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Alive, Ariel, and Bad: waltdisneyconfessions It bothers me how male characters like Triton, the Sultan, and Chief Tui can all act very overprotective and try to stop their daughters from leaving home, but it's only Mother Gothel whose a villain because of it. It feels like a sexist double standard. takashi0: rainbowloliofjustice: lethal-cuddles: a-salty-scythe-meister: kayrowhitesyrup: someoneintheshadow456: valarie-lynn: waltdisneyconfessions: It bothers me how male characters like Triton, the Sultan, and Chief Tui can all act overprotective and try to stop their daughters from leaving home, but it’s only Mother Gothel whose a villain because of it. It feels like a sexist double standard. Triton was afraid of humans because his wife was killed, Ariel also had pretty much free range of the ocean if she had time to amass that massive collection. Sultan was…a sultan? Also probably kept Jasmine inside for her own protection. Chief Tui was terrified of the ocean because of past experience. Gothel kidnapped Rapunzel and only cared about the magic that kept her young. Yeah, totally the same situation and the only difference is sexual bias. Also…Frollo? Also Sultan said “I’m not going to be alive forever, I want to make sure you are provided for and taken care of” as the reason for why he wants to get Jasmine married. And he even says to Jafar “Jasmine hated those guys, she can’t marry someone she hates.” That shows he didn’t want her to be unhappy in her marriage.  Triton and Chief Tui know that life is dangerous. As someone who is an older sibling and helped raising her younger siblings I know that very powerful overprotective feeling. You know the dangers of the world. You know the world is uncaring and unkind. You know people aren’t afraid to play dirty and to hurt innocent people to get what they want. So you try to shield your children/siblings from such a scary world because you don’t want them to get hurt. You don’t want your child/sibling dying because someone was so uncaring of another life. Could triton and Chief tui be more understanding of their children’s dreams and passions? Yes! But again these are parents who faces the harshness of the world and wanted to protect their children from that. Jasmin is a princess, royalty are always going to have someone try to kill them, invade their lands, etc. at least sultan was allowing his daughter to choose the man she loved. He was aware of the dangers she faced but still wanted to make her happy. A lot of Disney parents are loving and caring and they want the best for their children, though sometimes like all parents they mess up along the way. Raising and caring for another human is tough. Frollo and mother Gothal are seen as villains because they aren’t trying to protect their “children” from the harshness of the world. Oh yes they say they are but it’s a way to control them. It’s a way to keep their “children “ under their thumbs. It wasn’t done out of love and care and a protectiveness. But control. Gothal only want repunzal for her magic hair to stay young forever. And Frollo didn’t think twice about killing a BABY! ^^ Disney dads truely only wanted what they felt was best for their daughters (sans Frollo). Mother Gothal kidnapped a baby and emotionally and mentally abused her for 18 years. ALL TO STAY YOUNG FOREVER BY USING HER HAIR! fucks sake The reason that mother Gothel is treated like a villain is that she has no actual care towards Rapunzel other than her magic hair.  Literally none.  Every other time, she’s emotionally and mentally abusive towards Rapunzel, lies to her, and gaslights her. She’s manipulative and everything she did was for her own benefit, not out of genuine love and care for Rapunzel.  That’s why she is treated like a villain. It isn’t a sexist double standard when she is genuinely abusive.  Meanwhile, Chief Tui, Sultan, and Triton have made mistakes dealing with their children but what parent doesn’t make mistakes? It shows them being people. People who wanted the best for their children even if they were overbearing or overprotective. One thing that has been relatively consistent among Disney is that they show parents as people who are not as understanding as they should be towards their kids but ultimately still good people who just want to do the best thing for their kids rather than showing them as ungodly saints who never make mistakes and never do anything wrong.  Hell, even though she isn’t Disney per se, you could easily include Merida’s mother as a counterpoint in all of this. Elinor behaves in similar ways that Chief Tui, Sultan, and Triton do regarding their daughters. Elinor is overprotective and overbearing, she destroyed Merida’s bow out of frustration and immediately regretted it, etc.  Yet she is never shown to actually be a bad person. She’s shown to have made mistakes, just like they did, but not an awful person or villain.  #tldr; the reason mother gothel is a villain is because she’s emotionally abusive#me thinks the person who submitted this didn’t really watch the movie#because you can see every moment of abusive that she puts rapunzel through…#STARTIGN WITH KIDNAPPING HER
Alive, Ariel, and Bad: waltdisneyconfessions
 It bothers me how male
 characters like Triton, the
 Sultan, and Chief Tui can
 all act very overprotective
 and try to stop their
 daughters from leaving
 home, but it's only Mother
 Gothel whose a villain
 because of it. It feels like
 a sexist double standard.
takashi0:
rainbowloliofjustice:

lethal-cuddles:

a-salty-scythe-meister:

kayrowhitesyrup:


someoneintheshadow456:


valarie-lynn:

waltdisneyconfessions:

It bothers me how male characters like Triton, the Sultan, and Chief Tui can all act overprotective and try to stop their daughters from leaving home, but it’s only Mother Gothel whose a villain because of it. It feels like a sexist double standard.

Triton was afraid of humans because his wife was killed, Ariel also had pretty much free range of the ocean if she had time to amass that massive collection. Sultan was…a sultan? Also probably kept Jasmine inside for her own protection. Chief Tui was terrified of the ocean because of past experience.
Gothel kidnapped Rapunzel and only cared about the magic that kept her young.
Yeah, totally the same situation and the only difference is sexual bias.
Also…Frollo?

Also Sultan said “I’m not going to be alive forever, I want to make sure you are provided for and taken care of” as the reason for why he wants to get Jasmine married. And he even says to Jafar “Jasmine hated those guys, she can’t marry someone she hates.” That shows he didn’t want her to be unhappy in her marriage. 


Triton and Chief Tui know that life is dangerous.
As someone who is an older sibling and helped raising her younger siblings I know that very powerful overprotective feeling.
You know the dangers of the world. You know the world is uncaring and unkind. You know people aren’t afraid to play dirty and to hurt innocent people to get what they want. So you try to shield your children/siblings from such a scary world because you don’t want them to get hurt. You don’t want your child/sibling dying because someone was so uncaring of another life.
Could triton and Chief tui be more understanding of their children’s dreams and passions? Yes! But again these are parents who faces the harshness of the world and wanted to protect their children from that.
Jasmin is a princess, royalty are always going to have someone try to kill them, invade their lands, etc. at least sultan was allowing his daughter to choose the man she loved. He was aware of the dangers she faced but still wanted to make her happy.
A lot of Disney parents are loving and caring and they want the best for their children, though sometimes like all parents they mess up along the way. Raising and caring for another human is tough.
Frollo and mother Gothal are seen as villains because they aren’t trying to protect their “children” from the harshness of the world. Oh yes they say they are but it’s a way to control them. It’s a way to keep their “children “ under their thumbs. It wasn’t done out of love and care and a protectiveness. But control.
Gothal only want repunzal for her magic hair to stay young forever. And Frollo didn’t think twice about killing a BABY! 


^^ Disney dads truely only wanted what they felt was best for their daughters (sans Frollo).
Mother Gothal kidnapped a baby and emotionally and mentally abused her for 18 years. ALL TO STAY YOUNG FOREVER BY USING HER HAIR!

fucks sake

The reason that mother Gothel is treated like a villain is that she has no actual care towards Rapunzel other than her magic hair. 
Literally none. 
Every other time, she’s emotionally and mentally abusive towards Rapunzel, lies to her, and gaslights her. She’s manipulative and everything she did was for her own benefit, not out of genuine love and care for Rapunzel. 
That’s why she is treated like a villain. It isn’t a sexist double standard when she is genuinely abusive. 
Meanwhile, Chief Tui, Sultan, and Triton have made mistakes dealing with their children but what parent doesn’t make mistakes? It shows them being people. People who wanted the best for their children even if they were overbearing or overprotective. One thing that has been relatively consistent among Disney is that they show parents as people who are not as understanding as they should be towards their kids but ultimately still good people who just want to do the best thing for their kids rather than showing them as ungodly saints who never make mistakes and never do anything wrong. 
Hell, even though she isn’t Disney per se, you could easily include Merida’s mother as a counterpoint in all of this. Elinor behaves in similar ways that Chief Tui, Sultan, and Triton do regarding their daughters. Elinor is overprotective and overbearing, she destroyed Merida’s bow out of frustration and immediately regretted it, etc. 
Yet she is never shown to actually be a bad person. She’s shown to have made mistakes, just like they did, but not an awful person or villain. 

