🔥 | Latest

kotaku: safetytank: steppsful: songofsunset: xdominoe: purplebloodedmajesty: walkinchicken: kotaku: The End, by Alister Lockhart. Bruh, if you don’t think that having historically significant events well documented from multiple perspectives is a good thing, then idk what the hell u doin. Besides, like, that is literally a Giant Monster Rampaging Through The Town. What the fuck is the everyday person gonna do other than Tweet/Instagram/Post about it going “It’s the apocalypse you guys! Eyyyy lmao #apocalypse #deathrising #nofilter”? #like come on your cellphone may not defeat the beast#but it can gain you like 50000 followers before the skies start raining blood so#who’s the REAL winner here? (via @purplebloodedmajesty) And heck, even if your own death is inevitable getting information out could help save other people, even if it can’t save you. ‘Here are 20 livestreams of the giant tentacle monster including how it moves and attacks, how can we beat it?’ is way more useful than ‘an entire city got wiped off the map and things smell vaguely of calimari idk man’ reblogging for this perfection: ‘an entire city got wiped off the map and things smell vaguely of calimari idk man’  Point #1 on this here article talks about Robert Landsburg, a photographer who realized he wouldn’t survive the eruption of Mt St. Helens (too close to outrun the ash cloud) and used his own body to shield preserve the photos and recordings he’d been taking during the explosion these surviving photographs are still CRAZY VALUABLE to this day for the rest of the volcanologist community, since actual recordings of an in-process eruption are so dang rare on-site documentation of any major disaster is gonna be VITALLY IMPORTANT to the people who are tryna figure out how to prevent that shit tl;dr have your phone out, make your death-by-kaiju worthwhile to the scientific community
kotaku: safetytank:
steppsful:

songofsunset:

xdominoe:

purplebloodedmajesty:

walkinchicken:

kotaku:

The End, by Alister Lockhart.

Bruh, if you don’t think that having historically significant events well documented from multiple perspectives is a good thing, then idk what the hell u doin.

Besides, like, that is literally a Giant Monster Rampaging Through The Town. What the fuck is the everyday person gonna do other than Tweet/Instagram/Post about it going “It’s the apocalypse you guys! Eyyyy lmao #apocalypse #deathrising #nofilter”?

#like come on your cellphone may not defeat the beast#but it can gain you like 50000 followers before the skies start raining blood so#who’s the REAL winner here? (via @purplebloodedmajesty)

And heck, even if your own death is inevitable getting information out could help save other people, even if it can’t save you. ‘Here are 20 livestreams of the giant tentacle monster including how it moves and attacks, how can we beat it?’ is way more useful than ‘an entire city got wiped off the map and things smell vaguely of calimari idk man’

reblogging for this perfection: ‘an entire city got wiped off the map and things smell vaguely of calimari idk man’ 

Point #1 on this here article talks about Robert Landsburg, a photographer who realized he wouldn’t survive the eruption of Mt St. Helens (too close to outrun the ash cloud) and used his own body to shield  preserve the photos and recordings he’d been taking during the explosion
these surviving photographs are still CRAZY VALUABLE to this day for the rest of the volcanologist community, since actual recordings of an in-process eruption are so dang rare
on-site documentation of any major disaster is gonna be VITALLY IMPORTANT to the people who are tryna figure out how to prevent that shit
tl;dr have your phone out, make your death-by-kaiju worthwhile to the scientific community

safetytank: steppsful: songofsunset: xdominoe: purplebloodedmajesty: walkinchicken: kotaku: The End, by Alister Lockhart. Bruh, if...

