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game on: solaredarisen: randomnightlord: solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing is Watching you’re seeing someone’s experience Playing you’re experiencing it I watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it I have to go 50/50 on that one because I tend to avoid fights in AC: Syndicate Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood? Syndicate is based on victorian era & there’s gangsI literally had to hide because I keep walking to area higher than my current level because of main story line Goddammit AC. You had one job
game on: solaredarisen:

randomnightlord:

solaredarisen:

randomnightlord:
solaredarisen:


randomnightlord:

mordinette:

rocketmermaid:

atelierabintra:

pmseymourva:

dreamwalkertara:

enigmaticagentalice:

theheroheart:

glitterpill:

dropkicks:

lesbianmooncolony:

sinbadism:

maxofs2d:

guitarbeard:

alexxdz:

GO WATCH A MOVIE 

Next up on Worth Reading: The other team should just fucking let me win when I play baseball. 

well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to.
optional “cakewalk” modes aren’t that bad of an idea.

what if i want to just see the story of the game and dont want to actually play it? like??
as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode

i’m a games developer and an avid gamer and i really really think games should let you skip combat

honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc  not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless  i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether

Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE. 
Yeah. Skipping combat might seem like a not bad idea then.

Mass Effect 3 has this:
[Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.]
‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.)
The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible.
Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here.

Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this.
Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like!
I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans.
Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish??

I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option. 

Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight.



Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game.



Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? 

The different between watching and playing is
Watching you’re seeing someone’s experience
Playing you’re experiencing it
I watched a lot of gameplay and playing some of the games myself have a very different feels to it



Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it

I have to go 50/50 on that one because I tend to avoid fights in AC: 
Syndicate




Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood? 


Syndicate is based on victorian era & there’s gangsI literally had to hide because I keep walking to area higher than my current level because of main story line


Goddammit AC. You had one job

solaredarisen: randomnightlord: solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelie...

game on: solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing is Watching you’re seeing someone’s experience Playing you’re experiencing it I watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it I have to go 50/50 on that one because I tend to avoid fights in AC: Syndicate Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood?
game on: solaredarisen:

randomnightlord:
solaredarisen:


randomnightlord:

mordinette:

rocketmermaid:

atelierabintra:

pmseymourva:

dreamwalkertara:

enigmaticagentalice:

theheroheart:

glitterpill:

dropkicks:

lesbianmooncolony:

sinbadism:

maxofs2d:

guitarbeard:

alexxdz:

GO WATCH A MOVIE 

Next up on Worth Reading: The other team should just fucking let me win when I play baseball. 

well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to.
optional “cakewalk” modes aren’t that bad of an idea.

what if i want to just see the story of the game and dont want to actually play it? like??
as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode

i’m a games developer and an avid gamer and i really really think games should let you skip combat

honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc  not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless  i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether

Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE. 
Yeah. Skipping combat might seem like a not bad idea then.

Mass Effect 3 has this:
[Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.]
‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.)
The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible.
Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here.

Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this.
Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like!
I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans.
Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish??

I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option. 

Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight.



Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game.



Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? 

The different between watching and playing is
Watching you’re seeing someone’s experience
Playing you’re experiencing it
I watched a lot of gameplay and playing some of the games myself have a very different feels to it



Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it

I have to go 50/50 on that one because I tend to avoid fights in AC: 
Syndicate




Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood?

solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalk...

game on: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing isWatching you’re seeing someone’s experiencePlaying you’re experiencing itI watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it
game on: solaredarisen:

randomnightlord:
mordinette:

rocketmermaid:

atelierabintra:

pmseymourva:

dreamwalkertara:

enigmaticagentalice:

theheroheart:

glitterpill:

dropkicks:

lesbianmooncolony:

sinbadism:

maxofs2d:

guitarbeard:

alexxdz:

GO WATCH A MOVIE 

Next up on Worth Reading: The other team should just fucking let me win when I play baseball. 

well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to.
optional “cakewalk” modes aren’t that bad of an idea.

what if i want to just see the story of the game and dont want to actually play it? like??
as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode

i’m a games developer and an avid gamer and i really really think games should let you skip combat

honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc  not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless  i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether

Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE. 
Yeah. Skipping combat might seem like a not bad idea then.

Mass Effect 3 has this:
[Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.]
‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.)
The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible.
Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here.

Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this.
Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like!
I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans.
Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish??

