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Navigate: solaredarisen: randomnightlord: solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing is Watching you’re seeing someone’s experience Playing you’re experiencing it I watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it I have to go 50/50 on that one because I tend to avoid fights in AC: Syndicate Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood? Syndicate is based on victorian era & there’s gangsI literally had to hide because I keep walking to area higher than my current level because of main story line Goddammit AC. You had one job
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Next up on Worth Reading: The other team should just fucking let me win when I play baseball. 

well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to.
optional “cakewalk” modes aren’t that bad of an idea.

what if i want to just see the story of the game and dont want to actually play it? like??
as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode

i’m a games developer and an avid gamer and i really really think games should let you skip combat

honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc  not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless  i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether

Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE. 
Yeah. Skipping combat might seem like a not bad idea then.

Mass Effect 3 has this:
[Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.]
‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.)
The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible.
Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here.

Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this.
Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like!
I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans.
Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish??

I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option. 

Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight.



Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game.



Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? 

The different between watching and playing is
Watching you’re seeing someone’s experience
Playing you’re experiencing it
I watched a lot of gameplay and playing some of the games myself have a very different feels to it



Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it

I have to go 50/50 on that one because I tend to avoid fights in AC: 
Syndicate




Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood? 


Syndicate is based on victorian era & there’s gangsI literally had to hide because I keep walking to area higher than my current level because of main story line


Goddammit AC. You had one job

solaredarisen: randomnightlord: solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelie...

Navigate: solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing is Watching you’re seeing someone’s experience Playing you’re experiencing it I watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it I have to go 50/50 on that one because I tend to avoid fights in AC: Syndicate Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood?
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maxofs2d:

guitarbeard:

alexxdz:

GO WATCH A MOVIE 

Next up on Worth Reading: The other team should just fucking let me win when I play baseball. 

well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to.
optional “cakewalk” modes aren’t that bad of an idea.

what if i want to just see the story of the game and dont want to actually play it? like??
as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode

i’m a games developer and an avid gamer and i really really think games should let you skip combat

honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc  not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless  i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether

Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE. 
Yeah. Skipping combat might seem like a not bad idea then.

Mass Effect 3 has this:
[Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.]
‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.)
The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible.
Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here.

Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this.
Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like!
I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans.
Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish??

I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option. 

Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight.



Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game.



Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? 

The different between watching and playing is
Watching you’re seeing someone’s experience
Playing you’re experiencing it
I watched a lot of gameplay and playing some of the games myself have a very different feels to it



Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it

I have to go 50/50 on that one because I tend to avoid fights in AC: 
Syndicate




Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood?

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Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing isWatching you’re seeing someone’s experiencePlaying you’re experiencing itI watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it
Navigate: solaredarisen:

randomnightlord:
mordinette:

rocketmermaid:

atelierabintra:

pmseymourva:

dreamwalkertara:

enigmaticagentalice:

theheroheart:

glitterpill:

dropkicks:

lesbianmooncolony:

sinbadism:

maxofs2d:

guitarbeard:

alexxdz:

GO WATCH A MOVIE 

Next up on Worth Reading: The other team should just fucking let me win when I play baseball. 

well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to.
optional “cakewalk” modes aren’t that bad of an idea.

what if i want to just see the story of the game and dont want to actually play it? like??
as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode

i’m a games developer and an avid gamer and i really really think games should let you skip combat

honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc  not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless  i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether

Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE. 
Yeah. Skipping combat might seem like a not bad idea then.

Mass Effect 3 has this:
[Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.]
‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.)
The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible.
Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here.

Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this.
Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like!
I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans.
Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish??

I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option. 

Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight.



Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game.



Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? 

The different between watching and playing isWatching you’re seeing someone’s experiencePlaying you’re experiencing itI watched a lot of gameplay and playing some of the games myself have a very different feels to it


Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it

solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theh...

Navigate: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience?
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GO WATCH A MOVIE 

Next up on Worth Reading: The other team should just fucking let me win when I play baseball. 

well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to.
optional “cakewalk” modes aren’t that bad of an idea.

what if i want to just see the story of the game and dont want to actually play it? like??
as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode

i’m a games developer and an avid gamer and i really really think games should let you skip combat

honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc  not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless  i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether

Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE. 
Yeah. Skipping combat might seem like a not bad idea then.

Mass Effect 3 has this:
[Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.]
‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.)
The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible.
Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here.

Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this.
Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like!
I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans.
Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish??

I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option. 

Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight.



Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game.



Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience?

mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkick...

Navigate: Their eclipse Our eclipse Your eclipse O Java - bfs/src/main/webapp/WEB-INF/views/budgetbookentry/editbudgetstructure.jsp - Eclipse File Edit Source Refactor Navigate Search Project Run Window Help Quick Access * : Java EE Java B *editbudgetstructure.jsp X A BudgeEntrySetupController.java Package Explorer x showDescription("Please enter valid fund code"); Jelse{ llalert(result); showDescription(result); A src/main/resources E src/test/java src/main/java Ikpwc.bfs.data A Ik.pwc.bfs.domain H Ik.pwc.bfs.report.beans Ik.pwc.bfs.service Ik.pwc.bfs.util A Ik.pwc.bfs.web D AccountingHeadController.java A ApplicationConversionServiceFactory A BudgeEntrySetupController.java A BudgetBookContentLineController.jav D BudgetBookContentTypeController.ja A BudgetBookController.java A BudgetBookMergeController.java D BudgetYearController.java D ClassCofogController.java D ClusterController.java D DivisionController.java D DojoResponseContainer.java D DonorController.java D FootnoteAllocationController.java D FundsController.java D GroupsController.java D KeyContentController.java D MasterFileClusterController.java D MasterFileDonorlenderController.java D MasterFileFundsController.java D MasterFileMinistryController.java D MinistryController.java D ObjectController.java A ObjectDetailController.java }); function validateDonorLender(donorTextId){ var donorLenderCode - $("#"+donorTextId).val(); if(donorLenderCode !- ){ $.ajax({ url:"${resources_ur1}/../donors/getDonorLenderDescription.htm?donorCode="+donorLenderCode, success:function(result){ if(result == "error"){ changeToErrorTextBox(donorTextId); showDescription("Please enter valid donor code"); }else{ //alert(result); showDescription(result); }); * function Problems a Javadoc Declaration Servers e Console x Tomcat v7.0 Server at localhost [Apache Tomcat] C:\Program Files\Java\jre6\bin\javaw.exe (Feb 6, 2014, 11:38:29 AM) 2014-02-06 14:17:47,618 [http-bio-8888-exec-1] INFO Org.springframework.jdbc.core.JdbcTemplate 2014-02-06 14:17:47,618 [http-bio-8080-exec-1] INFO Org.springframework.jdbc.core. JdbcTemplate - Added default SqlReturnUpdateCount parameter na 2014-02-06 14:17:47,618 [http-bio-8888-exec-1] INFO org.springframework.jdbc.core. JdbcTemplate 2014-02-06 14:17:47,618 [http-bio-8080-exec-1] INFO 2014-02-06 14:17:47,618 [http-bio-8880-exec-1 2014-02-06 14:17:47,618 [http-bio-8880-exec-1] INFO org.springframework.jdbc.core. JdbcTemplate - Added default SqlReturnupdateCount parameter na ------- --76466528 Added default SqlReturnupdateCount parameter n Added default SqlReturnupdateCount parameter n org.springframework.jdbc.core.JdbcTemplate - Added default SqlReturnUpdateCount parameter na org.springframework.jdbc.core.JdbcTemplate - Added default SqlReturnUpdateCount parameter n INFO | Writable Smart Insert 378 : 60 B script/#text Hello dark world !
Navigate: Their eclipse Our eclipse
 Your eclipse
 O Java - bfs/src/main/webapp/WEB-INF/views/budgetbookentry/editbudgetstructure.jsp - Eclipse
 File Edit Source Refactor Navigate Search Project Run Window Help
 Quick Access
 * : Java EE
 Java
 B *editbudgetstructure.jsp X A BudgeEntrySetupController.java
 Package Explorer x
 showDescription("Please enter valid fund code");
 Jelse{
 llalert(result);
 showDescription(result);
 A src/main/resources
 E src/test/java
 src/main/java
 Ikpwc.bfs.data
 A Ik.pwc.bfs.domain
 H Ik.pwc.bfs.report.beans
 Ik.pwc.bfs.service
 Ik.pwc.bfs.util
 A Ik.pwc.bfs.web
 D AccountingHeadController.java
 A ApplicationConversionServiceFactory
 A BudgeEntrySetupController.java
 A BudgetBookContentLineController.jav
 D BudgetBookContentTypeController.ja
 A BudgetBookController.java
 A BudgetBookMergeController.java
 D BudgetYearController.java
 D ClassCofogController.java
 D ClusterController.java
 D DivisionController.java
 D DojoResponseContainer.java
 D DonorController.java
 D FootnoteAllocationController.java
 D FundsController.java
 D GroupsController.java
 D KeyContentController.java
 D MasterFileClusterController.java
 D MasterFileDonorlenderController.java
 D MasterFileFundsController.java
 D MasterFileMinistryController.java
 D MinistryController.java
 D ObjectController.java
 A ObjectDetailController.java
 });
 function validateDonorLender(donorTextId){
 var donorLenderCode - $("#"+donorTextId).val();
 if(donorLenderCode !- ){
 $.ajax({
 url:"${resources_ur1}/../donors/getDonorLenderDescription.htm?donorCode="+donorLenderCode,
 success:function(result){
 if(result == "error"){
 changeToErrorTextBox(donorTextId);
 showDescription("Please enter valid donor code");
 }else{
 //alert(result);
 showDescription(result);
 }); *
 function
 Problems a Javadoc Declaration Servers e Console x
 Tomcat v7.0 Server at localhost [Apache Tomcat] C:\Program Files\Java\jre6\bin\javaw.exe (Feb 6, 2014, 11:38:29 AM)
 2014-02-06 14:17:47,618 [http-bio-8888-exec-1] INFO Org.springframework.jdbc.core.JdbcTemplate
 2014-02-06 14:17:47,618 [http-bio-8080-exec-1] INFO Org.springframework.jdbc.core. JdbcTemplate - Added default SqlReturnUpdateCount parameter na
 2014-02-06 14:17:47,618 [http-bio-8888-exec-1] INFO org.springframework.jdbc.core. JdbcTemplate
 2014-02-06 14:17:47,618 [http-bio-8080-exec-1] INFO
 2014-02-06 14:17:47,618 [http-bio-8880-exec-1
 2014-02-06 14:17:47,618 [http-bio-8880-exec-1] INFO org.springframework.jdbc.core. JdbcTemplate - Added default SqlReturnupdateCount parameter na
 ------- --76466528
 Added default SqlReturnupdateCount parameter n
 Added default SqlReturnupdateCount parameter n
 org.springframework.jdbc.core.JdbcTemplate - Added default SqlReturnUpdateCount parameter na
 org.springframework.jdbc.core.JdbcTemplate - Added default SqlReturnUpdateCount parameter n
 INFO
 | Writable
 Smart Insert
 378 : 60
 B script/#text
Hello dark world !