kotaku: Kotaku @Kotaku Follow Meet the 19-year-old who spent over $10,000 on microtransactions bit.ly/2jE8P2n 8:50 AM-3 Dec 2017 49 Retweets 117 Likes 29 t 49 117 asynca: tallerthanatitan: punished-rainy-days: Remember what I was saying before about how microtransactions are geared specifically to exploit addicts and “If you don’t like it don’t buy it” isn’t an argument? @asynca Thank you for @-ing me.  For those of you who don’t know, I’m a specialist problem gambling financial counsellor. This means that I’m specially trained, qualified and experienced in aiding the rehabilitation of people struggling with problem gambling, and working with people who are affected by others’ problem gambling protect themselves and rebuild their lives. I spend 30% of the hours of my day job working with these people.  I’m going to make a very bold statement: micro-transactions with a ‘chance’ element are gambling. They are what is called an ‘embedded gambling element’ in a game. They may be a ‘softer’ form of gambling than sitting at a poker machine, but they are gambling. They normalise gambling to children (which has been shown to lead to problem gambling). They groom future problem gamblers, and they exploit people who have neurochemical imbalances (ie, depression). There is a very, very strong link between gambling and mental illness.  People who gamble in games are more likely to susceptible to current and future gambling problems. I’m going to focus on lootboxes in Overwatch, because it’s the game I know the most about. I also know a lot about how poker machines are psychologically designed to be highly addictive, specifically exploiting known psychological triggers to reel people in and keep them spending.  Poker machines ‘tease’ you with near wins which provide you with the same adrenaline and dopamine release as an actual win.  Overwatch lootboxes do the same - you know that feel of seeing a purple/gold coin flipping in the air??? OMG! Is it going to be THAT THING YOU REALLY!!!!-oh.  Bright colours, exciting lights, the visceral feel of pushing the button/spinning the wheel is important to addiction. Blizzard has does the same with lootboxes - by vibrating your controller. By shaking the camera. By having the lootbox rATTLE AND EXPLODE!!!! with your reward. The sounds and specially engineered to build excitement and tensions and remind you of wealth. The ‘coin’ system of the lootbox reminds you of wealth. This is all super deliberate - it’s not a mistake. Using subconscious cues like exploding money boxes!!! the sound of money, the shape of money - that’s likening the process to a lottery.  While it’s quite unlikely someone could actually spend ENORMOUS amounts of money chasing that ‘jackpot’ (the skin they really want for their character, for example), it is possible. HOWEVER, it’s much more likely that the person will have this sort of reward system normalised, will find the element of chance ‘exciting’ (because, dude, we’re psychologically engineered to be more interested in ‘chance’ events than certain/impossible events), and seek out and enjoy other similar passtimes. Like actual gambling with real money.  Every time you gamble, you change the structure of your brain. I’m not exaggerating. Every time you take a chance on that lootbox, you flood your brain with adrenaline and dopamine. The presence of those two neurochemicals changes the density of the receptors of them minutely. After a few boxes, it’s unlikely you’ll become addicted. However, if you keep doing it, your receptors change density so that you need more adrenaline and more dopamine to get the same excitement and pleasure from the hit.  Worse, this rush of adrenaline and dopamine is much, much more addictive to people with mental illness (or a susceptibility to mental illness), as the presence of these chemicals is a very unhealthy (but unfortunately effective, at least in the extremely short term) way of medicating mental illness. Unfortunately, because of the escalating changes in receptor density, it eventually makes mental illness much worse in the long run. There is a strong link between gambling and suicide.  Compare your first lootbox with the lootboxes you get now. Are you getting the same enjoyment? Nope.  Think how many times you bought 11 lootboxes…. only to buy another 11 and another 11 and another 11. It becomes mechanical, pressing that button, opening another lootbox. Kind of like sitting at a poker machine.  Think about how normal the lootbox system seems now.  Chance-based gambling reward systems in games are dangerous, and should be replaced either by work-and-reward systems (you get 10 credits per level, and you can spend these on rewards of your choice), combined with micro-transaction-based currency for people who do not have the time to commit to leveling 300 times for that epic Christmas skin.  Remove chance. Just remove it. 
kotaku: Kotaku
 @Kotaku
 Follow
 Meet the 19-year-old who spent over $10,000
 on microtransactions bit.ly/2jE8P2n
 8:50 AM-3 Dec 2017
 49 Retweets 117 Likes
 29
 t 49 117
asynca:
tallerthanatitan:

punished-rainy-days:
Remember what I was saying before about how microtransactions are geared specifically to exploit addicts and “If you don’t like it don’t buy it” isn’t an argument?
@asynca 