I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option. 

Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight.



Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game.



Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? 

The different between watching and playing isWatching you’re seeing someone’s experiencePlaying you’re experiencing itI watched a lot of gameplay and playing some of the games myself have a very different feels to it


Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it

solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theh...

game on: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience?
game on: mordinette:

rocketmermaid:

atelierabintra:

pmseymourva:

dreamwalkertara:

enigmaticagentalice:

theheroheart:

glitterpill:

dropkicks:

lesbianmooncolony:

sinbadism:

maxofs2d:

guitarbeard:

alexxdz:

GO WATCH A MOVIE 

Next up on Worth Reading: The other team should just fucking let me win when I play baseball. 

well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to.
optional “cakewalk” modes aren’t that bad of an idea.

what if i want to just see the story of the game and dont want to actually play it? like??
as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode

i’m a games developer and an avid gamer and i really really think games should let you skip combat

honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc  not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless  i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether

Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE. 
Yeah. Skipping combat might seem like a not bad idea then.

Mass Effect 3 has this:
[Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.]
‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.)
The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible.
Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here.

Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this.
Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like!
I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans.
Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish??

I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option. 

Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight.



Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game.



Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience?

mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkick...

game on: I was ahead of the game on this one….my Halloween costume 2 years ago!!
game on: I was ahead of the game on this one….my Halloween costume 2 years ago!!

I was ahead of the game on this one….my Halloween costume 2 years ago!!

game on: I was ahead of the game on this one….my Halloween costume 2 years ago!!
game on: I was ahead of the game on this one….my Halloween costume 2 years ago!!

I was ahead of the game on this one….my Halloween costume 2 years ago!!

game on: Game on, old man.
game on: Game on, old man.

Game on, old man.