Hello dark world !

Navigate: ti skerb Retweeted Shan AF RJ mesa 15 - AF SP mesa 71 @ShanaBRX Jun 14 Fuck everyone who whines about ao3 News All News May 2019 Newsletter, Volume 135 Published: Thu 13 Jun 2019 01:03PM 03 Comments: 4 Recently, the Archive of Our Own has received an influx of new Chinese users, a result of tightening content restrictions on other platforms. We would like to extend our warmest welcome to them, and remind everyone that our committees are working to make AO3 as accessible as possible in languages other than English Read more... 20 t 2.8K 6.4K Show this thread wetwareproblem: wrangletangle: zoe2213414: eabevella: naryrising: You can read the post here for more info, but I wanted to just add a bit about what this entails from my POV, on the Support team.  Somewhere between ¼ to 1/3 of all our tickets last month were in Chinese (somewhere upwards of 300 out of 1200 or so), almost all from users just setting up their accounts or trying to find out how to get an invitation.  A lot of the tickets are what I’d characterize as “intro” tickets - they say hi, list favourite fandoms or pairings, or provide samples of fic they’ve written. Although this isn’t necessary on AO3, this is not uncommon in Chinese fandom sites that you have to prove your credentials to get in (in fact it wasn’t uncommon in English-language fandom sites 15-20 years ago).  We respond to all of these tickets, even the ones that just say hi.  We check whether the user has managed to receive their invite or get their account sent up, and if they haven’t, we help them do so.  This means taking every single ticket through our Chinese translation team twice, once so we make sure we understand the initial ticket, and then again to translate our reply.  This is a challenging process, although we’ve found ways to streamline it and can normally get a reply out pretty quickly (like within a few days).  We do it because this is part of why AO3 exists in the first place - to provide a safe haven where users can post their works without worrying about censorship or sudden crackdowns on certain kinds of content.  We do it because this is important, and helping these users get their accounts and be able to share their works safely is why we’re here.  We hope that we’ll be able to help as many of them as possible.   There have been a few (thankfully few, that I’ve seen) complaints about these new AO3 users not always knowing how things work - what language to tag with, or what fandom tags to use, for instance.  To this I would say: 1. Have patience and be considerate.  They are coming to a new site that they aren’t familiar with, and using it in a language they may not be expert in, and it might take a while to learn the ropes.  You can filter out works tagged in Chinese if you don’t want to see them.  Or just scroll past.   2. You can report works tagged with the wrong language or the wrong fandom to our Policy and Abuse team using the link at the bottom of any page.  This will not cause the authors to “get in trouble” (a concern I’ve heard before, as people are reluctant to report for these reasons).  It means the Policy and Abuse team will contact them to ask them to change the language/fandom tag, and if the creator doesn’t, they can edit it directly.  If you remember Strikethrough or the FF.net porn ban or similar purges, please keep them in mind and consider that these users are going through something similar or potentially worse.  This is why AO3 exists.  We are doing our best to try and help make the transition smooth.   I am a Taiwanese and I’d like to put some context behind the recent influx of China based AO3 users. China is tightening their freedom of speech in recent years after Xi has became the chairman (he even canceled the 10 years long term of service of chairman, meaning he can stay as the leader of China as long as he lives–he has became a dictator). They censor words that are deemed “sensitive”, you can’t type anything to criticize the chinise government. Big social media platform won’t even post the posts containing sensitive words. You don’t have the freedom of publish books without the books being approved by the government either. To disguise this whole Ninety Eighty-Four nightmare, they started to pick on the easy target: the women and the minorities (China is getting more and more misogynistic as a result of the government trying to control their male population through encouraging them to control the female population through “chinese tradition family value” but that’s another story). Last year, the chinese government arrested a woman who is a famous yaoi/BL novel writer named 天一 and sentenced her 10 years in jail for “selling obscene publications” and “illegal publication” (she’s not the only BL writer who got arrested. Meanwhile, multiple cases where men raped women only get about 2 years of jail time in China). It’s a warning to anyone who want to publish anything that’s “not approved” by the government that they can literally ruin you.  Just recently the chinese government “contacted” website owners of one of their largest romance/yaoi/slash fiction sites 晉江 and announced that for now on, for the sake of a Clean Society, they can’t write anything that’s slightly “obscene”. No sex scene, no sexual interaction, they can’t even write any bodily interaction below neck (I’m not kidding here). But that’s not their actual goal. They also listed other restriction such as: can’t write anything that’s about the government, the military, the police, “sensitive history”, “race problems”, which is… you basically can’t write anything that might be used as a tool to criticize the government (as many novels did). This recent development really hurt the chinese fanfic writers. They can’t write anything without the fear of being put on the guillotine by the government to show their control. Most of them don’t even think that deep politically, they just want to write slash fictions. But there are no platform safe in China, that’s why the sudden influx of chinese users to AO3. I bet it won’t be long before AO3 got banned in China, but until then, be a little bit patient to them. As much as I hate the chinese government, I pity their people. I’m crying so loud…As a Chinese, you don’t know how your kindness meant to us. When I’m young, I read 1984, and I thought this story is so unrealistic, but now, it’s getting tougher and tougher for fanfic and the writer in China. Thank you ao3. Thank you for the people who care about Chinese people. (hope I didn’t spell anything wrong) The OTW’s account on Weibo, the biggest Chinese social media site, is constantly fielding questions from Chinese users about how to get invitations, how to post, all of it. Chinese fans deeply want to learn how to use AO3. The difference between Lofter’s posting system and AO3′s is perhaps even wider than the gulf between Tumblr and AO3. But imagine if you had to navigate across that gap in a language you didn’t speak, using translation programs that don’t understand fan terminology. This is exactly what the AO3 was built to deal with. We just didn’t get a chance to get the internationalization done first, so things may be bumpy for a while. We are all part of fandom, so let’s take care not to leave anyone out. Just in case it isn’t clear to anyone? This. This right here is precisely why the AO3 doesn’t police content or remove things that are icky or obscene. Because it’s not you who defines what’s obscene. It’s the authorities.
Navigate: ti skerb Retweeted
 Shan AF RJ mesa 15 - AF SP mesa 71 @ShanaBRX Jun 14
 Fuck everyone who whines about ao3
 News
 All News
 May 2019 Newsletter, Volume 135
 Published: Thu 13 Jun 2019 01:03PM 03 Comments: 4
 Recently, the Archive of Our Own has received an influx of
 new Chinese users, a result of tightening content restrictions
 on other platforms. We would like to extend our warmest
 welcome to them, and remind everyone that our committees
 are working to make AO3 as accessible as possible in
 languages other than English
 Read more...
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 t 2.8K
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wetwareproblem:
wrangletangle:

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eabevella:

naryrising:

You can read the post here for more info, but I wanted to just add a bit about what this entails from my POV, on the Support team.  Somewhere between ¼ to 1/3 of all our tickets last month were in Chinese (somewhere upwards of 300 out of 1200 or so), almost all from users just setting up their accounts or trying to find out how to get an invitation.  A lot of the tickets are what I’d characterize as “intro” tickets - they say hi, list favourite fandoms or pairings, or provide samples of fic they’ve written. Although this isn’t necessary on AO3, this is not uncommon in Chinese fandom sites that you have to prove your credentials to get in (in fact it wasn’t uncommon in English-language fandom sites 15-20 years ago).  We respond to all of these tickets, even the ones that just say hi.  We check whether the user has managed to receive their invite or get their account sent up, and if they haven’t, we help them do so.  This means taking every single ticket through our Chinese translation team twice, once so we make sure we understand the initial ticket, and then again to translate our reply. 
This is a challenging process, although we’ve found ways to streamline it and can normally get a reply out pretty quickly (like within a few days).  We do it because this is part of why AO3 exists in the first place - to provide a safe haven where users can post their works without worrying about censorship or sudden crackdowns on certain kinds of content.  We do it because this is important, and helping these users get their accounts and be able to share their works safely is why we’re here.  We hope that we’ll be able to help as many of them as possible.  
There have been a few (thankfully few, that I’ve seen) complaints about these new AO3 users not always knowing how things work - what language to tag with, or what fandom tags to use, for instance.  To this I would say:
1. Have patience and be considerate.  They are coming to a new site that they aren’t familiar with, and using it in a language they may not be expert in, and it might take a while to learn the ropes.  You can filter out works tagged in Chinese if you don’t want to see them.  Or just scroll past.  
2. You can report works tagged with the wrong language or the wrong fandom to our Policy and Abuse team using the link at the bottom of any page.  This will not cause the authors to “get in trouble” (a concern I’ve heard before, as people are reluctant to report for these reasons).  It means the Policy and Abuse team will contact them to ask them to change the language/fandom tag, and if the creator doesn’t, they can edit it directly. 
If you remember Strikethrough or the FF.net porn ban or similar purges, please keep them in mind and consider that these users are going through something similar or potentially worse.  This is why AO3 exists.  We are doing our best to try and help make the transition smooth.  

I am a Taiwanese and I’d like to put some context behind the recent influx of China based AO3 users.
China is tightening their freedom of speech in recent years after Xi has became the chairman (he even canceled the 10 years long term of service of chairman, meaning he can stay as the leader of China as long as he lives–he has became a dictator). 
They censor words that are deemed “sensitive”, you can’t type anything to criticize the chinise government. Big social media platform won’t even post the posts containing sensitive words. You don’t have the freedom of publish books without the books being approved by the government either.
To disguise this whole Ninety Eighty-Four nightmare, they started to pick on the easy target: the women and the minorities (China is getting more and more misogynistic as a result of the government trying to control their male population through encouraging them to control the female population through “chinese tradition family value” but that’s another story). 
Last year, the chinese government arrested a woman who is a famous yaoi/BL novel writer named 天一 and sentenced her 10 years in jail for “selling obscene publications” and “illegal publication” (she’s not the only BL writer who got arrested. Meanwhile, multiple cases where men raped women only get about 2 years of jail time in China). It’s a warning to anyone who want to publish anything that’s “not approved” by the government that they can literally ruin you.  
Just recently the chinese government “contacted” website owners of one of their largest romance/yaoi/slash fiction sites 
晉江

and announced that for now on, for the sake of a Clean Society, they can’t write anything that’s slightly “obscene”. No sex scene, no sexual interaction, they can’t even write any bodily interaction below neck (I’m not kidding here). 
But that’s not their actual goal. They also listed other restriction such as: can’t write anything that’s about the government, the military, the police, “sensitive history”, “race problems”, which is… you basically can’t write anything that might be used as a tool to criticize the government (as many novels did). 
This recent development really hurt the chinese fanfic writers. They can’t write anything without the fear of being put on the guillotine by the government to show their control. Most of them don’t even think that deep politically, they just want to write slash fictions. But there are no platform safe in China, that’s why the sudden influx of chinese users to AO3. 
I bet it won’t be long before AO3 got banned in China, but until then, be a little bit patient to them. As much as I hate the chinese government, I pity their people. 


I’m crying so loud…As a Chinese, you don’t know how your kindness meant to us. When I’m young, I read 1984, and I thought this story is so unrealistic, but now, it’s getting tougher and tougher for fanfic and the writer in China. Thank you ao3. Thank you for the people who care about Chinese people. (hope I didn’t spell anything wrong)

The OTW’s account on Weibo, the biggest Chinese social media site, is
 constantly fielding questions from Chinese users about how to get 
invitations, how to post, all of it. Chinese fans deeply want to learn 
how to use AO3. The difference between Lofter’s posting system and AO3′s
 is perhaps even wider than the gulf between Tumblr and AO3. But imagine
 if you had to navigate across that gap in a language you didn’t speak, 
using translation programs that don’t understand fan terminology.
This is exactly
 what the AO3 was built to deal with. We just didn’t get a chance to get
 the internationalization done first, so things may be bumpy for a 
while. We are all part of fandom, so let’s take care not to leave 
anyone out.


Just in case it isn’t clear to anyone? This. This right here is precisely why the AO3 doesn’t police content or remove things that are icky or obscene.
Because it’s not you who defines what’s obscene. It’s the authorities.

wetwareproblem: wrangletangle: zoe2213414: eabevella: naryrising: You can read the post here for more info, but I wanted to just add...

Navigate: SUPPORT ARTISTS ON TUMBLR + BY REBLOGGING THEIR ARTWORK LIKES ARE SEEN BY... REBLOGS ARE SEEN BY... YOU THE ARTIST THE ARTIST FOLLOWERS TUMBLR.COM/LIKED/BY/USERNAME ...AND ANYONE ...AND ANYONE WHO CAN ACCESS YOUR LIKES VISITING YOUR BLOG LIKES REBLOGS APPRECIATION RECOGNITION ASSURANCE EXPOSURE + WITHOUT EXPOSURE AN ARTIST BECOMES INVISIBLE THE EASIEST WAY TO SUPPORT AN ARTIST ON TUMBLR AND HELP THEM GAIN EXPOSURE IS TO REBLOG THEIR WORK. SUPPORT YOUR FAVOURITE ARTISTS. LIKE+REBLOG THEIR ARTWORK. my-flourish-and-blotts: nocturnenebula‌: EDIT: This post is inclusive to ALL art forms. Likes can only go so far for artists. Artists may exclusively upload their artwork to tumblr, or don’t have the time to use other sites and prefer tumblr over deviantART due to its simplicity, but the tagging system can make it harder to navigate. Many artists on tumblr tag with high-traffic tags or use their own tags to prevent tag clogging which eventually become lost. That’s why it’s very important to reblog an artist’s work.  I’m not trying to push you to ruin your blog’s aesthetic or something, nor am I saying that “you must absolutely reblog your favourite artist’s work or you’re trash”, all I’m saying is if you truly want to support your favourite artist, instead of just liking their posts, try to reblog them once in a while. The more reblogs they receive, the more exposure/notes/followers they may receive, and it’s just one of the easiest ways to show you care about them. *This does not mean to reblog unsourced artwork or works reuploaded to another person’s blog without permission (re:stolen). Nor does this mean to reblog artworks without the artist’s consent, even if this case is slim.
Navigate: SUPPORT ARTISTS ON TUMBLR
 +
 BY REBLOGGING THEIR ARTWORK

 LIKES ARE SEEN BY...
 REBLOGS ARE SEEN BY...
 YOU
 THE ARTIST
 THE ARTIST
 FOLLOWERS
 TUMBLR.COM/LIKED/BY/USERNAME
 ...AND ANYONE
 ...AND ANYONE WHO
 CAN ACCESS YOUR LIKES
 VISITING YOUR BLOG

 LIKES
 REBLOGS
 APPRECIATION
 RECOGNITION
 ASSURANCE
 EXPOSURE
 +

 WITHOUT
 EXPOSURE
 AN ARTIST BECOMES
 INVISIBLE

 THE EASIEST WAY TO SUPPORT
 AN ARTIST ON TUMBLR
 AND HELP THEM GAIN EXPOSURE IS TO
 REBLOG THEIR WORK.
 SUPPORT YOUR FAVOURITE ARTISTS.
 LIKE+REBLOG THEIR ARTWORK.
my-flourish-and-blotts:
nocturnenebula‌:

EDIT: This post is inclusive to ALL art forms.
Likes can only go so far for artists. Artists may exclusively upload their artwork to tumblr, or don’t have the time to use other sites and prefer tumblr over deviantART due to its simplicity, but the tagging system can make it harder to navigate. Many artists on tumblr tag with high-traffic tags or use their own tags to prevent tag clogging which eventually become lost. That’s why it’s very important to reblog an artist’s work. 
I’m not trying to push you to ruin your blog’s aesthetic or something, nor am I saying that “you must absolutely reblog your favourite artist’s work or you’re trash”, all I’m saying is if you truly want to support your favourite artist, instead of just liking their posts, try to reblog them once in a while. The more reblogs they receive, the more exposure/notes/followers they may receive, and it’s just one of the easiest ways to show you care about them.
*This does not mean to reblog unsourced artwork or works reuploaded to another person’s blog without permission (re:stolen). Nor does this mean to reblog artworks without the artist’s consent, even if this case is slim.

my-flourish-and-blotts: nocturnenebula‌: EDIT: This post is inclusive to ALL art forms. Likes can only go so far for artists. Artists ma...

