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Disney, Tumblr, and Twitter: memecollege: How every movie is gonna start in 2035, after Disney buys the entire film industry credit @boomborks
Disney, Tumblr, and Twitter: memecollege:


How every movie is gonna start in 2035, after Disney buys the entire film industry


credit

@boomborks

memecollege: How every movie is gonna start in 2035, after Disney buys the entire film industry credit @boomborks

The Shining, World, and Film: The world renowned Heres Johnny scene from the film The Shining (1980)
The Shining, World, and Film: The world renowned Heres Johnny scene from the film The Shining (1980)

The world renowned Heres Johnny scene from the film The Shining (1980)

80s, Bad, and Christmas: Chris Kohler @kobunheat 18m We have ET. WE HAVE ET pic.twitter.com/fIPTXgsyoo Expand 4, Reply Retweet ★ Favorite More Chris Kohler @kobunheat-4m Close up. pic.twitter.com/inSKukib24 ATARI 75 Expand Reply Retweet FavoriteMoe lightspeedsound: videogamesarepurehappiness: maqdaddio: ask-gallows-callibrator: vergess: coelasquid: derples: raisehelia: cavebae: estpolis: mrdappersden: They did it, they fucking did it. holyfducjk HISTORY holy shit! can someone explain this to me Thirty years ago a legendary ET game came to fruition, so awful that as the tale told, all unsold copies of it were buried in a pit in New Mexico. A documentary film crew has just unearthed the stash, proving the legend true. I don’t think people fully grasp just how awful it was. This one game, by the sheer merit of its unmatched shittiness, destroyed the video game and console market so thoroughly that the at home video game nearly went the way of the 8-track player. It was literally so awful that it nearly changed the entire course of technology. how can a video game possibly be that bad People don’t really understand why it was terrible though, and the reasons why are extremely important and relevant especially today. The game itself is bad, yes. It was built up to be an exciting hit for kids to play at Christmas in 1982. So much in fact, that retailers bought WAY more stock then could every be sold based on the hype. However, people at the time liked the game. It looks bad now, but the game itself was pretty on par with the times. It wound up selling 1.5 million copies. Which would be great, except Atari was expecting to sell 4-5 million. While initial reception was positive, critics started panning the game as critics do. While it was no worse than most other games at the time, it was stil frustrating and hard to play. It could not live up to the hype that had been built and negative press built up quickly. But what was ALSO happening was a flood of cheap imitations on the market. ET is a licensed game, and like all licenses comes at a higher markup. So if you wanted to buy a game for yourself or your kid, would you buy 1 game, or 2 for the same price? Atari was also screwing around with how they handled their distributors. Just before the game went to public, but AFTER the game had been bought and shipped, Atari announced that they were cancelling every existing contract with distributors and signing with only a select few. So distributors, now pissed off and with an abundance of games that were NOT selling and with prices slashed horribly to sell games that people were quickly losing interest in, retailers put their claims to return a collective 2.5-3.5 million copies back to Atari. Atari, unable to recycle the cartridges or resell them in any way, wound up burying them in the Nevada desert. This caused the Video Game Crash of the early 80s that put a dark mark on video games until Nintendo (and in some small part other game companies) to revive later.   It was the perfect storm. An over-hyped overpriced game sold to an increasingly frustrated and over-saturated market with retailers scrambling to make a dime while Game Devs blame the market for poor sales. Some say the proverbial planets are aligning again, with way too many consoles putting way too samey games on the market at way too high a cost with a strong dependence on Pre-orders and pre-order exclusives. Wanna give the game a shot?  Internet Archives actually has a copy of it at this link: https://archive.org/details/E.T._The_Extra-Terrestrial_1982_Atari_NTSC this is like the dutch tulip bubble of our times
80s, Bad, and Christmas: Chris Kohler @kobunheat 18m
 We have ET. WE HAVE ET pic.twitter.com/fIPTXgsyoo
 Expand
 4, Reply
 Retweet ★ Favorite More

 Chris Kohler @kobunheat-4m
 Close up. pic.twitter.com/inSKukib24
 ATARI
 75
 Expand
 Reply Retweet FavoriteMoe
lightspeedsound:
videogamesarepurehappiness:

maqdaddio:

ask-gallows-callibrator:

vergess:

coelasquid:

derples:

raisehelia:

cavebae:

estpolis:

mrdappersden:

They did it, they fucking did it.

holyfducjk

HISTORY

holy shit!

can someone explain this to me

Thirty years ago a legendary ET game came to fruition, so awful that as the tale told, all unsold copies of it were buried in a pit in New Mexico. A documentary film crew has just unearthed the stash, proving the legend true.