game on: If a class was filled with every programming language, who would each programming language be? Assembly: He's the nerd. He speaks very quickly and uses short sentences. Very few people talk to him. He's considered to be an autist asperger by a majority of the class because he finishes the exams so quickly it's insane and he faces a lot of difficulties in speaking with others. He's at school but already dressed like an engineer Ada: She's a foureyes nerd. When she gets the answer shes doesn't make any mistake. Ada often corrects the teacher when she writes a line a little ambiguous. She's building a rocketship in her backyard and she's always speaking about this weird hobby Python: He's Mr Popular. He likes skate, brags about all the parties he's invited to. He's good in all the subjects taught in class but he'll do them a bit slower than the others. Everyone loves him because he explains things so well, sometimes the teacher herself asks Python to explain some part of the course. He's dressed with a hoodie, a baggy and glasses on the top of the head Java: She is one of the toppers of the class and very popular She's very good in all the topics. The teacher loves her but she's a very talkative person. Scala/Kotlin: They are twin sisters and the best friends of Java. Unfortunately, they are not as popular and it's often Java who takes the lead in the group. It's very difficult to distinguish one from another. Both are far less talkative than Java but Scala speaks a bit differently than Kotlin and Java C: He's the topper of the class. He's so fast in completing the exams that the teacher really thinks he's copying Assembly's work. He has a little brother C++ and they share a lot in common together. He's the chess major and often plays chess with Assembly and his big brother Go: He's the new kid on the bloc. He doesn't like C++ and his friends and he wants to prove he can do better than them. Of course, he prefers playing Go over Chess APL: He's a lonely guy. No one understands him when he speaks. Even the teacher is surprised when APL shows a correct answer after several lines of incomprehensible pictograms. People think that he was born in a foreign country... or a foreign planet? HTML/CSS: These twin brothers are very different. One is dressed in black and white and the other is dressed with everything except black and white. HTML is very talkative and annoying and the CSS is very artistic. CSS is the best student in Art lessons and HTML performs well in written expression. LaTeX: She's friend of HTML. The teacher likes her because she has a gift of writing. LaTeX likes the mathematical courses because she can draw fancy greek letters. The teacher knows this well and she is often asked to write a formula on the black board VBA: He's in the back, looking through the windows. Not really interested in the courses taught in class. In the exams he answers always with a table C#: He's in the back playing yet another game on his smartphone. He likes being next to the windows also JavaScript: People often mix up Java and JavaScript because they have a similar name. But they are definitly not the same. Javascript spends a lot of time with HTML and CSS. He's as artistic as CSS but he prefers things that move He likes actions and movies. CSS dreams to be a painter wheras JavaScript wants to be a film-maker Haskell: He's a goth. Dressed up in dark. Doesn't talk to anyone. He doesn't understand why others write pages when he can write a couple of lines to answer the same question Julia: She's the newest student here. She doesn't have any friends yet but her secret aim is to be as popular as Python and as fast as C If Programming Language were students. Found on Quora
game on: If a class was filled with every programming language, who
 would each programming language be?
 Assembly: He's the nerd. He speaks very quickly and uses
 short sentences. Very few people talk to him. He's considered
 to be an autist asperger by a majority of the class because he
 finishes the exams so quickly it's insane and he faces a lot of
 difficulties in speaking with others. He's at school but already
 dressed like an engineer
 Ada: She's a foureyes nerd. When she gets the answer shes
 doesn't make any mistake. Ada often corrects the teacher
 when she writes a line a little ambiguous. She's building a
 rocketship in her backyard and she's always speaking about
 this weird hobby
 Python: He's Mr Popular. He likes skate, brags about all the
 parties he's invited to. He's good in all the subjects taught in
 class but he'll do them a bit slower than the others. Everyone
 loves him because he explains things so well, sometimes the
 teacher herself asks Python to explain some part of the
 course. He's dressed with a hoodie, a baggy and glasses on
 the top of the head
 Java: She is one of the toppers of the class and very popular
 She's very good in all the topics. The teacher loves her but
 she's a very talkative person.
 Scala/Kotlin: They are twin sisters and the best friends of
 Java. Unfortunately, they are not as popular and it's often
 Java who takes the lead in the group. It's very difficult to
 distinguish one from another. Both are far less talkative than
 Java but Scala speaks a bit differently than Kotlin and Java
 C: He's the topper of the class. He's so fast in completing the
 exams that the teacher really thinks he's copying Assembly's
 work. He has a little brother C++ and they share a lot in
 common together. He's the chess major and often plays
 chess with Assembly and his big brother
 Go: He's the new kid on the bloc. He doesn't like C++ and his
 friends and he wants to prove he can do better than them. Of
 course, he prefers playing Go over Chess
 APL: He's a lonely guy. No one understands him when he
 speaks. Even the teacher is surprised when APL shows a
 correct answer after several lines of incomprehensible
 pictograms. People think that he was born in a foreign
 country... or a foreign planet?
 HTML/CSS: These twin brothers are very different. One is
 dressed in black and white and the other is dressed with
 everything except black and white. HTML is very talkative and
 annoying and the CSS is very artistic. CSS is the best student
 in Art lessons and HTML performs well in written expression.
 LaTeX: She's friend of HTML. The teacher likes her because
 she has a gift of writing. LaTeX likes the mathematical
 courses because she can draw fancy greek letters. The
 teacher knows this well and she is often asked to write a
 formula on the black board
 VBA: He's in the back, looking through the windows. Not
 really interested in the courses taught in class. In the exams
 he answers always with a table
 C#: He's in the back playing yet another game on his
 smartphone. He likes being next to the windows also
 JavaScript: People often mix up Java and JavaScript
 because they have a similar name. But they are definitly not
 the same. Javascript spends a lot of time with HTML and
 CSS. He's as artistic as CSS but he prefers things that move
 He likes actions and movies. CSS dreams to be a painter
 wheras JavaScript wants to be a film-maker
 Haskell: He's a goth. Dressed up in dark. Doesn't talk to
 anyone. He doesn't understand why others write pages when
 he can write a couple of lines to answer the same question
 Julia: She's the newest student here. She doesn't have any
 friends yet but her secret aim is to be as popular as Python
 and as fast as C
If Programming Language were students. Found on Quora