Thank you for @-ing me. 
For those of you who don’t know, I’m a specialist problem gambling financial counsellor. This means that I’m specially trained, qualified and experienced in aiding the rehabilitation of people struggling with problem gambling, and working with people who are affected by others’ problem gambling protect themselves and rebuild their lives. I spend 30% of the hours of my day job working with these people. 
I’m going to make a very bold statement: micro-transactions with a ‘chance’ element are gambling. They are what is called an ‘embedded gambling element’ in a game. They may be a ‘softer’ form of gambling than sitting at a poker machine, but they are gambling. They normalise gambling to children (which has been shown to lead to problem gambling). They groom future problem gamblers, and they exploit people who have neurochemical imbalances (ie, depression). There is a very, very strong link between gambling and mental illness.  People who gamble in games are more likely to susceptible to current and future gambling problems.
I’m going to focus on lootboxes in Overwatch, because it’s the game I know the most about. I also know a lot about how poker machines are psychologically designed to be highly addictive, specifically exploiting known psychological triggers to reel people in and keep them spending. 
Poker machines ‘tease’ you with near wins which provide you with the same adrenaline and dopamine release as an actual win. 
Overwatch lootboxes do the same - you know that feel of seeing a purple/gold coin flipping in the air??? OMG! Is it going to be THAT THING YOU REALLY!!!!-oh. 
Bright colours, exciting lights, the visceral feel of pushing the button/spinning the wheel is important to addiction. Blizzard has does the same with lootboxes - by vibrating your controller. By shaking the camera. By having the lootbox rATTLE AND EXPLODE!!!! with your reward. The sounds and specially engineered to build excitement and tensions and remind you of wealth. The ‘coin’ system of the lootbox reminds you of wealth. This is all super deliberate - it’s not a mistake. Using subconscious cues like exploding money boxes!!! the sound of money, the shape of money - that’s likening the process to a lottery. 
While it’s quite unlikely someone could actually spend ENORMOUS amounts of money chasing that ‘jackpot’ (the skin they really want for their character, for example), it is possible. HOWEVER, it’s much more likely that the person will have this sort of reward system normalised, will find the element of chance ‘exciting’ (because, dude, we’re psychologically engineered to be more interested in ‘chance’ events than certain/impossible events), and seek out and enjoy other similar passtimes. Like actual gambling with real money. 
Every time you gamble, you change the structure of your brain. I’m not exaggerating. Every time you take a chance on that lootbox, you flood your brain with adrenaline and dopamine. The presence of those two neurochemicals changes the density of the receptors of them minutely. After a few boxes, it’s unlikely you’ll become addicted. However, if you keep doing it, your receptors change density so that you need more adrenaline and more dopamine to get the same excitement and pleasure from the hit. 
Worse, this rush of adrenaline and dopamine is much, much more addictive to people with mental illness (or a susceptibility to mental illness), as the presence of these chemicals is a very unhealthy (but unfortunately effective, at least in the extremely short term) way of medicating mental illness. Unfortunately, because of the escalating changes in receptor density, it eventually makes mental illness much worse in the long run. There is a strong link between gambling and suicide. 
Compare your first lootbox with the lootboxes you get now. Are you getting the same enjoyment? Nope. 
Think how many times you bought 11 lootboxes…. only to buy another 11 and another 11 and another 11. It becomes mechanical, pressing that button, opening another lootbox. Kind of like sitting at a poker machine. 
Think about how normal the lootbox system seems now. 
Chance-based gambling reward systems in games are dangerous, and should be replaced either by work-and-reward systems (you get 10 credits per level, and you can spend these on rewards of your choice), combined with micro-transaction-based currency for people who do not have the time to commit to leveling 300 times for that epic Christmas skin. 
Remove chance. Just remove it. 

asynca: tallerthanatitan: punished-rainy-days: Remember what I was saying before about how microtransactions are geared specifically to...

kotaku: <p><a href="http://kotaku.tumblr.com/post/148466997042/barb-bird" class="tumblr_blog">kotaku</a>:</p> <blockquote><p>barb bird.</p></blockquote>
kotaku: <p><a href="http://kotaku.tumblr.com/post/148466997042/barb-bird" class="tumblr_blog">kotaku</a>:</p>