I don’t think people fully grasp just how awful it was. This one game, by the sheer merit of its unmatched shittiness, destroyed the video game and console market so thoroughly that the at home video game nearly went the way of the 8-track player.
It was literally so awful that it nearly changed the entire course of technology.

how can a video game possibly be that bad

People don’t really understand why it was terrible though, and the reasons why are extremely important and relevant especially today.
The game itself is bad, yes. It was built up to be an exciting hit for kids to play at Christmas in 1982. So much in fact, that retailers bought WAY more stock then could every be sold based on the hype.
However, people at the time liked the game. It looks bad now, but the game itself was pretty on par with the times. It wound up selling 1.5 million copies. Which would be great, except Atari was expecting to sell 4-5 million.
While initial reception was positive, critics started panning the game as critics do. While it was no worse than most other games at the time, it was stil frustrating and hard to play. It could not live up to the hype that had been built and negative press built up quickly.
But what was ALSO happening was a flood of cheap imitations on the market. ET is a licensed game, and like all licenses comes at a higher markup. So if you wanted to buy a game for yourself or your kid, would you buy 1 game, or 2 for the same price?
Atari was also screwing around with how they handled their distributors. Just before the game went to public, but AFTER the game had been bought and shipped, Atari announced that they were cancelling every existing contract with distributors and signing with only a select few.
So distributors, now pissed off and with an abundance of games that were NOT selling and with prices slashed horribly to sell games that people were quickly losing interest in, retailers put their claims to return a collective 2.5-3.5 million copies back to Atari. Atari, unable to recycle the cartridges or resell them in any way, wound up burying them in the Nevada desert.


This caused the Video Game Crash of the early 80s that put a dark mark on video games until Nintendo (and in some small part other game companies) to revive later. 
 It was the perfect storm. An over-hyped overpriced game sold to an increasingly frustrated and over-saturated market with retailers scrambling to make a dime while Game Devs blame the market for poor sales.

Some say the proverbial planets are aligning again, with way too many consoles putting way too samey games on the market at way too high a cost with a strong dependence on Pre-orders and pre-order exclusives.

Wanna give the game a shot?  Internet Archives actually has a copy of it at this link:
https://archive.org/details/E.T._The_Extra-Terrestrial_1982_Atari_NTSC

this is like the dutch tulip bubble of our times

lightspeedsound: videogamesarepurehappiness: maqdaddio: ask-gallows-callibrator: vergess: coelasquid: derples: raisehelia: cavebae: ...