If Programming Language were students. Found on Quora

game on: The Elder Scrolls III The elder Scrolls MORROWINTD MORROWIND e9 Do not mm ORK Media company.The Elder Scrolls, Morrowind Bink Video, Copynight 1997-2001 by RAD Game of the Year Edition mvention of copy pro strictly prohibited.Confide SAFETY INFORMATION TABLE OF CONTENTS Introduction Main Menu Gameplay Controls The Game Screen Stats Menu Inventory Menu Magic Menu Map Menu Races Attributes Derived Attributes Combat Arts ABOUT PHOTOSENSITIVE SEIZURES A very small percentage of people may visual images, including flashing lights or patterns that may appear Even people who have no history of seizures or epilepsy may have a condition that can cause these photosensitve epileptic seizures while watching video experience a seizure when exposed to certain in video games. n undiagnosed These seizures may have a variety of symptoms including: lightheadedness vision, eye or face twitching, jerking or shaking of arms or legs, disorientation entation confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or strikina nearby objects. 16 mmediately stop playing and consult a doctor if you experience any of these symptoms Parents should watch for or ask their children about hildren and teenagers are more likely than adults to experience these seizures. The the above symptoms. 19 Stealth Arts of photosensitive epileptic seizures may be reduced by sitting farther from the using a smaller television screen, playing in a well-lit room, and not Combat Classes Magic Classes Stealth Classes en you are drowsy or fatigued of your relatives have a history of seizures or epilepsy, consult a doctor Increasing Your Skills and Leveling Up Weapons R IMPORTANT HEALTH AND SAFETY INFORMATION 28 29 30 .30 30 ox Instruction Manual contains important safety and health information that Using Weapons, Repairing Weapons & Armor u should read and understand before using this software School of Conjuration VOID DAMAGE TO YOUR TELEVISION School of Illusion School of Destruction not use with certain televisions. Some televisions, especially front- or rear-projection pes, can be damaged if any video games, including Xbox games, are played on them. tatic images presented during the normal course of game play may burn in to the creen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images eated when placing a video game on hold or pause. Consult your television owner's nanual to determine if video games can be safely played safely on your set. If you are unable to find this information in the owner's manual, contact your television dealer or School of Restoration School of Mysticism School of Alteration Abilities, Powers, Diseases, Spells. 34 35 36 Magic Items, Magic Scrolls Spellmaking Enchanting 39 the manufacturer to determine if video games can be played safely on your set. I Unauthorized copying, reverse engineering, transmission, public performance, rental, Potions, Alchemy Stealth pay for play, or circumvention of copy protection is strictly prohibited 42 Books, Journal. Containers, Resting and Waiting, Fast Travel, Crime and Jail. Loading and Saving Preferences Credits .46 The Elder Scrolls III: Morrowind The Elder ScI: Morrowind CREATING YOUR CHARACTER When you first start, you mu entered in your Name, you'l be asked to select a Race, Class, and Bithsign ist decide what kind of player you will be. After you've DARK ELF In the Empire, "Dark Elf is the common usage, but in their Morrowind homeland, they call themselves the "Dunmer." The dark-skinned, red-eyed Dunmer combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, Dark Elves are noted for their skilled and balanced integration of swordsmen, marksmen, and war wizards. RACES You may choose from 10 races commonly encountered in MORROWIND. Since each race has unique abilities, selecting your race is one of the most important decisions vou'll make. ARGONIAN Little is known and less is understood about the reptilian denizens of Black Marsh. Years of defending their borders have made the Argonians experts in guerilla warfare, and their Skill Bonuses: Long Blade +5, Destruction +10, Light Armor +5, Athletics +5, Mysticism +5, Marksman +5, Short Blade +10 Specials: Ancestor Guardian, Resistant to Fire natural abilities make them equally at home in water and on land. They are well suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers of the region. HIGH ELF The High Elves, or Altmer, are the proud, tall, golden- skinned peoples of Summerset Isle. The common tongue of the Empire, Tamrielic, is based on their speech and writing, and most of the Empire's arts, crafts, and sciences are derived from High Elven traditions. Deft, intelligent, and strong-willed, High Elves are often gifted in the arcane arts, and are far more resistant to disease than the lesser races. Skill Bonuses: Alchemy +5, Athletics +15,Illusion +5, Medium Armor +5, Mysticism +5 Spear +5, Unarmored+5 Specials: Resist Disease, Immune to Poison, Water Breathing Skill: Destruction +10, Enchant +10, Alchemy +10, Alteration +5, Conjuration +5,Illusion +5 Specials: Fortified Maximum Magicka, Weakness to Magicka, Fire, Frost, and Shock, Resistant to Disease BRETON Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have IMPERIAL Natives of the civilized, cosmopolitan province of Cyrodiil, the Imperials are well-educated and well- spoken. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders. These traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other provinces and to have erected the monument to peace and prosperity that comprises the Glorious Empire. from the home province of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest of Bretons boast a high resistance to destructive and dominating magical energies. Skill Bonuses: Conjuration +10, Mysticism +10, Restoration +10, Alchemy +5, Alteration +5 Illusion +5 pecials: Fortified Maximum Magicka, Dragon Skin, Resist Magicka SKILL BONUSES: Speechcraft+10, Mercantile+10, Long Blade +10, Blunt Weapon +S, Light Armor +5, Hand to Hand +5 SPECIALS: Star of the West, Voice of the Emperor The Elder Scrolls III: Morrowind 13 The Elder crlsIII: Morowind BIRTHSIGNS In Tamriel, persons born under certain constellations are said to be fortunate in their aspects', Such persons are often blessed-or cursed- with remarkable abilities or weaknesses as a result of the magical conjunctions of celestíal influences. STEALTH SPECIALIZED CLASSES THIEVES Thieves are pickpockets and pilferers. Unlike robbers, who kill and loot, thieves typically choose stealth and subterfuge over violence, and often entertain romantic notions of their charm and in their acquisitive activities cleverness THE APPRENTICE Those bom under the sign of The Apprentice have increased Magicka, but also have a weakness to it. AGENTS atives skilled in deception and avoidance, but dasTHE ATRONACH trained in self-defense and the use of deadly force. Self-reliant and independent, agents devote themselves to personal goals, or to various patrons or causes. Those born under the sign of The Atronach cannot regenerate Magicka, but have a chance of absorbing any magic cast at them. THE LADY Those born under the sign of The Lady have increased Endurande and Personality. ASSASSINS Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is performed with ranged weapons or with short blades for close work. Assassins can be ruthless murderers or principled agents of noble causes. THE LORD Those born under the sign of The Lord can regenerate Health, but are weak to fire THE LOVER Those born under the sign of The Lover have increased Agility and can paralyze others with a kiss. ACROBATS Acrobať' is a polite euphemism for agile burglars and second-story men, These thieves avoid detection by stealth, and rely on mobility and cunning to avoid capture. THE MAGE Those born under the sign of The Mage have increased Magicka. MONKS Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self-defense. Monks avoid detection by stealth, mobility, and agility, and are skilled with a variety of ranged and close-combat weapons. THE RITUAL Those born under the sign of The Ritual can heal themselves and turn undead. THE SERPENT Those born under the sign of The Serpent can poison others at a loss of PILGRIMS Pilgrims are travelers, seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic, and through wide experience of the world, they become shrewd in commerce and persuasion their own Health. THE SHADOW Those born under the sign of The Shadow can make themselves invisible. THE STEED Those born under the sign of The Steed can move faster BARDS Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword shield, spell, and enchantment to preserve them from the perils of their educational experiences THE THIEF Those born under the sign of The Thief are harder to hit. THE TOWER detect things at a distance. Those born under the sign of The Warrior have an increased chance Those born under the sign of The Tower can unlock doors magically and THE WARRIOR 25 I miss the days when games came with manuals
game on: The Elder Scrolls III
 The elder Scrolls
 MORROWINTD
 MORROWIND
 e9
 Do not mm
 ORK
 Media company.The Elder Scrolls, Morrowind
 Bink Video, Copynight 1997-2001 by RAD
 Game of the Year Edition
 mvention of copy pro
 strictly prohibited.Confide