Navigate: What is the funniest loophole you have ever seen? Kevin Yue, studied at Massachusetts Institute of Technology When I was in school, they held a robotics competition. It was pretty simple, conceptually. You had to make a firefighting robot. It would have to navigate a maze, find a candle and put it out (fully automated, no remote control). I can't remember the exact size but I think the robot had to be smaller than 1 foot in length, width, and height Scoring was as follows. You start with your time (how long it takes to search every room and put out the candle), and get deductions (bonus points) if your robot: Put out the candle with anything other than a fan (water, for instance) Searched every room, didn't just stop at the one with the candle Could separate into parts to search rooms in parallel Operated on very little code (there were a few benchmarks for this) I entered a block of dry ice: It basically just had a spring-powered hammer to shatter it into little pieces when the start timer went (so that it would evaporate faster) It basically just had a spring-powered hammer to shatter it into little pieces when the start timer went (so that it would evaporate faster) In seconds the entire maze was filled with a white fog and the candle was definitely out. I had the fastest time by a landslide even before you counted my deductions: Didn't use a fan? Check Search every room? Check Separate into parts to put out fires in parallel? Check I think I could've been the only person in history to ever win a robotics competition without writinga single line of code or soldering a single wire. But alas, the judges disqualified me by unanimous vote. WHY ARE YOU BOOING ME? I'M RIGHT I see his robot as an absolute win
Navigate: What is the funniest loophole
 you have ever seen?
 Kevin Yue, studied at
 Massachusetts Institute of
 Technology
 When I was in school, they held a robotics
 competition.
 It was pretty simple, conceptually. You had to
 make a firefighting robot. It would have to
 navigate a maze, find a candle and put it out
 (fully automated, no remote control). I can't
 remember the exact size but I think the robot
 had to be smaller than 1 foot in length, width,
 and height
 Scoring was as follows. You start with your
 time (how long it takes to search every room
 and put out the candle), and get deductions
 (bonus points) if your robot:
 Put out the candle with anything
 other than a fan (water, for instance)
 Searched every room, didn't just
 stop at the one with the candle
 Could separate into parts to search
 rooms in parallel
 Operated on very little code (there
 were a few benchmarks for this)
 I entered a block of dry ice:
 It basically just had a spring-powered
 hammer to shatter it into little pieces when
 the start timer went (so that it would
 evaporate faster)
 It basically just had a spring-powered
 hammer to shatter it into little pieces when
 the start timer went (so that it would
 evaporate faster)
 In seconds the entire maze was filled with a
 white fog and the candle was definitely out. I
 had the fastest time by a landslide even
 before you counted my deductions:
 Didn't use a fan? Check
 Search every room? Check
 Separate into parts to put out fires in
 parallel? Check
 I think I could've been the only person in
 history to ever win a robotics competition
 without writinga single line of code or
 soldering a single wire.
 But alas, the judges disqualified me by
 unanimous vote.
 WHY ARE YOU BOOING ME?
 I'M RIGHT
I see his robot as an absolute win

I see his robot as an absolute win

Navigate: did you know? Photographer Diana Kim, whose father abandoned her when she was 5, wanted to document the lives of the homeless. Searching for subjects on the streets, she came upon a thin and distant man in rags who looked somewhat familiar. It was her father. By fate or by chance, she'd found him after 25 years. PHOTO: DIANA KIM DIDYOUKNOWBLOG.COM did-you-know: He had schizophrenia. He didn’t recognize her. She did everything she could to connect with him, but he refused treatment, medication, food, or new clothing. Eventually, he said to her: “Diana, I am so sorry for not being in your life. I am so happy that you have a family of your own now. Do better for them… … Don’t worry about me or what everyone says about me. If you want to make me proud and happy, be there for your family the way your mom and I never were. Stop trying to save everyone…just worry about yourself and your family. And don’t forget why I named you Diana, you are the light within the darkness.” So she refused to give up. After suffering a heart attack, he agreed to get help and slowly took control of his own life. One day he suddenly called her to invite her out for coffee. Later that afternoon, she wrote on her blog: “I feel like I just met my father for the first time today.” “I struggled to reconcile my feelings toward my father’s absence in my life, while continuing to care deeply for him and other homeless individuals.” “Over time, I learned to navigate through my feelings of desperation and became more vocal in my community about my father’s condition and what it’s like to watch a loved one battle mental illness.” He is now doing very well, and they are rebuilding their relationship from the ground up. “So long as we are alive in this world, every day is an opportunity to take hold of that ‘second chance.’ There is no failure unless you give up, and he never gave up. And I haven’t given up on him.” Source
Navigate: did you know?
 Photographer Diana Kim, whose
 father abandoned her when she
 was 5, wanted to document the
 lives of the homeless. Searching
 for subjects on the streets, she
 came upon a thin and distant man
 in rags who looked somewhat familiar.
 It was her father. By fate or by chance,
 she'd found him after 25 years.
 PHOTO: DIANA KIM
 DIDYOUKNOWBLOG.COM
did-you-know:


He had schizophrenia. He didn’t recognize her. She did everything she could to connect with him, but he refused treatment, medication, food, or new clothing.


Eventually, he said to her: “Diana, I am so sorry for not being in your life. I am so happy that you have a family of your own now. Do better for them…
… Don’t worry about me or what everyone says about me. If you want to make me proud and happy, be there for your family the way your mom and I never were. Stop trying to save everyone…just worry about yourself and your family. And don’t forget why I named you Diana, you are the light within the darkness.” So she refused to give up.
After suffering a heart attack, he agreed to get help and slowly took control of his own life.
One day he suddenly called her to invite her out for coffee. Later that afternoon, she wrote on her blog: “I feel like I just met my father for the first time today.”
“I struggled to reconcile my feelings toward my father’s absence in my life, while continuing to care deeply for him and other homeless individuals.”
“Over time, I learned to navigate through my feelings of desperation and became more vocal in my community about my father’s condition and what it’s like to watch a loved one battle mental illness.”
He is now doing very well, and they are rebuilding their relationship from the ground up. “So long as we are alive in this world, every day is an opportunity to take hold of that ‘second chance.’ There is no failure unless you give up, and he never gave up. And I haven’t given up on him.”
Source

did-you-know: He had schizophrenia. He didn’t recognize her. She did everything she could to connect with him, but he refused treatment...

Navigate: did you know? Photographer Diana Kim, whose father abandoned her when she was 5, wanted to document the lives of the homeless. Searching for subjects on the streets, she came upon a thin and distant man in rags who looked somewhat familiar. It was her father. By fate or by chance, she'd found him after 25 years. PHOTO: DIANA KIM DIDYOUKNOWBLOG.COM did-you-know: He had schizophrenia. He didn’t recognize her. She did everything she could to connect with him, but he refused treatment, medication, food, or new clothing. Eventually, he said to her: “Diana, I am so sorry for not being in your life. I am so happy that you have a family of your own now. Do better for them…… Don’t worry about me or what everyone says about me. If you want to make me proud and happy, be there for your family the way your mom and I never were. Stop trying to save everyone…just worry about yourself and your family. And don’t forget why I named you Diana, you are the light within the darkness.” So she refused to give up.After suffering a heart attack, he agreed to get help and slowly took control of his own life.One day he suddenly called her to invite her out for coffee. Later that afternoon, she wrote on her blog: “I feel like I just met my father for the first time today.”“I struggled to reconcile my feelings toward my father’s absence in my life, while continuing to care deeply for him and other homeless individuals.”“Over time, I learned to navigate through my feelings of desperation and became more vocal in my community about my father’s condition and what it’s like to watch a loved one battle mental illness.”He is now doing very well, and they are rebuilding their relationship from the ground up. “So long as we are alive in this world, every day is an opportunity to take hold of that ‘second chance.’ There is no failure unless you give up, and he never gave up. And I haven’t given up on him.”Source
Navigate: did you know?
 Photographer Diana Kim, whose
 father abandoned her when she
 was 5, wanted to document the
 lives of the homeless. Searching
 for subjects on the streets, she
 came upon a thin and distant man
 in rags who looked somewhat familiar.
 It was her father. By fate or by chance,
 she'd found him after 25 years.
 PHOTO: DIANA KIM
 DIDYOUKNOWBLOG.COM
did-you-know:



He had schizophrenia. He didn’t recognize her. She did everything she could to connect with him, but he refused treatment, medication, food, or new clothing.