Ass, Disney, and Dude: WELL, WHO WANTS TO WORK AT THIS STUPID... FAKEY LUAU ANYWAY angrynebula: brunhiddensmusings: lady-violaceous: lyrangalia: oakumura: gnarly-art: Lilo and Stitch presenting an accurate representation of Hawaiians perspective on luaus held by tourists.  #what’s sad about this is that this is actually what Hawaiians had to do when the western culture took over #a luau was a sacred practice #until the westerners took the concept and had the audacity to change it into a time to stuff your face with food and put on grass skirts and coconut bras and dance the hula #and when they had these events, they didn’t even let actual Hawaiian people in #so to make money to take care of themselves, the Hawaiians were hired to work in these disgraceful events to clean up after the tourists like slaves only to make less than a buck #so good job disney for doing your fucking research and educating these people #sadly, this still goes on even until today and it makes me sick “good job disney” my ass, good job CHRIS SANDERS Let’s not credit just Chris Sanders for this. This happened because they cast actual Hawaiian Actors like Tia Carrere and Jason Scott Lee to play Hawaiian characters, and allowed the actors to have input into writing the characters’ lines.  This sort of authenticity comes from accuracy and authenticity in casting choices. The fact that Chris Sanders as direct/writer facilitated that does not mean he gets credit for the actors’ experience. This is why diversity and representation in media matters. Dude as a hawaiian, this is like straight up what my life as a kid was. My mom worked at those fakey luaus full time to pay rent. My mom is someone who is absolutely passionate and proud about being a hawaiian, living and teaching the ways our ancestors lived and taught. See, we Hawaiians, we live by the way of aloha. And not by the way of “hello” “goodbye”, let me educate you. As Pono Shim, CEO and President of Enterprise Honolulu, the Oahu Economic Development Board, states absolutely perfectly “aloha is to be in the presence of life, to share the essence of one’s being with openness, honesty, and humility. It is a way of being, a way of behaving, a way of life. It is a commitment to accepting others and giving dignity to who they are and what they have to offer.” Aloha is more than hello and goodbye. Think of aloha as an abbreviation. Akahai: meaning kindness Lokahi: meaning unity Olu’Olu’: meaning agreeableness Ha’aha’a: meaning humility Ahonui: meaning patience This is something we all need to live by, seriously, we all should the dropped sub-plot was that lilo hated tourists, which is why she goes around taking pictures of them like they were attractions instead of people; like how they took photos of locals similarly there was a deleted scene where she scares tourists off of a beach by sounding a false tsunami siren to watch them run screamingdeeper in the lore that kid thats a prick to her, mertyle, is the daughter of the person who runs the megamart and crushed a lot of other local businesses- when they have to do a hula to tell a story mertyle actually uses it to describe the low prices, where lilo does a hula about a traditional creation myth that was important to her mother. you may notice both lilo and nani are on first name basis with both the coffee shop owner and the fruitseller, there is big disparity between the locals and foreign interest businesses relegating them to just be tourist industry friendly reminder that lilo stitch is indisputably the best disney film
Ass, Disney, and Dude: WELL, WHO WANTS TO WORK
 AT THIS STUPID...

 FAKEY LUAU ANYWAY
angrynebula:

brunhiddensmusings:

lady-violaceous:

lyrangalia:

oakumura:

gnarly-art:

Lilo and Stitch presenting an accurate representation of Hawaiians perspective on luaus held by tourists. 

#what’s sad about this is that this is actually what Hawaiians had to do when the western culture took over #a luau was a sacred practice #until the westerners took the concept and had the audacity to change it into a time to stuff your face with food and put on grass skirts and coconut bras and dance the hula #and when they had these events, they didn’t even let actual Hawaiian people in #so to make money to take care of themselves, the Hawaiians were hired to work in these disgraceful events to clean up after the tourists like slaves only to make less than a buck #so good job disney for doing your fucking research and educating these people #sadly, this still goes on even until today and it makes me sick


“good job disney” my ass, good job CHRIS SANDERS

Let’s not credit just Chris Sanders for this. This happened because they cast actual Hawaiian Actors like Tia Carrere and Jason Scott Lee to play Hawaiian characters, and allowed the actors to have input into writing the characters’ lines. 
This sort of authenticity comes from accuracy and authenticity in casting choices. The fact that Chris Sanders as direct/writer facilitated that does not mean he gets credit for the actors’ experience.
This is why diversity and representation in media matters.

Dude as a hawaiian, this is like straight up what my life as a kid was. My mom worked at those fakey luaus full time to pay rent. My mom is someone who is absolutely passionate and proud about being a hawaiian, living and teaching the ways our ancestors lived and taught.

See, we Hawaiians, we live by the way of aloha. And not by the way of “hello” “goodbye”, let me educate you. As Pono Shim, CEO and President of Enterprise Honolulu, the Oahu Economic Development Board, states absolutely perfectly “aloha is to be in the presence of life, to share the essence of one’s being with openness, honesty, and humility. It is a way of being, a way of behaving, a way of life. It is a commitment to accepting others and giving dignity to who they are and what they have to offer.” Aloha is more than hello and goodbye. Think of aloha as an abbreviation.