 SAFETY INFORMATION
 TABLE OF CONTENTS
 Introduction
 Main Menu
 Gameplay Controls
 The Game Screen
 Stats Menu
 Inventory Menu
 Magic Menu
 Map Menu
 Races
 Attributes
 Derived Attributes
 Combat Arts
 ABOUT PHOTOSENSITIVE SEIZURES
 A very small percentage of people may
 visual images, including flashing lights or patterns that may appear
 Even people who have no history of seizures or epilepsy may have a
 condition that can cause these photosensitve epileptic seizures while watching video
 experience a seizure when exposed to certain
 in video games.
 n undiagnosed
 These seizures may have a variety of symptoms including: lightheadedness
 vision, eye or face twitching, jerking or shaking of arms or legs, disorientation
 entation
 confusion, or momentary loss of awareness. Seizures may also cause loss of
 consciousness or convulsions that can lead to injury from falling down or strikina
 nearby objects.
 16
 mmediately stop playing and consult a doctor if you experience any of these
 symptoms Parents should watch for or ask their children about
 hildren and teenagers are more likely than adults to experience these seizures. The
 the above symptoms.
 19
 Stealth Arts
 of photosensitive epileptic seizures may be reduced by sitting farther from the
 using a smaller television screen, playing in a well-lit room, and not
 Combat Classes
 Magic Classes
 Stealth Classes
 en you are drowsy or fatigued
 of your relatives have a history of seizures or epilepsy, consult a doctor
 Increasing Your Skills and Leveling Up
 Weapons
 R IMPORTANT HEALTH AND SAFETY INFORMATION
 28
 29
 30
 .30
 30
 ox Instruction Manual contains important safety and health information that
 Using Weapons, Repairing Weapons & Armor
 u should read and understand before using this software
 School of Conjuration
 VOID DAMAGE TO YOUR TELEVISION
 School of Illusion
 School of Destruction
 not use with certain televisions. Some televisions, especially front- or rear-projection
 pes, can be damaged if any video games, including Xbox games, are played on them.
 tatic images presented during the normal course of game play may burn in to the
 creen, causing a permanent shadow of the static image to appear at all times, even
 when video games are not being played. Similar damage may occur from static images
 eated when placing a video game on hold or pause. Consult your television owner's
 nanual to determine if video games can be safely played safely on your set. If you are
 unable to find this information in the owner's manual, contact your television dealer or
 School of Restoration
 School of Mysticism
 School of Alteration
 Abilities, Powers, Diseases, Spells.
 34
 35
 36
 Magic Items, Magic Scrolls
 Spellmaking
 Enchanting
 39
 the manufacturer to determine if video games can be played safely on your set.
 I Unauthorized copying, reverse engineering, transmission, public performance, rental,
 Potions, Alchemy
 Stealth
 pay for play, or circumvention of copy protection is strictly prohibited
 42
 Books, Journal.
 Containers, Resting and Waiting, Fast Travel, Crime and Jail.
 Loading and Saving
 Preferences
 Credits
 .46
 The Elder Scrolls III: Morrowind
 The Elder ScI: Morrowind