Eventually, he said to her: “Diana, I am so sorry for not being in your life. I am so happy that you have a family of your own now. Do better for them…… Don’t worry about me or what everyone says about me. If you want to make me proud and happy, be there for your family the way your mom and I never were. Stop trying to save everyone…just worry about yourself and your family. And don’t forget why I named you Diana, you are the light within the darkness.” So she refused to give up.After suffering a heart attack, he agreed to get help and slowly took control of his own life.One day he suddenly called her to invite her out for coffee. Later that afternoon, she wrote on her blog: “I feel like I just met my father for the first time today.”“I struggled to reconcile my feelings toward my father’s absence in my life, while continuing to care deeply for him and other homeless individuals.”“Over time, I learned to navigate through my feelings of desperation and became more vocal in my community about my father’s condition and what it’s like to watch a loved one battle mental illness.”He is now doing very well, and they are rebuilding their relationship from the ground up. “So long as we are alive in this world, every day is an opportunity to take hold of that ‘second chance.’ There is no failure unless you give up, and he never gave up. And I haven’t given up on him.”Source

did-you-know: He had schizophrenia. He didn’t recognize her. She did everything she could to connect with him, but he refused treatmen...

Navigate: Thread Zachary Fox and 3 others liked A$MR Rocky @ChristianMingel Trained psychologists: "Hitting your kids can cause them to be violent adults" Twitter genius: "l was hit and I never turned out violent. That's why l can't wait to hit my own kids when l get them" 1/4/18, 2:44 PM 19.2K Retweets 55.4K Likes imfemalewarrior: thebaconsandwichofregret: asexual-not-asexual-detective: Am I the only one who thinks that hitting a kid and abuse are different things? Like, if I ever had a kid, I wouldn’t spank their ass raw or something like that. But a bop on the mouth or the ear pull or a smack upside the head? Yea. Those are behavior modifiers. Except they’re not. The studies done by the trained psychologists in this joke show that little kids don’t associate being hit with the thing they’ve done wrong. Very small children only understand consequences that are directly caused by the thing they did. Steal a biscuit, biscuit tastes good. Then for no reason mummy hit me. Very different to stole a biscuit, now no biscuit after dinner because I stole a biscuit. And they also show that when a child is old enough to understand why they are being hit that non-physical punishment is equally as effective and less mentally harmful in the long run. Do you know who benefits the most from hitting as a punishment? The parent. It gives a satisfaction rush. Parents do it because it makes them feel good. Basically kids have two stages: too young to understand why they are being hit so physical punishment is useless for anything other than teaching a child that bigger stronger people can hit you whenever they like (Which sounds like the same lesson you would learn from abuse) And the second stage is old enough to be reasoned with so many punishment options are available and you chose physical violence because it makes *you* feel better, which is an abusive action. The only time a person should ever use violence against another human being, of any age, is to stop that person from being violent themselves. We need to listen to the professionals telling us what is actively harmful to our children and what is actually effective in helping them learn how to grow up and navigate each new stage of their development.  Children are people and you need to Respect them, part of that is learning how to help them and what harms them and not doing the thing that harms them.  -FemaleWarrior, She/They  i think it’s  a societal perversion to acknowledge that hitting your mother, your friend, your grandma if they did something “wrong” is not okay, yet for some strange reason this same correct logic is never used on children the irony is that children are objectively less culpable for their actions than adults yet we use the most violent methods available to “correct” their actions. I find this a disgusting paradox. 
Navigate: Thread
 Zachary Fox and 3 others liked
 A$MR Rocky
 @ChristianMingel
 Trained psychologists: "Hitting your kids
 can cause them to be violent adults"
 Twitter genius: "l was hit and I never
 turned out violent. That's why l can't
 wait to hit my own kids when l get them"
 1/4/18, 2:44 PM
 19.2K Retweets 55.4K Likes
imfemalewarrior:

thebaconsandwichofregret:

asexual-not-asexual-detective:

Am I the only one who thinks that hitting a kid and abuse are different things? Like, if I ever had a kid, I wouldn’t spank their ass raw or something like that. But a bop on the mouth or the ear pull or a smack upside the head? Yea. Those are behavior modifiers. 

Except they’re not. 
The studies done by the trained psychologists in this joke show that little kids don’t associate being hit with the thing they’ve done wrong. Very small children only understand consequences that are directly caused by the thing they did. Steal a biscuit, biscuit tastes good. Then for no reason mummy hit me. Very different to stole a biscuit, now no biscuit after dinner because I stole a biscuit.
And they also show that when a child is old enough to understand why they are being hit that non-physical punishment is equally as effective and less mentally harmful in the long run. 
Do you know who benefits the most from hitting as a punishment? The parent. It gives a satisfaction rush. Parents do it because it makes them feel good. 
Basically kids have two stages: too young to understand why they are being hit so physical punishment is useless for anything other than teaching a child that bigger stronger people can hit you whenever they like (Which sounds like the same lesson you would learn from abuse)
And the second stage is old enough to be reasoned with so many punishment options are available and you chose physical violence because it makes *you* feel better, which is an abusive action. 
The only time a person should ever use violence against another human being, of any age, is to stop that person from being violent themselves. 

We need to listen to the professionals telling us what is actively harmful to our children and what is actually effective in helping them learn how to grow up and navigate each new stage of their development. 
Children are people and you need to Respect them, part of that is learning how to help them and what harms them and not doing the thing that harms them. 
-FemaleWarrior, She/They 

i think it’s  a societal perversion to acknowledge that hitting your mother, your friend, your grandma if they did something “wrong” is not okay, yet for some strange reason this same correct logic is never used on children the irony is that children are objectively less culpable for their actions than adults yet we use the most violent methods available to “correct” their actions. I find this a disgusting paradox. 

imfemalewarrior: thebaconsandwichofregret: asexual-not-asexual-detective: Am I the only one who thinks that hitting a kid and abuse ar...

Navigate: DISORDERLY Oct. 1 - A group of students playing hide and seek in the Harris Fine Arts Center at 11 p.m. caused a faculty member to call the University Police. The police arrived but were not able to find any of the students. deadmomjokes: owl-librarian: #you just made it a higher stakes game of hide and seek Having gone to this University, and having personally played hide and seek in the Harris Fine Arts Center, I guarantee you that NOBODY finds hiders unless they, too, are familiar with the bowels of the HFAC. Once you get down to the practice-room levels, time stops completely and you could walk up the back stair and end up in 1967. The halls change at least 8 times an hour, there’s no way you’re getting back out the same way you came in. When the lights start going off at 10 the whole bottom 3 floors descend into some subsection of the fey realm. I once hid up on the balcony stage access fire-escape thing of a lower-level theater, and 3 faculty walked by under me and not a one of them noticed the hulking, wheezing asthmatic lurking above them, half dangling off a rickety metal ladder that probably wasn’t supposed to be climbed. A fellow hider friend came and found me, and we sat up there for 30 minutes listening to some distant clicking sound before we realized nobody was actually going to find us. We had no cell service, and no internet to reach anyone. We got lost trying to get back out, and once we resurfaced, everyone else was gone, the building was empty, and we just went home to eat ice cream. Nobody knew where we had disappeared to, and nobody bothered to check if we were there before leaving. For all I know, they just assumed we had been lost to the gaping maw of the HFAC basement and when they saw us at church on Sunday it was probably like they’d seen a ghost. None of us ever mentioned it again. Basically what I’m saying is Campus Police had no hope of finding them in the first place and probably lost an officer or two if they actually conducted a real search, because nobody except Senior art majors or veteran custodians actually knows how to navigate that building and make it out in the same dimension they entered from. Not at 11pm anyway.
Navigate: DISORDERLY
 Oct. 1 - A group of students
 playing hide and seek in the
 Harris Fine Arts Center at 11
 p.m. caused a faculty member
 to call the University Police.
 The police arrived but were
 not able to find any of the
 students.
deadmomjokes:
owl-librarian:
#you just made it a higher stakes game of hide and seek
Having gone to this University, and having personally played hide and seek in the Harris Fine Arts Center, I guarantee you that NOBODY finds hiders unless they, too, are familiar with the bowels of the HFAC. Once you get down to the practice-room levels, time stops completely and you could walk up the back stair and end up in 1967. The halls change at least 8 times an hour, there’s no way you’re getting back out the same way you came in. When the lights start going off at 10 the whole bottom 3 floors descend into some subsection of the fey realm. I once hid up on the balcony stage access fire-escape thing of a lower-level theater, and 3 faculty walked by under me and not a one of them noticed the hulking, wheezing asthmatic lurking above them, half dangling off a rickety metal ladder that probably wasn’t supposed to be climbed. A fellow hider friend came and found me, and we sat up there for 30 minutes listening to some distant clicking sound before we realized nobody was actually going to find us. We had no cell service, and no internet to reach anyone. We got lost trying to get back out, and once we resurfaced, everyone else was gone, the building was empty, and we just went home to eat ice cream. Nobody knew where we had disappeared to, and nobody bothered to check if we were there before leaving. For all I know, they just assumed we had been lost to the gaping maw of the HFAC basement and when they saw us at church on Sunday it was probably like they’d seen a ghost. None of us ever mentioned it again.
Basically what I’m saying is Campus Police had no hope of finding them in the first place and probably lost an officer or two if they actually conducted a real search, because nobody except Senior art majors or veteran custodians actually knows how to navigate that building and make it out in the same dimension they entered from. Not at 11pm anyway.

deadmomjokes: owl-librarian: #you just made it a higher stakes game of hide and seek Having gone to this University, and having personall...