Akahai: meaning kindness
Lokahi: meaning unity
Olu’Olu’: meaning agreeableness
Ha’aha’a: meaning humility
Ahonui: meaning patience

This is something we all need to live by, seriously, we all should 

the dropped sub-plot was that lilo hated tourists, which is why she goes around taking pictures of them like they were attractions instead of people; like how they took photos of locals
similarly there was a deleted scene where she scares tourists off of a beach by sounding a false tsunami siren to watch them run screamingdeeper in the lore that kid thats a prick to her, mertyle, is the daughter of the person who runs the megamart and crushed a lot of other local businesses- when they have to do a hula to tell a story mertyle actually uses it to describe the low prices, where lilo does a hula about a traditional creation myth that was important to her mother. you may notice both lilo and nani are on first name basis with both the coffee shop owner and the fruitseller, there is big disparity between the locals and foreign interest businesses relegating them to just be tourist industry

friendly reminder that lilo  stitch is indisputably the best disney film

angrynebula: brunhiddensmusings: lady-violaceous: lyrangalia: oakumura: gnarly-art: Lilo and Stitch presenting an accurate representat...

80s, Bad, and Christmas: Chris Kohler @kobunheat 18m We have ET. WE HAVE ET pic.twitter.com/fIPTXgsyoo Expand 4, Reply Retweet ★ Favorite More Chris Kohler @kobunheat-4m Close up. pic.twitter.com/inSKukib24 ATARI 75 Expand Reply Retweet FavoriteMoe lightspeedsound: videogamesarepurehappiness: maqdaddio: ask-gallows-callibrator: vergess: coelasquid: derples: raisehelia: cavebae: estpolis: mrdappersden: They did it, they fucking did it. holyfducjk HISTORY holy shit! can someone explain this to me Thirty years ago a legendary ET game came to fruition, so awful that as the tale told, all unsold copies of it were buried in a pit in New Mexico. A documentary film crew has just unearthed the stash, proving the legend true. I don’t think people fully grasp just how awful it was. This one game, by the sheer merit of its unmatched shittiness, destroyed the video game and console market so thoroughly that the at home video game nearly went the way of the 8-track player. It was literally so awful that it nearly changed the entire course of technology. how can a video game possibly be that bad People don’t really understand why it was terrible though, and the reasons why are extremely important and relevant especially today. The game itself is bad, yes. It was built up to be an exciting hit for kids to play at Christmas in 1982. So much in fact, that retailers bought WAY more stock then could every be sold based on the hype. However, people at the time liked the game. It looks bad now, but the game itself was pretty on par with the times. It wound up selling 1.5 million copies. Which would be great, except Atari was expecting to sell 4-5 million. While initial reception was positive, critics started panning the game as critics do. While it was no worse than most other games at the time, it was stil frustrating and hard to play. It could not live up to the hype that had been built and negative press built up quickly. But what was ALSO happening was a flood of cheap imitations on the market. ET is a licensed game, and like all licenses comes at a higher markup. So if you wanted to buy a game for yourself or your kid, would you buy 1 game, or 2 for the same price? Atari was also screwing around with how they handled their distributors. Just before the game went to public, but AFTER the game had been bought and shipped, Atari announced that they were cancelling every existing contract with distributors and signing with only a select few. So distributors, now pissed off and with an abundance of games that were NOT selling and with prices slashed horribly to sell games that people were quickly losing interest in, retailers put their claims to return a collective 2.5-3.5 million copies back to Atari. Atari, unable to recycle the cartridges or resell them in any way, wound up burying them in the Nevada desert. This caused the Video Game Crash of the early 80s that put a dark mark on video games until Nintendo (and in some small part other game companies) to revive later.   It was the perfect storm. An over-hyped overpriced game sold to an increasingly frustrated and over-saturated market with retailers scrambling to make a dime while Game Devs blame the market for poor sales. Some say the proverbial planets are aligning again, with way too many consoles putting way too samey games on the market at way too high a cost with a strong dependence on Pre-orders and pre-order exclusives. Wanna give the game a shot?  Internet Archives actually has a copy of it at this link: https://archive.org/details/E.T._The_Extra-Terrestrial_1982_Atari_NTSC this is like the dutch tulip bubble of our times
80s, Bad, and Christmas: Chris Kohler @kobunheat 18m
 We have ET. WE HAVE ET pic.twitter.com/fIPTXgsyoo
 Expand
 4, Reply
 Retweet ★ Favorite More

