatives have a history of seizures or epilepsy, consult a doctor Increasing Your Skills and Leveling Up Weapons R IMPORTANT HEALTH AND SAFETY INFORMATION 28 29 30 .30 30 ox Instruction Manual contains important safety and health information that Using Weapons, Repairing Weapons & Armor u should read and understand before using this software School of Conjuration VOID DAMAGE TO YOUR TELEVISION School of Illusion School of Destruction not use with certain televisions. Some televisions, especially front- or rear-projection pes, can be damaged if any video games, including Xbox games, are played on them. tatic images presented during the normal course of game play may burn in to the creen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images eated when placing a video game on hold or pause. Consult your television owner's nanual to determine if video games can be safely played safely on your set. If you are unable to find this information in the owner's manual, contact your television dealer or School of Restoration School of Mysticism School of Alteration Abilities, Powers, Diseases, Spells. 34 35 36 Magic Items, Magic Scrolls Spellmaking Enchanting 39 the manufacturer to determine if video games can be played safely on your set. I Unauthorized copying, reverse engineering, transmission, public performance, rental, Potions, Alchemy Stealth pay for play, or circumvention of copy protection is strictly prohibited 42 Books, Journal. Containers, Resting and Waiting, Fast Travel, Crime and Jail. Loading and Saving Preferences Credits .46 The Elder Scrolls III: Morrowind The Elder ScI: Morrowind CREATING YOUR CHARACTER When you first start, you mu entered in your Name, you'l be asked to select a Race, Class, and Bithsign ist decide what kind of player you will be. After you've DARK ELF In the Empire, "Dark Elf is the common usage, but in their Morrowind homeland, they call themselves the "Dunmer." The dark-skinned, red-eyed Dunmer combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, Dark Elves are noted for their skilled and balanced integration of swordsmen, marksmen, and war wizards. RACES You may choose from 10 races commonly encountered in MORROWIND. Since each race has unique abilities, selecting your race is one of the most important decisions vou'll make. ARGONIAN Little is known and less is understood about the reptilian denizens of Black Marsh. Years of defending their borders have made the Argonians experts in guerilla warfare, and their Skill Bonuses: Long Blade +5, Destruction +10, Light Armor +5, Athletics +5, Mysticism +5, Marksman +5, Short Blade +10 Specials: Ancestor Guardian, Resistant to Fire natural abilities make them equally at home in water and on land. They are well suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers of the region. HIGH ELF The High Elves, or Altmer, are the proud, tall, golden- skinned peoples of Summerset Isle. The common tongue of the Empire, Tamrielic, is based on their speech and writing, and most of the Empire's arts, crafts, and sciences are derived from High Elven traditions. Deft, intelligent, and strong-willed, High Elves are often gifted in the arcane arts, and are far more resistant to disease than the lesser races. Skill Bonuses: Alchemy +5, Athletics +15,Illusion +5, Medium Armor +5, Mysticism +5 Spear +5, Unarmored+5 Specials: Resist Disease, Immune to Poison, Water Breathing Skill: Destruction +10, Enchant +10, Alchemy +10, Alteration +5, Conjuration +5,Illusion +5 Specials: Fortified Maximum Magicka, Weakness to Magicka, Fire, Frost, and Shock, Resistant to Disease BRETON Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have IMPERIAL Natives of the civilized, cosmopolitan province of Cyrodiil, the Imperials are well-educated and well- spoken. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders. These traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other provinces and to have erected the monument to peace and prosperity that comprises the Glorious Empire. from the home province of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest of Bretons boast a high resistance to destructive and dominating magical energies. Skill Bonuses: Conjuration +10, Mysticism +10, Restoration +10, Alchemy +5, Alteration +5 Illusion +5 pecials: Fortified Maximum Magicka, Dragon Skin, Resist Magicka SKILL BONUSES: Speechcraft+10, Mercantile+10, Long Blade +10, Blunt Weapon +S, Light Armor +5, Hand to Hand +5 SPECIALS: Star of the West, Voice of the Emperor The Elder Scrolls III: Morrowind 13 The Elder crlsIII: Morowind BIRTHSIGNS In Tamriel, persons born under certain constellations are said to be fortunate in their aspects', Such persons are often blessed-or cursed- with remarkable abilities or weaknesses as a result of the magical conjunctions of celestíal influences. STEALTH SPECIALIZED CLASSES THIEVES Thieves are pickpockets and pilferers. Unlike robbers, who kill and loot, thieves typically choose stealth and subterfuge over violence, and often entertain romantic notions of their charm and in their acquisitive activities cleverness THE APPRENTICE Those bom under the sign of The Apprentice have increased Magicka, but also have a weakness to it. AGENTS atives skilled in deception and avoidance, but dasTHE ATRONACH trained in self-defense and the use of deadly force. Self-reliant and independent, agents devote themselves to personal goals, or to various patrons or causes. Those born under the sign of The Atronach cannot regenerate Magicka, but have a chance of absorbing any magic cast at them. THE LADY Those born under the sign of The Lady have increased Endurande and Personality. ASSASSINS Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is performed with ranged weapons or with short blades for close work. Assassins can be ruthless murderers or principled agents of noble causes. THE LORD Those born under the sign of The Lord can regenerate Health, but are weak to fire THE LOVER Those born under the sign of The Lover have increased Agility and can paralyze others with a kiss. ACROBATS Acrobať' is a polite euphemism for agile burglars and second-story men, These thieves avoid detection by stealth, and rely on mobility and cunning to avoid capture. THE MAGE Those born under the sign of The Mage have increased Magicka. MONKS Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self-defense. Monks avoid detection by stealth, mobility, and agility, and are skilled with a variety of ranged and close-combat weapons. THE RITUAL Those born under the sign of The Ritual can heal themselves and turn undead. THE SERPENT Those born under the sign of The Serpent can poison others at a loss of PILGRIMS Pilgrims are travelers, seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic, and through wide experience of the world, they become shrewd in commerce and persuasion their own Health. THE SHADOW Those born under the sign of The Shadow can make themselves invisible. THE STEED Those born under the sign of The Steed can move faster BARDS Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword shield, spell, and enchantment to preserve them from the perils of their educational experiences THE THIEF Those born under the sign of The Thief are harder to hit. THE TOWER detect things at a distance. Those born under the sign of The Warrior have an increased chance Those born under the sign of The Tower can unlock doors magically and THE WARRIOR 25 I miss the days when games came with manuals
Blade, Blessed, and Books: The Elder Scrolls III
 The elder Scrolls
 MORROWINTD
 MORROWIND
 e9
 Do not mm
 ORK
 Media company.The Elder Scrolls, Morrowind
 Bink Video, Copynight 1997-2001 by RAD
 Game of the Year Edition
 mvention of copy pro
 strictly prohibited.Confide

 SAFETY INFORMATION
 TABLE OF CONTENTS
 Introduction
 Main Menu
 Gameplay Controls
 The Game Screen
 Stats Menu
 Inventory Menu
 Magic Menu
 Map Menu
 Races
 Attributes
 Derived Attributes
 Combat Arts
 ABOUT PHOTOSENSITIVE SEIZURES
 A very small percentage of people may
 visual images, including flashing lights or patterns that may appear
 Even people who have no history of seizures or epilepsy may have a
 condition that can cause these photosensitve epileptic seizures while watching video
 experience a seizure when exposed to certain
 in video games.
 n undiagnosed
 These seizures may have a variety of symptoms including: lightheadedness
 vision, eye or face twitching, jerking or shaking of arms or legs, disorientation
 entation
 confusion, or momentary loss of awareness. Seizures may also cause loss of
 consciousness or convulsions that can lead to injury from falling down or strikina
 nearby objects.