Navigate: DISORDERLY Oct. 1 - A group of students playing hide and seek in the Harris Fine Arts Center at 11 p.m. caused a faculty member to call the University Police. The police arrived but were not able to find any of the students. deadmomjokes: owl-librarian: #you just made it a higher stakes game of hide and seek Having gone to this University, and having personally played hide and seek in the Harris Fine Arts Center, I guarantee you that NOBODY finds hiders unless they, too, are familiar with the bowels of the HFAC. Once you get down to the practice-room levels, time stops completely and you could walk up the back stair and end up in 1967. The halls change at least 8 times an hour, there’s no way you’re getting back out the same way you came in. When the lights start going off at 10 the whole bottom 3 floors descend into some subsection of the fey realm. I once hid up on the balcony stage access fire-escape thing of a lower-level theater, and 3 faculty walked by under me and not a one of them noticed the hulking, wheezing asthmatic lurking above them, half dangling off a rickety metal ladder that probably wasn’t supposed to be climbed. A fellow hider friend came and found me, and we sat up there for 30 minutes listening to some distant clicking sound before we realized nobody was actually going to find us. We had no cell service, and no internet to reach anyone. We got lost trying to get back out, and once we resurfaced, everyone else was gone, the building was empty, and we just went home to eat ice cream. Nobody knew where we had disappeared to, and nobody bothered to check if we were there before leaving. For all I know, they just assumed we had been lost to the gaping maw of the HFAC basement and when they saw us at church on Sunday it was probably like they’d seen a ghost. None of us ever mentioned it again. Basically what I’m saying is Campus Police had no hope of finding them in the first place and probably lost an officer or two if they actually conducted a real search, because nobody except Senior art majors or veteran custodians actually knows how to navigate that building and make it out in the same dimension they entered from. Not at 11pm anyway.
Navigate: DISORDERLY
 Oct. 1 - A group of students
 playing hide and seek in the
 Harris Fine Arts Center at 11
 p.m. caused a faculty member
 to call the University Police.
 The police arrived but were
 not able to find any of the
 students.
deadmomjokes:

owl-librarian:
#you just made it a higher stakes game of hide and seek
Having gone to this University, and having personally played hide and seek in the Harris Fine Arts Center, I guarantee you that NOBODY finds hiders unless they, too, are familiar with the bowels of the HFAC. Once you get down to the practice-room levels, time stops completely and you could walk up the back stair and end up in 1967. The halls change at least 8 times an hour, there’s no way you’re getting back out the same way you came in. When the lights start going off at 10 the whole bottom 3 floors descend into some subsection of the fey realm. I once hid up on the balcony stage access fire-escape thing of a lower-level theater, and 3 faculty walked by under me and not a one of them noticed the hulking, wheezing asthmatic lurking above them, half dangling off a rickety metal ladder that probably wasn’t supposed to be climbed. A fellow hider friend came and found me, and we sat up there for 30 minutes listening to some distant clicking sound before we realized nobody was actually going to find us. We had no cell service, and no internet to reach anyone. We got lost trying to get back out, and once we resurfaced, everyone else was gone, the building was empty, and we just went home to eat ice cream. Nobody knew where we had disappeared to, and nobody bothered to check if we were there before leaving. For all I know, they just assumed we had been lost to the gaping maw of the HFAC basement and when they saw us at church on Sunday it was probably like they’d seen a ghost. None of us ever mentioned it again.
Basically what I’m saying is Campus Police had no hope of finding them in the first place and probably lost an officer or two if they actually conducted a real search, because nobody except Senior art majors or veteran custodians actually knows how to navigate that building and make it out in the same dimension they entered from. Not at 11pm anyway.

deadmomjokes: owl-librarian: #you just made it a higher stakes game of hide and seek Having gone to this University, and having personal...

Navigate: did you know? Photographer Diana Kim, whose father abandoned her when she was 5, wanted to document the lives of the homeless. Searching for subjects on the streets, she came upon a thin and distant man in rags who looked somewhat familiar. It was her father. By fate or by chance, she'd found him after 25 years. PHOTO: DIANA KIM DIDYOUKNOWBLOG.COM did-you-kno: He had schizophrenia. He didn’t recognize her. She did everything she could to connect with him, but he refused treatment, medication, food, or new clothing. Eventually, he said to her: “Diana, I am so sorry for not being in your life. I am so happy that you have a family of your own now. Do better for them… … Don’t worry about me or what everyone says about me. If you want to make me proud and happy, be there for your family the way your mom and I never were. Stop trying to save everyone…just worry about yourself and your family. And don’t forget why I named you Diana, you are the light within the darkness.” So she refused to give up. After suffering a heart attack, he agreed to get help and slowly took control of his own life. One day he suddenly called her to invite her out for coffee. Later that afternoon, she wrote on her blog: “I feel like I just met my father for the first time today.” “I struggled to reconcile my feelings toward my father’s absence in my life, while continuing to care deeply for him and other homeless individuals.” “Over time, I learned to navigate through my feelings of desperation and became more vocal in my community about my father’s condition and what it’s like to watch a loved one battle mental illness.” He is now doing very well, and they are rebuilding their relationship from the ground up. “So long as we are alive in this world, every day is an opportunity to take hold of that ‘second chance.’ There is no failure unless you give up, and he never gave up. And I haven’t given up on him.” Source
Navigate: did you know?
 Photographer Diana Kim, whose
 father abandoned her when she
 was 5, wanted to document the
 lives of the homeless. Searching
 for subjects on the streets, she
 came upon a thin and distant man
 in rags who looked somewhat familiar.
 It was her father. By fate or by chance,
 she'd found him after 25 years.
 PHOTO: DIANA KIM
 DIDYOUKNOWBLOG.COM
did-you-kno:



He had schizophrenia. He didn’t recognize her. She did everything she could to connect with him, but he refused treatment, medication, food, or new clothing.


Eventually, he said to her: “Diana, I am so sorry for not being in your life. I am so happy that you have a family of your own now. Do better for them…
… Don’t worry about me or what everyone says about me. If you want to make me proud and happy, be there for your family the way your mom and I never were. Stop trying to save everyone…just worry about yourself and your family. And don’t forget why I named you Diana, you are the light within the darkness.” So she refused to give up.
After suffering a heart attack, he agreed to get help and slowly took control of his own life.
One day he suddenly called her to invite her out for coffee. Later that afternoon, she wrote on her blog: “I feel like I just met my father for the first time today.”
“I struggled to reconcile my feelings toward my father’s absence in my life, while continuing to care deeply for him and other homeless individuals.”
“Over time, I learned to navigate through my feelings of desperation and became more vocal in my community about my father’s condition and what it’s like to watch a loved one battle mental illness.”
He is now doing very well, and they are rebuilding their relationship from the ground up. “So long as we are alive in this world, every day is an opportunity to take hold of that ‘second chance.’ There is no failure unless you give up, and he never gave up. And I haven’t given up on him.”
Source

did-you-kno: He had schizophrenia. He didn’t recognize her. She did everything she could to connect with him, but he refused treatment...