 Chris Kohler @kobunheat-4m
 Close up. pic.twitter.com/inSKukib24
 ATARI
 75
 Expand
 Reply Retweet FavoriteMoe
lightspeedsound:

videogamesarepurehappiness:

maqdaddio:

ask-gallows-callibrator:

vergess:

coelasquid:

derples:

raisehelia:

cavebae:

estpolis:

mrdappersden:

They did it, they fucking did it.

holyfducjk

HISTORY

holy shit!

can someone explain this to me

Thirty years ago a legendary ET game came to fruition, so awful that as the tale told, all unsold copies of it were buried in a pit in New Mexico. A documentary film crew has just unearthed the stash, proving the legend true.

I don’t think people fully grasp just how awful it was. This one game, by the sheer merit of its unmatched shittiness, destroyed the video game and console market so thoroughly that the at home video game nearly went the way of the 8-track player.
It was literally so awful that it nearly changed the entire course of technology.

how can a video game possibly be that bad

People don’t really understand why it was terrible though, and the reasons why are extremely important and relevant especially today.
The game itself is bad, yes. It was built up to be an exciting hit for kids to play at Christmas in 1982. So much in fact, that retailers bought WAY more stock then could every be sold based on the hype.
However, people at the time liked the game. It looks bad now, but the game itself was pretty on par with the times. It wound up selling 1.5 million copies. Which would be great, except Atari was expecting to sell 4-5 million.
While initial reception was positive, critics started panning the game as critics do. While it was no worse than most other games at the time, it was stil frustrating and hard to play. It could not live up to the hype that had been built and negative press built up quickly.
But what was ALSO happening was a flood of cheap imitations on the market. ET is a licensed game, and like all licenses comes at a higher markup. So if you wanted to buy a game for yourself or your kid, would you buy 1 game, or 2 for the same price?
Atari was also screwing around with how they handled their distributors. Just before the game went to public, but AFTER the game had been bought and shipped, Atari announced that they were cancelling every existing contract with distributors and signing with only a select few.
So distributors, now pissed off and with an abundance of games that were NOT selling and with prices slashed horribly to sell games that people were quickly losing interest in, retailers put their claims to return a collective 2.5-3.5 million copies back to Atari. Atari, unable to recycle the cartridges or resell them in any way, wound up burying them in the Nevada desert.


This caused the Video Game Crash of the early 80s that put a dark mark on video games until Nintendo (and in some small part other game companies) to revive later. 
 It was the perfect storm. An over-hyped overpriced game sold to an increasingly frustrated and over-saturated market with retailers scrambling to make a dime while Game Devs blame the market for poor sales.

Some say the proverbial planets are aligning again, with way too many consoles putting way too samey games on the market at way too high a cost with a strong dependence on Pre-orders and pre-order exclusives.

Wanna give the game a shot?  Internet Archives actually has a copy of it at this link:
https://archive.org/details/E.T._The_Extra-Terrestrial_1982_Atari_NTSC

this is like the dutch tulip bubble of our times

lightspeedsound: videogamesarepurehappiness: maqdaddio: ask-gallows-callibrator: vergess: coelasquid: derples: raisehelia: cavebae: ...