 CREATING YOUR CHARACTER
 When you first start, you mu
 entered in your Name, you'l be asked to select a Race, Class, and Bithsign
 ist decide what kind of player you will be. After you've
 DARK ELF
 In the Empire, "Dark Elf is the common
 usage, but in their Morrowind homeland,
 they call themselves the "Dunmer." The
 dark-skinned, red-eyed Dunmer combine
 powerful intellect with strong and agile
 physiques, producing superior warriors and
 sorcerers. On the battlefield, Dark Elves are
 noted for their skilled and balanced
 integration of swordsmen, marksmen, and
 war wizards.
 RACES
 You may choose from 10 races commonly encountered in MORROWIND. Since each
 race has unique abilities, selecting your race is one of the most important decisions
 vou'll make.
 ARGONIAN
 Little is known and less is understood about the
 reptilian denizens of Black Marsh. Years of
 defending their borders have made the
 Argonians experts in guerilla warfare, and their
 Skill Bonuses: Long Blade +5, Destruction +10, Light Armor +5, Athletics +5, Mysticism +5,
 Marksman +5, Short Blade +10
 Specials: Ancestor Guardian, Resistant to Fire
 natural abilities make them equally at home in
 water and on land. They are well suited for the
 treacherous swamps of their homeland, and
 have developed natural immunities to the
 diseases and poisons that have doomed many
 would-be explorers of the region.
 HIGH ELF
 The High Elves, or Altmer, are the proud, tall, golden-
 skinned peoples of Summerset Isle. The common
 tongue of the Empire, Tamrielic, is based on their
 speech and writing, and most of the Empire's arts,
 crafts, and sciences are derived from High Elven
 traditions. Deft, intelligent, and strong-willed, High
 Elves are often gifted in the arcane arts, and are far
 more resistant to disease than the lesser races.
 Skill Bonuses: Alchemy +5, Athletics +15,Illusion +5, Medium Armor +5, Mysticism +5
 Spear +5, Unarmored+5
 Specials: Resist Disease, Immune to Poison, Water Breathing
 Skill: Destruction +10, Enchant +10, Alchemy +10, Alteration +5, Conjuration +5,Illusion +5
 Specials: Fortified Maximum Magicka, Weakness to Magicka, Fire, Frost, and Shock,
 Resistant to Disease
 BRETON
 Bretons feel an inborn, instinctive bond
 with the mercurial forces of magic and the
 supernatural. Many great sorcerers have
 IMPERIAL
 Natives of the civilized, cosmopolitan province of
 Cyrodiil, the Imperials are well-educated and well-
 spoken. Though physically less imposing than the
 other races, the Imperials have proved to be shrewd
 diplomats and traders. These traits, along with their
 remarkable skill and training as light infantry, have
 enabled them to subdue all the other provinces and
 to have erected the monument to peace and
 prosperity that comprises the Glorious Empire.
 from the home province of High
 Rock, and in addition to their quick and
 perceptive grasp of spellcraft, enchantment,
 and alchemy, even the humblest of Bretons
 boast a high resistance to destructive and
 dominating magical energies.
 Skill Bonuses: Conjuration +10, Mysticism +10, Restoration +10, Alchemy +5, Alteration +5
 Illusion +5
 pecials: Fortified Maximum Magicka, Dragon Skin, Resist Magicka
 SKILL BONUSES: Speechcraft+10, Mercantile+10, Long Blade +10, Blunt Weapon +S,
 Light Armor +5, Hand to Hand +5
 SPECIALS: Star of the West, Voice of the Emperor
 The Elder Scrolls III: Morrowind
 13
 The Elder crlsIII: Morowind