 16
 mmediately stop playing and consult a doctor if you experience any of these
 symptoms Parents should watch for or ask their children about
 hildren and teenagers are more likely than adults to experience these seizures. The
 the above symptoms.
 19
 Stealth Arts
 of photosensitive epileptic seizures may be reduced by sitting farther from the
 using a smaller television screen, playing in a well-lit room, and not
 Combat Classes
 Magic Classes
 Stealth Classes
 en you are drowsy or fatigued
 of your relatives have a history of seizures or epilepsy, consult a doctor
 Increasing Your Skills and Leveling Up
 Weapons
 R IMPORTANT HEALTH AND SAFETY INFORMATION
 28
 29
 30
 .30
 30
 ox Instruction Manual contains important safety and health information that
 Using Weapons, Repairing Weapons & Armor
 u should read and understand before using this software
 School of Conjuration
 VOID DAMAGE TO YOUR TELEVISION
 School of Illusion
 School of Destruction
 not use with certain televisions. Some televisions, especially front- or rear-projection
 pes, can be damaged if any video games, including Xbox games, are played on them.
 tatic images presented during the normal course of game play may burn in to the
 creen, causing a permanent shadow of the static image to appear at all times, even
 when video games are not being played. Similar damage may occur from static images
 eated when placing a video game on hold or pause. Consult your television owner's
 nanual to determine if video games can be safely played safely on your set. If you are
 unable to find this information in the owner's manual, contact your television dealer or
 School of Restoration
 School of Mysticism
 School of Alteration
 Abilities, Powers, Diseases, Spells.
 34
 35
 36
 Magic Items, Magic Scrolls
 Spellmaking
 Enchanting
 39
 the manufacturer to determine if video games can be played safely on your set.
 I Unauthorized copying, reverse engineering, transmission, public performance, rental,
 Potions, Alchemy
 Stealth
 pay for play, or circumvention of copy protection is strictly prohibited
 42
 Books, Journal.
 Containers, Resting and Waiting, Fast Travel, Crime and Jail.
 Loading and Saving
 Preferences
 Credits
 .46
 The Elder Scrolls III: Morrowind
 The Elder ScI: Morrowind

 CREATING YOUR CHARACTER
 When you first start, you mu
 entered in your Name, you'l be asked to select a Race, Class, and Bithsign
 ist decide what kind of player you will be. After you've
 DARK ELF
 In the Empire, "Dark Elf is the common
 usage, but in their Morrowind homeland,
 they call themselves the "Dunmer." The
 dark-skinned, red-eyed Dunmer combine
 powerful intellect with strong and agile
 physiques, producing superior warriors and
 sorcerers. On the battlefield, Dark Elves are
 noted for their skilled and balanced
 integration of swordsmen, marksmen, and
 war wizards.
 RACES
 You may choose from 10 races commonly encountered in MORROWIND. Since each
 race has unique abilities, selecting your race is one of the most important decisions
 vou'll make.
 ARGONIAN
 Little is known and less is understood about the
 reptilian denizens of Black Marsh. Years of
 defending their borders have made the
 Argonians experts in guerilla warfare, and their
 Skill Bonuses: Long Blade +5, Destruction +10, Light Armor +5, Athletics +5, Mysticism +5,
 Marksman +5, Short Blade +10
 Specials: Ancestor Guardian, Resistant to Fire
 natural abilities make them equally at home in
 water and on land. They are well suited for the
 treacherous swamps of their homeland, and
 have developed natural immunities to the
 diseases and poisons that have doomed many
 would-be explorers of the region.
 HIGH ELF
 The High Elves, or Altmer, are the proud, tall, golden-
 skinned peoples of Summerset Isle. The common
 tongue of the Empire, Tamrielic, is based on their
 speech and writing, and most of the Empire's arts,
 crafts, and sciences are derived from High Elven
 traditions. Deft, intelligent, and strong-willed, High
 Elves are often gifted in the arcane arts, and are far
 more resistant to disease than the lesser races.