80s, Bad, and Christmas: Chris Kohler @kobunheat 18m We have ET. WE HAVE ET pic.twitter.com/fIPTXgsyoo Expand 4, Reply Retweet ★ Favorite More Chris Kohler @kobunheat-4m Close up. pic.twitter.com/inSKukib24 ATARI 75 Expand Reply Retweet FavoriteMoe lightspeedsound: videogamesarepurehappiness: maqdaddio: ask-gallows-callibrator: vergess: coelasquid: derples: raisehelia: cavebae: estpolis: mrdappersden: They did it, they fucking did it. holyfducjk HISTORY holy shit! can someone explain this to me Thirty years ago a legendary ET game came to fruition, so awful that as the tale told, all unsold copies of it were buried in a pit in New Mexico. A documentary film crew has just unearthed the stash, proving the legend true. I don’t think people fully grasp just how awful it was. This one game, by the sheer merit of its unmatched shittiness, destroyed the video game and console market so thoroughly that the at home video game nearly went the way of the 8-track player. It was literally so awful that it nearly changed the entire course of technology. how can a video game possibly be that bad People don’t really understand why it was terrible though, and the reasons why are extremely important and relevant especially today. The game itself is bad, yes. It was built up to be an exciting hit for kids to play at Christmas in 1982. So much in fact, that retailers bought WAY more stock then could every be sold based on the hype. However, people at the time liked the game. It looks bad now, but the game itself was pretty on par with the times. It wound up selling 1.5 million copies. Which would be great, except Atari was expecting to sell 4-5 million. While initial reception was positive, critics started panning the game as critics do. While it was no worse than most other games at the time, it was stil frustrating and hard to play. It could not live up to the hype that had been built and negative press built up quickly. But what was ALSO happening was a flood of cheap imitations on the market. ET is a licensed game, and like all licenses comes at a higher markup. So if you wanted to buy a game for yourself or your kid, would you buy 1 game, or 2 for the same price? Atari was also screwing around with how they handled their distributors. Just before the game went to public, but AFTER the game had been bought and shipped, Atari announced that they were cancelling every existing contract with distributors and signing with only a select few. So distributors, now pissed off and with an abundance of games that were NOT selling and with prices slashed horribly to sell games that people were quickly losing interest in, retailers put their claims to return a collective 2.5-3.5 million copies back to Atari. Atari, unable to recycle the cartridges or resell them in any way, wound up burying them in the Nevada desert. This caused the Video Game Crash of the early 80s that put a dark mark on video games until Nintendo (and in some small part other game companies) to revive later.   It was the perfect storm. An over-hyped overpriced game sold to an increasingly frustrated and over-saturated market with retailers scrambling to make a dime while Game Devs blame the market for poor sales. Some say the proverbial planets are aligning again, with way too many consoles putting way too samey games on the market at way too high a cost with a strong dependence on Pre-orders and pre-order exclusives. Wanna give the game a shot?  Internet Archives actually has a copy of it at this link: https://archive.org/details/E.T._The_Extra-Terrestrial_1982_Atari_NTSC this is like the dutch tulip bubble of our times
80s, Bad, and Christmas: Chris Kohler @kobunheat 18m
 We have ET. WE HAVE ET pic.twitter.com/fIPTXgsyoo
 Expand
 4, Reply
 Retweet ★ Favorite More

 Chris Kohler @kobunheat-4m
 Close up. pic.twitter.com/inSKukib24
 ATARI
 75
 Expand
 Reply Retweet FavoriteMoe
lightspeedsound:

videogamesarepurehappiness:

maqdaddio:

ask-gallows-callibrator:

vergess:

coelasquid:

derples:

raisehelia:

cavebae:

estpolis:

mrdappersden:

They did it, they fucking did it.

holyfducjk

HISTORY

holy shit!

can someone explain this to me

Thirty years ago a legendary ET game came to fruition, so awful that as the tale told, all unsold copies of it were buried in a pit in New Mexico. A documentary film crew has just unearthed the stash, proving the legend true.

I don’t think people fully grasp just how awful it was. This one game, by the sheer merit of its unmatched shittiness, destroyed the video game and console market so thoroughly that the at home video game nearly went the way of the 8-track player.
It was literally so awful that it nearly changed the entire course of technology.