 BIRTHSIGNS
 In Tamriel, persons born under certain constellations are said to be fortunate in their
 aspects', Such persons are often blessed-or cursed- with remarkable abilities or
 weaknesses as a result of the magical conjunctions of celestíal influences.
 STEALTH SPECIALIZED CLASSES
 THIEVES
 Thieves are pickpockets and pilferers. Unlike robbers, who kill and
 loot, thieves typically choose stealth and subterfuge over violence,
 and often entertain romantic notions of their charm and
 in their acquisitive activities
 cleverness
 THE APPRENTICE
 Those bom under the sign of The Apprentice have increased Magicka, but
 also have a weakness to it.
 AGENTS
 atives skilled in deception and avoidance, but
 dasTHE ATRONACH
 trained in self-defense and the use of deadly force. Self-reliant and
 independent, agents devote themselves to personal goals, or to
 various patrons or causes.
 Those born under the sign of The Atronach cannot regenerate Magicka, but
 have a chance of absorbing any magic cast at them.
 THE LADY
 Those born under the sign of The Lady have increased Endurande
 and Personality.
 ASSASSINS
 Assassins are killers who rely on stealth and mobility to approach
 victims undetected. Execution is performed with ranged weapons
 or with short blades for close work. Assassins can be ruthless
 murderers or principled agents of noble causes.
 THE LORD
 Those born under the sign of The Lord can regenerate Health, but are weak
 to fire
 THE LOVER
 Those born under the sign of The Lover have increased Agility and can
 paralyze others with a kiss.
 ACROBATS
 Acrobať' is a polite euphemism for agile burglars and second-story
 men, These thieves avoid detection by stealth, and rely on mobility
 and cunning to avoid capture.
 THE MAGE
 Those born under the sign of The Mage have increased Magicka.
 MONKS
 Monks are students of the ancient martial arts of hand-to-hand
 combat and unarmored self-defense. Monks avoid detection by
 stealth, mobility, and agility, and are skilled with a variety of
 ranged and close-combat weapons.
 THE RITUAL
 Those born under the sign of The Ritual can heal themselves and
 turn undead.
 THE SERPENT
 Those born under the sign of The Serpent can poison others at a loss of
 PILGRIMS
 Pilgrims are travelers, seekers of truth and enlightenment. They
 fortify themselves for road and wilderness with arms, armor, and
 magic, and through wide experience of the world, they become
 shrewd in commerce and persuasion
 their own Health.
 THE SHADOW
 Those born under the sign of The Shadow can make themselves invisible.
 THE STEED
 Those born under the sign of The Steed can move faster
 BARDS
 Bards are loremasters and storytellers. They crave adventure for the
 wisdom and insight to be gained, and must depend on sword
 shield, spell, and enchantment to preserve them from the perils of
 their educational experiences
 THE THIEF
 Those born under the sign of The Thief are harder to hit.
 THE TOWER
 detect things at a distance.
 Those born under the sign of The Warrior have an increased chance
 Those born under the sign of The Tower can unlock doors magically and
 THE WARRIOR
 25
I miss the days when games came with manuals

I miss the days when games came with manuals