<blockquote><p>barb bird.</p></blockquote>

<p><a href="http://kotaku.tumblr.com/post/148466997042/barb-bird" class="tumblr_blog">kotaku</a>:</p> <blockquote><p>barb bird.</p></blo...

kotaku: +FOLLOW With Overwatch, Blizzard Is Trying To Do Women Characters Better Nathan Grayson Filed to: BLIZZARD 00,670 37 Saturday 4:00pm <p><a class="tumblr_blog" href="http://maniacal-artifice-module.tumblr.com/post/102662208371/colorsofsocialjustice-herimperialnootness">maniacal-artifice-module</a>:</p> <blockquote> <p><a class="tumblr_blog" href="http://colorsofsocialjustice.tumblr.com/post/102657814313/herimperialnootness-moshesweetwater">colorsofsocialjustice</a>:</p> <blockquote> <p><a class="tumblr_blog" href="http://herimperialnootness.tumblr.com/post/102648051227/moshesweetwater-voxnihilo-mrpunchinello">herimperialnootness</a>:</p> <blockquote> <p><a class="tumblr_blog" href="http://moshesweetwater.tumblr.com/post/102605272354/voxnihilo-mrpunchinello-claptrash-i">moshesweetwater</a>:</p> <blockquote> <p><a class="tumblr_blog" href="http://voxnihilo.tumblr.com/post/102604782938/mrpunchinello-claptrash-i-saw-the">voxnihilo</a>:</p> <blockquote> <p><a class="tumblr_blog" href="http://mrpunchinello.tumblr.com/post/102569528934/claptrash-i-saw-the-screencap-burst-out">mrpunchinello</a>:</p> <blockquote> <p><a class="tumblr_blog" href="http://claptrash.tumblr.com/post/102541763822">claptrash</a>:</p> <blockquote> <p><img alt="" src="https://78.media.tumblr.com/4164be4b26d9438e01b8d4a9ead34502/tumblr_nezp7sy2511t84vmmo1_1280.jpg"/></p> </blockquote> <p>I saw the screencap, burst out laughing, then scrolled down and my laughter became so intense that I stopped producing noise entirely.</p> </blockquote> <p>Why can’t female characters be sexy and still be strong? If you’re going to say that real women should be respected no matter what they wear, why can’t you apply the same to virtual women?</p> </blockquote> <p>And why can’t we get nonsexy ladies then? Rather strange that argument only comes up when people criticize game design.</p> </blockquote> <p>UHM HAVE YOU GUYS SEEN THE FEMALE CHARACTERS THEY’RE PRESENTING?</p> <p>Lemme break it down for you because “hurr we got one screencap of the damn game that totes means objectifying blergh bullshit”.</p> <p><em>As far as information given there are 5 female heroes out of 11, and out of the 11, 1 of them is a genderless robot. So now you’ve got an equal distribution of the sexes. Wow! </em></p> <p>The five heroines are: Widowmaker (screencapped above), Pharah, Symmetra, Mercy, and Tracer. And let me tell you a thing about how that screen cap ain’t doing shit because as far as designs go, the majority of them aren’t sexualised. </p> <p>Let’s start with Widowmaker:</p> <p><img alt="image" src="https://78.media.tumblr.com/215d8fcd6114309e98db45823a74d9cf/tumblr_inline_nf1xe8yCpb1rar34g.png"/></p> <p>Obviously you’re impressed by Widowmaker’s skin tight suit. But then again, she is still a badass.</p> <p>Mercy: </p> <p><img alt="image" src="https://78.media.tumblr.com/6cf3381b4a12aa19e0c0fa3b6612bfd4/tumblr_inline_nf1xhtXuCZ1rar34g.png"/></p> <p>Now, you can’t really complain about Mercy here being scantily clad and looking soooooo sexy. She’s a support, and she’s fully clothed it’s pretty damn cool. Sure, her boobs are kinda defined… but so are her bomb ass guns? </p> <p>Tracer:</p> <p><img alt="image" src="https://78.media.tumblr.com/9d01682268764c5a318eb2128f87e24f/tumblr_inline_nf1xp0wZWh1rar34g.png"/></p> <p>Okay, I’m gonna admit and