how can a video game possibly be that bad

People don’t really understand why it was terrible though, and the reasons why are extremely important and relevant especially today.
The game itself is bad, yes. It was built up to be an exciting hit for kids to play at Christmas in 1982. So much in fact, that retailers bought WAY more stock then could every be sold based on the hype.
However, people at the time liked the game. It looks bad now, but the game itself was pretty on par with the times. It wound up selling 1.5 million copies. Which would be great, except Atari was expecting to sell 4-5 million.
While initial reception was positive, critics started panning the game as critics do. While it was no worse than most other games at the time, it was stil frustrating and hard to play. It could not live up to the hype that had been built and negative press built up quickly.
But what was ALSO happening was a flood of cheap imitations on the market. ET is a licensed game, and like all licenses comes at a higher markup. So if you wanted to buy a game for yourself or your kid, would you buy 1 game, or 2 for the same price?
Atari was also screwing around with how they handled their distributors. Just before the game went to public, but AFTER the game had been bought and shipped, Atari announced that they were cancelling every existing contract with distributors and signing with only a select few.
So distributors, now pissed off and with an abundance of games that were NOT selling and with prices slashed horribly to sell games that people were quickly losing interest in, retailers put their claims to return a collective 2.5-3.5 million copies back to Atari. Atari, unable to recycle the cartridges or resell them in any way, wound up burying them in the Nevada desert.


This caused the Video Game Crash of the early 80s that put a dark mark on video games until Nintendo (and in some small part other game companies) to revive later. 
 It was the perfect storm. An over-hyped overpriced game sold to an increasingly frustrated and over-saturated market with retailers scrambling to make a dime while Game Devs blame the market for poor sales.

Some say the proverbial planets are aligning again, with way too many consoles putting way too samey games on the market at way too high a cost with a strong dependence on Pre-orders and pre-order exclusives.

Wanna give the game a shot?  Internet Archives actually has a copy of it at this link:
https://archive.org/details/E.T._The_Extra-Terrestrial_1982_Atari_NTSC

this is like the dutch tulip bubble of our times

lightspeedsound: videogamesarepurehappiness: maqdaddio: ask-gallows-callibrator: vergess: coelasquid: derples: raisehelia: cavebae: ...