Navigate: DISORDERLY Oct. 1-A group of students playing hide and seek in the Harris Fine Arts Center at 11 p.m. caused a faculty member to call the University Police. The police arrived but were not able to find any of the students. owl-librarian #you just made it a higher stakes game of hide and seek deadmomjokes Having gone to this University, and having personally played hide and seek in the Harris Fine Arts Center, I guarantee you that NOBODY finds hiders unless they, too, are familiar with the bowels of the HFAC. Once you get down to the practice-room levels, time stops completely and you could walk up the back stair and end up in 1967. The halls change at least 8 times an hour, there's no way you're getting back out the same way you came in. When the lights start going off at 10 the whole bottom 3 floors descend into some subsection of the fey realm. I once hid up on the balcony stage access fire-escape thing of a lower-level theater, and 3 faculty walked by under me and not a one of them noticed the hulking wheezing asthmatic lurking above them, half dangling off a rickety metal ladder that probably wasn't supposed to be climbed. A fellow hider friend came and found me, and we sat up there for 30 minutes listening to some distant clicking sound before we realized nobody was actually going to find us. We had no cell service, and no internet to reach anyone. We got lost trying to get back out, and once we resurfaced, everyone else was gone the building was empty, and we just went home to eat ice cream. Nobody knew where we had disappeared to, and nobody bothered to check if we were there before leaving. For all I know, they just assumed we had been lost to the gaping maw of the HFAC basement and when they saw us at church on Sunday it was probably like they'd seen a ghost. None of us ever mentioned it again. Basically what I'm saying is Campus Police had no hope of finding them in the first place and probably lost an officer or two if they actually conducted a real search, because nobody except Senior art majors or veteran custodians actually knows how to navigate that building and make it out in the same dimension they entered from. Not at 11pm anyway. wearemage I mean thats some fine scenario material, isn't it? Refer to article Eldritch Locations and You for more information
Navigate: DISORDERLY
 Oct. 1-A group of students
 playing hide and seek in the
 Harris Fine Arts Center at 11
 p.m. caused a faculty member
 to call the University Police.
 The police arrived but were
 not able to find any of the
 students.
 owl-librarian
 #you just made it a higher stakes game of hide and seek
 deadmomjokes
 Having gone to this University, and having personally played hide and seek
 in the Harris Fine Arts Center, I guarantee you that NOBODY finds hiders
 unless they, too, are familiar with the bowels of the HFAC. Once you get
 down to the practice-room levels, time stops completely and you could
 walk up the back stair and end up in 1967. The halls change at least 8
 times an hour, there's no way you're getting back out the same way you
 came in. When the lights start going off at 10 the whole bottom 3 floors
 descend into some subsection of the fey realm. I once hid up on the
 balcony stage access fire-escape thing of a lower-level theater, and 3
 faculty walked by under me and not a one of them noticed the hulking
 wheezing asthmatic lurking above them, half dangling off a rickety metal
 ladder that probably wasn't supposed to be climbed. A fellow hider friend
 came and found me, and we sat up there for 30 minutes listening to some
 distant clicking sound before we realized nobody was actually going to find
 us. We had no cell service, and no internet to reach anyone. We got lost
 trying to get back out, and once we resurfaced, everyone else was gone
 the building was empty, and we just went home to eat ice cream. Nobody
 knew where we had disappeared to, and nobody bothered to check if we
 were there before leaving. For all I know, they just assumed we had been
 lost to the gaping maw of the HFAC basement and when they saw us at
 church on Sunday it was probably like they'd seen a ghost. None of us
 ever mentioned it again.
 Basically what I'm saying is Campus Police had no hope of finding them in
 the first place and probably lost an officer or two if they actually conducted
 a real search, because nobody except Senior art majors or veteran
 custodians actually knows how to navigate that building and make it out in
 the same dimension they entered from. Not at 11pm anyway.
 wearemage
 I mean thats some fine scenario material, isn't it?
Refer to article Eldritch Locations and You for more information

Refer to article Eldritch Locations and You for more information

Navigate: captainsnoop i was playing pokemon blue on stream earlier at 350% speed and i got to thinking what if the reason nobody in the pokemon world has any good teams is because its considered a dick move to have a proper team comp like culturally everyone is like "haha pick the pokemon you want! if you're happy with three geodudes, thats you and your life!" and then you're supposed to just have a friendly battle with any other pokemon trainers and whatever pokemon they just happen to have like the average trainer is probably just walking around with a growlithe because that's their pet, or a hiker has three geodudes because the geodudes help him with hiking and if this pet owner and geodude hiker meet, you're supposed to have a friendly battle but nothing too serious now imagine the 10 year old kid that has six pokeballs on their belt comes up. you're like "haha, we'll have a friendly battle!" and you throw out your geodude and they throw out a fucking gyarados, and it one-shots your geodude and then you throw out your pidgey you have because the pidgey helps you navigate mountains because you're a hiker and then electricity crackles around the gyarados and a thunderbolt flies off of this giant dragon and evaporates your pidgey so you're down to your last pokemon. you tell them you're gonna send out your bulbasaur. the ten year old is like "oh okay in that case i'm gonna pull out my vulpix." like not only is this kid walking around with an amped-up super dragon, but theyve also got multiple pokemon specifically for making type advantage counter-picks? this kid's a fucking asshole! really, kid? what are you trying to prove here? this is a friendly match between strangers for fun! why are you composing real-ass competitive teams? what a fucker! jumpingjacktrash i mean if you look at how npc's talk about their pokemon, they're service animals mostly some of them are just pets. apparently they really enjoy sparring, so you let them battle other people's pokemon for socialization, it's like going to the dog park. hell yes i'd be mad if i took my chronic pain support chow-chow to the dog park and some asshole with four rottweilers and a husky was like SIC EM THUNDERNUTS even if my dog enjoyed the tussle at first. look, kid, the paras helps me weed the garden it's not a special forces attack paras. it's just a bug that eats dandelions. please calm down maxiesatanofficial This is precisely why Cooltrainers are exiled to the mountains Source: captainsnoop A very long post about Pokémon
Navigate: captainsnoop
 i was playing pokemon blue on stream earlier
 at 350% speed and i got to thinking
 what if the reason nobody in the pokemon
 world has any good teams is because its
 considered a dick move to have a proper team
 comp
 like culturally everyone is like "haha pick the
 pokemon you want! if you're happy with three
 geodudes, thats you and your life!" and then
 you're supposed to just have a friendly battle
 with any other pokemon trainers and whatever
 pokemon they just happen to have
 like the average trainer is probably just
 walking around with a growlithe because
 that's their pet, or a hiker has three geodudes
 because the geodudes help him with hiking
 and if this pet owner and geodude hiker meet,
 you're supposed to have a friendly battle but
 nothing too serious
 now imagine the 10 year old kid that has
 six pokeballs on their belt comes up. you're
 like "haha, we'll have a friendly battle!" and
 you throw out your geodude
 and they throw out a fucking gyarados, and it
 one-shots your geodude
 and then you throw out your pidgey you
 have because the pidgey helps you navigate
 mountains because you're a hiker
 and then electricity crackles around the
 gyarados and a thunderbolt flies off of this
 giant dragon and evaporates your pidgey
 so you're down to your last pokemon. you tell
 them you're gonna send out your bulbasaur.
 the ten year old is like "oh okay in that case
 i'm gonna pull out my vulpix." like not only
 is this kid walking around with an amped-up
 super dragon, but theyve also got multiple
 pokemon specifically for making type
 advantage counter-picks?
 this kid's a fucking asshole! really, kid? what
 are you trying to prove here? this is a friendly
 match between strangers for fun! why are you
 composing real-ass competitive teams? what
 a fucker!
 jumpingjacktrash
 i mean if you look at how npc's talk about
 their pokemon, they're service animals mostly
 some of them are just pets. apparently they
 really enjoy sparring, so you let them battle
 other people's pokemon for socialization, it's
 like going to the dog park.
 hell yes i'd be mad if i took my chronic pain
 support chow-chow to the dog park and some
 asshole with four rottweilers and a husky was
 like SIC EM THUNDERNUTS even if my dog
 enjoyed the tussle at first.
 look, kid, the paras helps me weed the garden
 it's not a special forces attack paras. it's just a
 bug that eats dandelions. please calm down
 maxiesatanofficial
 This is precisely why Cooltrainers are exiled to
 the mountains
 Source: captainsnoop
A very long post about Pokémon