say that when I first saw Tracer, I thought she was a teenage boy. She’s not scantily clad, she’s not buxom, and she’s definitely not weak. </p> <p>Symmetra:</p> <p><img alt="image" src="https://78.media.tumblr.com/30744f1a7fd45d760b3d4d21fee02245/tumblr_inline_nf1xs2oesK1rar34g.png"/></p> <p>Here we have an Indian lady called Symmetra. Symmetra shows a lot of thighs, but in no way is she sexualised throughout the gameplay (if you’ve watched it). In addition to that, she also seems to have a prosthetic arm. She’s kinda going into super badass level?</p> <p>AND FINALLY PHARAH</p> <p><img alt="image" src="https://78.media.tumblr.com/a8c3d9f0edaade266deded381e0b6eca/tumblr_inline_nf202oEQnY1rar34g.png"/></p> <p>Pharah’s Egyptian and basically a mega bamf. Full on armor. You’d be realllllly reaching if you said she’s shown as some sort of sexy character in the game.</p> <p><em>You don’t have to like the type of game it is but the character designs are far from objectifying and stereotypical. Alongside actually getting some representation like Indian and Egyptian heroes. </em></p> <p><strong>tl;dr: Kotaku is a piece of shit. </strong></p> </blockquote> <p>Yeah, I’m not surprised that Kotaku, a site full of people who equate critiquing or trying to discuss anything with a woman instead of just taking her word as law as harassment and sexism, is trying to take just one character from this game and call the whole this sexist. That doesn’t stink of bias or over reaching<em>at all</em>!</p> <p>- Purple</p> </blockquote> <p><img alt="" src="http://i.kinja-img.com/gawker-media/image/upload/s--x3oHvqNe--/c_fit,fl_progressive,q_80,w_636/18j3zaaugq19ojpg.jpg"/></p> <p>Never forget “Kotakutan.”</p> <p>Let their hypocrisy be known even beyond their words.</p> </blockquote>
kotaku: +FOLLOW
 With Overwatch, Blizzard Is Trying To Do
 Women Characters Better
 Nathan Grayson
 Filed to: BLIZZARD
 00,670 37
 Saturday 4:00pm
<p><a class="tumblr_blog" href="http://maniacal-artifice-module.tumblr.com/post/102662208371/colorsofsocialjustice-herimperialnootness">maniacal-artifice-module</a>:</p>
<blockquote>
<p><a class="tumblr_blog" href="http://colorsofsocialjustice.tumblr.com/post/102657814313/herimperialnootness-moshesweetwater">colorsofsocialjustice</a>:</p>
<blockquote>
<p><a class="tumblr_blog" href="http://herimperialnootness.tumblr.com/post/102648051227/moshesweetwater-voxnihilo-mrpunchinello">herimperialnootness</a>:</p>
<blockquote>
<p><a class="tumblr_blog" href="http://moshesweetwater.tumblr.com/post/102605272354/voxnihilo-mrpunchinello-claptrash-i">moshesweetwater</a>:</p>
<blockquote>
<p><a class="tumblr_blog" href="http://voxnihilo.tumblr.com/post/102604782938/mrpunchinello-claptrash-i-saw-the">voxnihilo</a>:</p>
<blockquote>
<p><a class="tumblr_blog" href="http://mrpunchinello.tumblr.com/post/102569528934/claptrash-i-saw-the-screencap-burst-out">mrpunchinello</a>:</p>
<blockquote>
<p><a class="tumblr_blog" href="http://claptrash.tumblr.com/post/102541763822">claptrash</a>:</p>
<blockquote>
<p><img alt="" src="https://78.media.tumblr.com/4164be4b26d9438e01b8d4a9ead34502/tumblr_nezp7sy2511t84vmmo1_1280.jpg"/></p>
</blockquote>
<p>I saw the screencap, burst out laughing, then scrolled down and my laughter became so intense that I stopped producing noise entirely.</p>
</blockquote>
<p>Why can’t female characters be sexy and still be strong? If you’re going to say that real women should be respected no matter what they wear, why can’t you apply the same to virtual women?</p>
</blockquote>