Friends, Head, and Movies: If a class was filled with every programming language, who would each programming language be? Assembly: He's the nerd. He speaks very quickly and uses short sentences. Very few people talk to him. He's considered to be an autist asperger by a majority of the class because he finishes the exams so quickly it's insane and he faces a lot of difficulties in speaking with others. He's at school but already dressed like an engineer Ada: She's a foureyes nerd. When she gets the answer shes doesn't make any mistake. Ada often corrects the teacher when she writes a line a little ambiguous. She's building a rocketship in her backyard and she's always speaking about this weird hobby Python: He's Mr Popular. He likes skate, brags about all the parties he's invited to. He's good in all the subjects taught in class but he'll do them a bit slower than the others. Everyone loves him because he explains things so well, sometimes the teacher herself asks Python to explain some part of the course. He's dressed with a hoodie, a baggy and glasses on the top of the head Java: She is one of the toppers of the class and very popular She's very good in all the topics. The teacher loves her but she's a very talkative person. Scala/Kotlin: They are twin sisters and the best friends of Java. Unfortunately, they are not as popular and it's often Java who takes the lead in the group. It's very difficult to distinguish one from another. Both are far less talkative than Java but Scala speaks a bit differently than Kotlin and Java C: He's the topper of the class. He's so fast in completing the exams that the teacher really thinks he's copying Assembly's work. He has a little brother C++ and they share a lot in common together. He's the chess major and often plays chess with Assembly and his big brother Go: He's the new kid on the bloc. He doesn't like C++ and his friends and he wants to prove he can do better than them. Of course, he prefers playing Go over Chess APL: He's a lonely guy. No one understands him when he speaks. Even the teacher is surprised when APL shows a correct answer after several lines of incomprehensible pictograms. People think that he was born in a foreign country... or a foreign planet? HTML/CSS: These twin brothers are very different. One is dressed in black and white and the other is dressed with everything except black and white. HTML is very talkative and annoying and the CSS is very artistic. CSS is the best student in Art lessons and HTML performs well in written expression. LaTeX: She's friend of HTML. The teacher likes her because she has a gift of writing. LaTeX likes the mathematical courses because she can draw fancy greek letters. The teacher knows this well and she is often asked to write a formula on the black board VBA: He's in the back, looking through the windows. Not really interested in the courses taught in class. In the exams he answers always with a table C#: He's in the back playing yet another game on his smartphone. He likes being next to the windows also JavaScript: People often mix up Java and JavaScript because they have a similar name. But they are definitly not the same. Javascript spends a lot of time with HTML and CSS. He's as artistic as CSS but he prefers things that move He likes actions and movies. CSS dreams to be a painter wheras JavaScript wants to be a film-maker Haskell: He's a goth. Dressed up in dark. Doesn't talk to anyone. He doesn't understand why others write pages when he can write a couple of lines to answer the same question Julia: She's the newest student here. She doesn't have any friends yet but her secret aim is to be as popular as Python and as fast as C If Programming Language were students. Found on Quora
Friends, Head, and Movies: If a class was filled with every programming language, who
 would each programming language be?
 Assembly: He's the nerd. He speaks very quickly and uses
 short sentences. Very few people talk to him. He's considered
 to be an autist asperger by a majority of the class because he
 finishes the exams so quickly it's insane and he faces a lot of
 difficulties in speaking with others. He's at school but already
 dressed like an engineer
 Ada: She's a foureyes nerd. When she gets the answer shes
 doesn't make any mistake. Ada often corrects the teacher
 when she writes a line a little ambiguous. She's building a
 rocketship in her backyard and she's always speaking about
 this weird hobby
 Python: He's Mr Popular. He likes skate, brags about all the
 parties he's invited to. He's good in all the subjects taught in
 class but he'll do them a bit slower than the others. Everyone
 loves him because he explains things so well, sometimes the
 teacher herself asks Python to explain some part of the
 course. He's dressed with a hoodie, a baggy and glasses on
 the top of the head
 Java: She is one of the toppers of the class and very popular
 She's very good in all the topics. The teacher loves her but
 she's a very talkative person.
 Scala/Kotlin: They are twin sisters and the best friends of
 Java. Unfortunately, they are not as popular and it's often
 Java who takes the lead in the group. It's very difficult to
 distinguish one from another. Both are far less talkative than
 Java but Scala speaks a bit differently than Kotlin and Java
 C: He's the topper of the class. He's so fast in completing the
 exams that the teacher really thinks he's copying Assembly's
 work. He has a little brother C++ and they share a lot in
 common together. He's the chess major and often plays
 chess with Assembly and his big brother
 Go: He's the new kid on the bloc. He doesn't like C++ and his
 friends and he wants to prove he can do better than them. Of
 course, he prefers playing Go over Chess
 APL: He's a lonely guy. No one understands him when he
 speaks. Even the teacher is surprised when APL shows a
 correct answer after several lines of incomprehensible
 pictograms. People think that he was born in a foreign
 country... or a foreign planet?
 HTML/CSS: These twin brothers are very different. One is
 dressed in black and white and the other is dressed with
 everything except black and white. HTML is very talkative and
 annoying and the CSS is very artistic. CSS is the best student
 in Art lessons and HTML performs well in written expression.
 LaTeX: She's friend of HTML. The teacher likes her because
 she has a gift of writing. LaTeX likes the mathematical
 courses because she can draw fancy greek letters. The
 teacher knows this well and she is often asked to write a
 formula on the black board
 VBA: He's in the back, looking through the windows. Not
 really interested in the courses taught in class. In the exams
 he answers always with a table
 C#: He's in the back playing yet another game on his
 smartphone. He likes being next to the windows also
 JavaScript: People often mix up Java and JavaScript
 because they have a similar name. But they are definitly not
 the same. Javascript spends a lot of time with HTML and
 CSS. He's as artistic as CSS but he prefers things that move
 He likes actions and movies. CSS dreams to be a painter
 wheras JavaScript wants to be a film-maker
 Haskell: He's a goth. Dressed up in dark. Doesn't talk to
 anyone. He doesn't understand why others write pages when
 he can write a couple of lines to answer the same question
 Julia: She's the newest student here. She doesn't have any
 friends yet but her secret aim is to be as popular as Python
 and as fast as C
If Programming Language were students. Found on Quora

If Programming Language were students. Found on Quora