A very long post about Pokémon

Navigate: Java Developer Aclat, Incorporated Posted: Sep 29, 2014 DIVISION IT DURATION 6+ Months 40 Hrs/week APPROXIMATE HOURS PER WEEK QUALIFICATIONS Any Degree COMPENSATION Paid TYPE DESCRIPTION JavaScript, also known as Java for short, is a scripting language that allows interactivity on websites. For instance, Java allows users to see different images based on where they scroll or click their mouse on the site. Java developers are the experts who work closely with team members, end-users and vendors to test and create websites that are easy to navigate for web visitors Java developers are responsible for programming JavaScript on commercial websites to create moving images, drop-down menus, animation and different sounds and music. These professionals also work closely with JavaScript to enable security settings that validate users and process business transactions. Java developers frequently communicate with their management team and end-users to ensure that the scripting language addresses user and business requirements improves website functionality, and enhances the overall design and usability of the site. Other duties for java developers include gathering and documenting user requirements, analyzing data and conducting unit and quality assurance testing Java developers should be highly analytical and technologically savvy, with strong problem-solving skills. Employers prefer candidates who have expertise with JavaScript development, as well as experience working with HTML, JSP, EJB, Eclipse and Microsoft SQL Server. Candidates should also have a proficiency in Microsoft Excel and Microsoft Viseo. The ability to pay close attention to detail develop creative solutions for complex and abstract problems and concentrate for Employer Profile Javascript also known as Java for short!
Navigate: Java Developer
 Aclat, Incorporated
 Posted: Sep 29, 2014
 DIVISION
 IT
 DURATION
 6+ Months
 40 Hrs/week
 APPROXIMATE
 HOURS PER
 WEEK
 QUALIFICATIONS Any Degree
 COMPENSATION Paid
 TYPE
 DESCRIPTION
 JavaScript, also known as Java for short, is a scripting
 language that allows interactivity on websites. For
 instance, Java allows users to see different images
 based on where they scroll or click their mouse on the
 site. Java developers are the experts who work closely
 with team members, end-users and vendors to test and create websites that are
 easy to navigate for web visitors
 Java developers are responsible for programming JavaScript on commercial
 websites to create moving images, drop-down menus, animation and different
 sounds and music. These professionals also work closely with JavaScript to enable
 security settings that validate users and process business transactions. Java
 developers frequently communicate with their management team and end-users
 to ensure that the scripting language addresses user and business requirements
 improves website functionality, and enhances the overall design and usability of
 the site. Other duties for java developers include gathering and documenting user
 requirements, analyzing data and conducting unit and quality assurance testing
 Java developers should be highly analytical and technologically savvy, with strong
 problem-solving skills. Employers prefer candidates who have expertise with
 JavaScript development, as well as experience working with HTML, JSP, EJB,
 Eclipse and Microsoft SQL Server. Candidates should also have a proficiency in
 Microsoft Excel and Microsoft Viseo. The ability to pay close attention to detail
 develop creative solutions for complex and abstract problems and concentrate for
 Employer Profile
Javascript also known as Java for short!

Javascript also known as Java for short!

Navigate: Mendes admits that the attention on his personal life has caused him a lot of stress. "I'd like to say I don't care about it, but that's not true," he says. This brings him to another, much thornier issue that he's been forced to navigate: "This massive, massive thing for the last five years about me being gay." Examples of what he means are all over YouTube and Twitter. There are memes that pair photos of Mendes with jokes about being closeted and videos that scrutinize his gestures. On some parts of the Internet, outing him has become a spectator sport. Mendes often finds himself watching his own interviews, analyzing his voice and his body language. He'll see an anonymous stranger comment on the way he crossed his legs once and try not to do it again He pulls out his phone to show me his Twitter account - his name is the only recent search "In the back of my heart, I feel like I need to go be seen with someone - like a girl - in public, to prove to people that I'm not gay," he says. "Even though in my heart I know that it's not a bad thing. There's still a piece of me that thinks that. And I hate that side of me." Ce Swift was texting Mendes a cellphone video of them together, just to make sure he was cool with her posting it - a short clip of the night they were hanging out backstage at her Reputation tour and she put her glittery eye makeup on Mendes' face, to his delight. He told her it was fine without thinking, but later that night, he woke up in a cold sweat. "I felt sick," he said. "I was like, Fuck, why did I let her post that?' I just fed the fire that I'm terrified of. CS 92 “I thought, ‘You fucking guys are so lucky I’m not actually gay and terrified of coming out,’ ” he recalls now. “That’s something that kills people. That’s how sensitive it is. Do you like the songs? Do you like me? Who cares if I’m gay?”
Navigate: Mendes admits that the attention on his
 personal life has caused him a lot of stress. "I'd
 like to say I don't care about it, but that's not
 true," he says. This brings him to another, much
 thornier issue that he's been forced to navigate:
 "This massive, massive thing for the last five
 years about me being gay."
 Examples of what he means are all over
 YouTube and Twitter. There are memes that pair
 photos of Mendes with jokes about being
 closeted and videos that scrutinize his gestures.
 On some parts of the Internet, outing him has
 become a spectator sport. Mendes often finds
 himself watching his own interviews, analyzing
 his voice and his body language. He'll see an
 anonymous stranger comment on the way he
 crossed his legs once and try not to do it again
 He pulls out his phone to show me his Twitter
 account - his name is the only recent search
 "In the back of my heart, I feel like I need to go
 be seen with someone - like a girl - in public,
 to prove to people that I'm not gay," he says.
 "Even though in my heart I know that it's not a
 bad thing. There's still a piece of me that thinks
 that. And I hate that side of me."
 Ce

 Swift was texting Mendes a cellphone video of them together, just to make
 sure he was cool with her posting it - a short clip of the night they were
 hanging out backstage at her Reputation tour and she put her glittery eye
 makeup on Mendes' face, to his delight. He told her it was fine without
 thinking, but later that night, he woke up in a cold sweat. "I felt sick," he
 said. "I was like, Fuck, why did I let her post that?' I just fed the fire that
 I'm terrified of.
 CS
 92
“I thought, ‘You fucking guys are so lucky I’m not actually gay and terrified of coming out,’ ” he recalls now. “That’s something that kills people. That’s how sensitive it is. Do you like the songs? Do you like me? Who cares if I’m gay?”

“I thought, ‘You fucking guys are so lucky I’m not actually gay and terrified of coming out,’ ” he recalls now. “That’s something that ki...

Navigate: asteroids [CAUsers Danny DesktoptHMAdvoOP Eile Edit Yiew Navigate Code Analyze Refactor Build Run Iools VCS Window Help asteroids] - srcmainljavalaooplasteroidsmodel Game.java [asteroids]- Intellil IDEA asteroids-src main ﹄java aoop asteroids b model e Game 𠱂 Game.java Bullet.java 3 GameObject.javax LargeAsteroid.java x MediumAsteroid java SmallAsteroid javaSpaceshipjava Spectatorjava c Asteroids java Asteroid java else this.asteroids.add (new SmallAsteroid (1oc Gane. nextDouble 190 H 191 192 193 194 195 1 Checks all objects for collisions and marks then as destr collision. All objects can collide vith objeots of e dirEe but not vith objects of the same type. bullets eannot 19 K bullets etc 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 213 213 5 214 2 215 private void checkCollisions) Destzoy all objects that for (Bullet b this.bullets) For all bulless for (Asteroid a: this.asteroids)W Check all buliet if (a.collides (b)) t1 Collisiondesttoy both b.destroy ): a.destroyO: if (b.collides (this.ship)) Collision with b.destroy) this.ship.destroy) for (Asteroid a this.asteroids) I Eo ali asteroids, if (a.collides (this.ship)) V colLisión with piayez a.destroyt) this.ship.destroy ) 217 218 1 219 220 221 GamecheckCollisions0 ,-TODO ·Statistic Terminal Filesystem Case-Sensitivity Mismatch: The project seems to be located on a case-sensitive file Event Log This does not match development 0勹橱 16:51 23.10.2018 2 恒} raqi) ENG ^ Wheres your god now?
Navigate: asteroids [CAUsers Danny DesktoptHMAdvoOP
 Eile Edit Yiew Navigate Code Analyze Refactor Build Run Iools VCS Window Help
 asteroids] - srcmainljavalaooplasteroidsmodel Game.java [asteroids]- Intellil IDEA
 asteroids-src main ﹄java aoop asteroids b model e Game
 𠱂
 Game.java Bullet.java
 3 GameObject.javax LargeAsteroid.java x MediumAsteroid java
 SmallAsteroid javaSpaceshipjava Spectatorjava
 c Asteroids java
 Asteroid java
 else this.asteroids.add (new SmallAsteroid (1oc
 Gane.
 nextDouble
 190
 H 191
 192
 193
 194
 195
 1 Checks all objects for collisions and marks then as destr
 collision. All objects can collide vith objeots of e dirEe
 but not vith objects of the same type. bullets eannot
 19
 K bullets etc
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 213
 213
 5 214
 2 215
 private void checkCollisions)
 Destzoy all objects that
 for (Bullet b this.bullets)
 For all bulless
 for (Asteroid a: this.asteroids)W Check all buliet
 if (a.collides (b)) t1 Collisiondesttoy both
 b.destroy ):
 a.destroyO:
 if (b.collides (this.ship)) Collision with
 b.destroy)
 this.ship.destroy)
 for (Asteroid a this.asteroids) I Eo ali asteroids,
 if (a.collides (this.ship)) V colLisión with piayez
 a.destroyt)
 this.ship.destroy )
 217
 218
 1 219
 220
 221
 GamecheckCollisions0
 ,-TODO ·Statistic Terminal
 Filesystem Case-Sensitivity Mismatch: The project seems to be located on a case-sensitive file
 Event Log
 This does not match
 development
 0勹橱
 16:51
 23.10.2018 2
 恒} raqi) ENG
 ^
Wheres your god now?

Wheres your god now?