 Skill Bonuses: Alchemy +5, Athletics +15,Illusion +5, Medium Armor +5, Mysticism +5
 Spear +5, Unarmored+5
 Specials: Resist Disease, Immune to Poison, Water Breathing
 Skill: Destruction +10, Enchant +10, Alchemy +10, Alteration +5, Conjuration +5,Illusion +5
 Specials: Fortified Maximum Magicka, Weakness to Magicka, Fire, Frost, and Shock,
 Resistant to Disease
 BRETON
 Bretons feel an inborn, instinctive bond
 with the mercurial forces of magic and the
 supernatural. Many great sorcerers have
 IMPERIAL
 Natives of the civilized, cosmopolitan province of
 Cyrodiil, the Imperials are well-educated and well-
 spoken. Though physically less imposing than the
 other races, the Imperials have proved to be shrewd
 diplomats and traders. These traits, along with their
 remarkable skill and training as light infantry, have
 enabled them to subdue all the other provinces and
 to have erected the monument to peace and
 prosperity that comprises the Glorious Empire.
 from the home province of High
 Rock, and in addition to their quick and
 perceptive grasp of spellcraft, enchantment,
 and alchemy, even the humblest of Bretons
 boast a high resistance to destructive and
 dominating magical energies.
 Skill Bonuses: Conjuration +10, Mysticism +10, Restoration +10, Alchemy +5, Alteration +5
 Illusion +5
 pecials: Fortified Maximum Magicka, Dragon Skin, Resist Magicka
 SKILL BONUSES: Speechcraft+10, Mercantile+10, Long Blade +10, Blunt Weapon +S,
 Light Armor +5, Hand to Hand +5
 SPECIALS: Star of the West, Voice of the Emperor
 The Elder Scrolls III: Morrowind
 13
 The Elder crlsIII: Morowind

 BIRTHSIGNS
 In Tamriel, persons born under certain constellations are said to be fortunate in their
 aspects', Such persons are often blessed-or cursed- with remarkable abilities or
 weaknesses as a result of the magical conjunctions of celestíal influences.
 STEALTH SPECIALIZED CLASSES
 THIEVES
 Thieves are pickpockets and pilferers. Unlike robbers, who kill and
 loot, thieves typically choose stealth and subterfuge over violence,
 and often entertain romantic notions of their charm and
 in their acquisitive activities
 cleverness
 THE APPRENTICE
 Those bom under the sign of The Apprentice have increased Magicka, but
 also have a weakness to it.
 AGENTS
 atives skilled in deception and avoidance, but
 dasTHE ATRONACH
 trained in self-defense and the use of deadly force. Self-reliant and
 independent, agents devote themselves to personal goals, or to
 various patrons or causes.
 Those born under the sign of The Atronach cannot regenerate Magicka, but
 have a chance of absorbing any magic cast at them.
 THE LADY
 Those born under the sign of The Lady have increased Endurande
 and Personality.
 ASSASSINS
 Assassins are killers who rely on stealth and mobility to approach
 victims undetected. Execution is performed with ranged weapons
 or with short blades for close work. Assassins can be ruthless
 murderers or principled agents of noble causes.
 THE LORD
 Those born under the sign of The Lord can regenerate Health, but are weak
 to fire
 THE LOVER
 Those born under the sign of The Lover have increased Agility and can
 paralyze others with a kiss.
 ACROBATS
 Acrobať' is a polite euphemism for agile burglars and second-story
 men, These thieves avoid detection by stealth, and rely on mobility
 and cunning to avoid capture.
 THE MAGE
 Those born under the sign of The Mage have increased Magicka.
 MONKS
 Monks are students of the ancient martial arts of hand-to-hand
 combat and unarmored self-defense. Monks avoid detection by
 stealth, mobility, and agility, and are skilled with a variety of
 ranged and close-combat weapons.