<p>And why can’t we get nonsexy ladies then? Rather strange that argument only comes up when people criticize game design.</p>
</blockquote>
<p>UHM HAVE YOU GUYS SEEN THE FEMALE CHARACTERS THEY’RE PRESENTING?</p>
<p>Lemme break it down for you because “hurr we got one screencap of the damn game that totes means objectifying blergh bullshit”.</p>
<p><em>As far as information given there are 5 female heroes out of 11, and out of the 11, 1 of them is a genderless robot. So now you’ve got an equal distribution of the sexes. Wow! </em></p>
<p>The five heroines are: Widowmaker (screencapped above), Pharah, Symmetra, Mercy, and Tracer. And let me tell you a thing about how that screen cap ain’t doing shit because as far as designs go, the majority of them aren’t sexualised. </p>
<p>Let’s start with Widowmaker:</p>
<p><img alt="image" src="https://78.media.tumblr.com/215d8fcd6114309e98db45823a74d9cf/tumblr_inline_nf1xe8yCpb1rar34g.png"/></p>
<p>Obviously you’re impressed by Widowmaker’s skin tight suit. But then again, she is still a badass.</p>
<p>Mercy: </p>
<p><img alt="image" src="https://78.media.tumblr.com/6cf3381b4a12aa19e0c0fa3b6612bfd4/tumblr_inline_nf1xhtXuCZ1rar34g.png"/></p>
<p>Now, you can’t really complain about Mercy here being scantily clad and looking soooooo sexy. She’s a support, and she’s fully clothed it’s pretty damn cool. Sure, her boobs are kinda defined… but so are her bomb ass guns? </p>
<p>Tracer:</p>
<p><img alt="image" src="https://78.media.tumblr.com/9d01682268764c5a318eb2128f87e24f/tumblr_inline_nf1xp0wZWh1rar34g.png"/></p>
<p>Okay, I’m gonna admit and say that when I first saw Tracer, I thought she was a teenage boy. She’s not scantily clad, she’s not buxom, and she’s definitely not weak. </p>
<p>Symmetra:</p>
<p><img alt="image" src="https://78.media.tumblr.com/30744f1a7fd45d760b3d4d21fee02245/tumblr_inline_nf1xs2oesK1rar34g.png"/></p>
<p>Here we have an Indian lady called Symmetra. Symmetra shows a lot of thighs, but in no way is she sexualised throughout the gameplay (if you’ve watched it). In addition to that, she also seems to have a prosthetic arm. She’s kinda going into super badass level?</p>
<p>AND FINALLY PHARAH</p>
<p><img alt="image" src="https://78.media.tumblr.com/a8c3d9f0edaade266deded381e0b6eca/tumblr_inline_nf202oEQnY1rar34g.png"/></p>
<p>Pharah’s Egyptian and basically a mega bamf. Full on armor. You’d be realllllly reaching if you said she’s shown as some sort of sexy character in the game.</p>
<p><em>You don’t have to like the type of game it is but the character designs are far from objectifying and stereotypical. Alongside actually getting some representation like Indian and Egyptian heroes. </em></p>
<p><strong>tl;dr: Kotaku is a piece of shit. </strong></p>
</blockquote>
<p>Yeah, I’m not surprised that Kotaku, a site full of people who equate critiquing or trying to discuss anything with a woman instead of just taking her word as law as harassment and sexism, is trying to take just one character from this game and call the whole this sexist. That doesn’t stink of bias or over reaching<em>at all</em>!</p>
<p>- Purple</p>
</blockquote>
<p><img alt="" src="http://i.kinja-img.com/gawker-media/image/upload/s--x3oHvqNe--/c_fit,fl_progressive,q_80,w_636/18j3zaaugq19ojpg.jpg"/></p>
<p>Never forget “Kotakutan.”</p>
<p>Let their hypocrisy be known even beyond their words.</p>
</blockquote>

<p><a class="tumblr_blog" href="http://maniacal-artifice-module.tumblr.com/post/102662208371/colorsofsocialjustice-herimperialnootness">m...