 THE RITUAL
 Those born under the sign of The Ritual can heal themselves and
 turn undead.
 THE SERPENT
 Those born under the sign of The Serpent can poison others at a loss of
 PILGRIMS
 Pilgrims are travelers, seekers of truth and enlightenment. They
 fortify themselves for road and wilderness with arms, armor, and
 magic, and through wide experience of the world, they become
 shrewd in commerce and persuasion
 their own Health.
 THE SHADOW
 Those born under the sign of The Shadow can make themselves invisible.
 THE STEED
 Those born under the sign of The Steed can move faster
 BARDS
 Bards are loremasters and storytellers. They crave adventure for the
 wisdom and insight to be gained, and must depend on sword
 shield, spell, and enchantment to preserve them from the perils of
 their educational experiences
 THE THIEF
 Those born under the sign of The Thief are harder to hit.
 THE TOWER
 detect things at a distance.
 Those born under the sign of The Warrior have an increased chance
 Those born under the sign of The Tower can unlock doors magically and
 THE WARRIOR
 25
I miss the days when games came with manuals

I miss the days when games came with manuals

Memes, New York, and News: ON THIS DAY IN 1923 King Tut's burial chamber was entered British archeologist Howard Carter entered the inner burial chamber of Tutankhamun's tomb and found the 3,300-year-old sarcophagus and mummy of the Egyptian pharaoh remarkably preserved NIMBLE NEWS NETWORK Tutankhamun (King Tut) was an Egyptian pharaoh who lived around 3,300 years ago. He ascended the throne at the age of 9 and died when he was 19. His tomb was found in an area called the Valley of the Kings, east of the Nile River, in November of 1922. The burial chamber, which housed his mummified remains, was not entered until this day in 1923. Excavators at the time had an agreement with the Egyptian government. They could keep half of whatever they found. The other half went to the government. Intact tombs were the exception. Everything discovered in intact tombs belonged to the government. That rule was not honored. In 2011, the Metropolitan Museum of Art in New York City agreed to return 19 artifacts it had acquired from the tomb. As for King Tut’s mummy, it remained in the tomb and was never put on public display until 2007. Last year, for the first time ever, the tomb and all 5,000 of the artifacts King Tut was buried with, more than three millennia ago, were shown in galleries at the billion-dollar Grand Egyptian Museum (also known as the Giza Museum), located between Cairo and the pyramids.
Memes, New York, and News: ON THIS DAY IN 1923
 King Tut's burial chamber was entered
 British archeologist Howard Carter entered the inner
 burial chamber of Tutankhamun's tomb and found
 the 3,300-year-old sarcophagus and mummy of
 the Egyptian pharaoh remarkably preserved
 NIMBLE NEWS NETWORK
Tutankhamun (King Tut) was an Egyptian pharaoh who lived around 3,300 years ago. He ascended the throne at the age of 9 and died when he was 19. His tomb was found in an area called the Valley of the Kings, east of the Nile River, in November of 1922. The burial chamber, which housed his mummified remains, was not entered until this day in 1923. Excavators at the time had an agreement with the Egyptian government. They could keep half of whatever they found. The other half went to the government. Intact tombs were the exception. Everything discovered in intact tombs belonged to the government. That rule was not honored. In 2011, the Metropolitan Museum of Art in New York City agreed to return 19 artifacts it had acquired from the tomb. As for King Tut’s mummy, it remained in the tomb and was never put on public display until 2007. Last year, for the first time ever, the tomb and all 5,000 of the artifacts King Tut was buried with, more than three millennia ago, were shown in galleries at the billion-dollar Grand Egyptian Museum (also known as the Giza Museum), located between Cairo and the pyramids.

Tutankhamun (King Tut) was an Egyptian pharaoh who lived around 3,300 years ago. He ascended the throne at the age of 9 and died when he was...