#tldr; the reason mother gothel is a villain is because she’s emotionally abusive#me thinks the person who submitted this didn’t really watch the movie#because you can see every moment of abusive that she puts rapunzel through…#STARTIGN WITH KIDNAPPING HER

takashi0: rainbowloliofjustice: lethal-cuddles: a-salty-scythe-meister: kayrowhitesyrup: someoneintheshadow456: valarie-lynn: waltdi...

Clothes, cnn.com, and Dumb: The Independent @Independent Here's what you should do in the event of a nuclear attack ind.pn/ 2piOhjW 8/9/17, 3:19 PM NBC News @NBCNews NBC NEWS "Don't run. Get inside". What experts say to do in case of a nuclear attack nbcnews.to/2VNWTmt 8/9/17, 9:30 AM CN CNN @CNN Hawaii is preparing in case of a North Korea attack. Experts say you have about 15 min. to take cover after a launch cnn.it/2upXdZ9 biggest-goldiest-spoon: zoanzon: missmwynter: madlyinlov3onda: oakenroots: oakenroots: quietrain: shesheistyy: tripprophet: weavemama: ladies and gentlemen we have officially reached the “in case a nuclear attack happens” phase……. [x] This shit is wild. Wtf a table finna do for anybody?? There’s basically nothing you can do but die they’re doing this to give people a sense of safety , even though we full well know this won’t work at all. ALRIGHT KIDDOS LISTEN UP! I did emergency management for the air force which involves this fun thing called Plume Modelling (aka chart the path of death for a given bomb based on its payload, distance, type of detonation, etc) and let me tell you some actual LEGIT™ methods of minimizing damage to your life. Unless you are within the vaporization zone (where you turn into a fucking shadow because of your proximity to the blast) there is a specific order of events nuke blasts cause and there are ways to protect against these things. 1. There is this thing called a flash to bang ratio. It is really freaking important. The first wave from a nuke is a blinding flash of light that can literally FRY YOUR RETINAS. If you believe that a nuke has just dropped on your city, HIDE AND DONT LOOK AT IT. @shesheistyy a good solid table is good for this but you’re way less likely to go blind if you get to an internal room with no windows, especially one below ground. 2. After the flash there will be the bang. If the time between the flash and the bang, counted in Mississippi seconds, is more than 10 seconds you MIGHT survive and just die of cancer later. If it’s between five and 10 buckle up kiddos because the worst is yet to come. And well if it’s less than 3 you won’t live long enough to remember this. These are loose estimates only. 3. The “bang” usually announces the arrival of the fire ball. Yes. A massive heat shock will erupt from the core of the bomb and light pretty much every thing it comes into contact with, including your flesh, on fire. Back to that whole “metal buildings underground” thing. There’s really no getting around the whole getting lit on fire if you’re too close thing. 4. Fallout. When the bomb goes off it sucks all of the shit it just vaporized up into the air with it and as the blast cools, it begins to rain down the radioactive fucked molten wreckage onto everyone in a huge radius. Just because the fallout you can see has stopped doesn’t mean the molecular radiation has stopped. The survival factors for nuclear blasts are time, distance and shielding. The longer it takes for it to get to you the less of it there is. The further away from the source the less dead you are. Want to survive? Put 6 feet of concrete and/or 2 feet of lead between you and everything else. Yes. Those loons with their bunkers actually got something right. NOW! About radiation! If you are so fortunate as to survive one of these blasts and not be vaporized or burnt to a crisp or die of radiation poisoning within hours, you need to understand the types of radiation. Gamma radiation is the most “severe” in that it can penetrate your flesh through your clothes and house, causing severe illness. Gamma radiation fucks with your cell walls and disrupts your DNA. It kills you in hours, months or years. Some people survive decades. Think of gamma like the sun. Too much exposure gives you cancer. Now Beta, on the other hand, think of Beta particles like sand on the beach. Its in the air. Its in your clothes, in the creases of your fingers. But beta particles can burn through your flesh or get into your blood stream through open wounds. Luckily they can be stopped with nonporous materials, like rubber, or foil. Make that two points for the loony conspiracy theorists. Aluminum foil does protect from beta radiation. And finally, Alpha radiation. Think of alpha Radiation like dust motes. It takes a high density filter to prevent you from breathing them in and if you’re surrounded by rubble they’re probably everywhere. Alpha particles do the same thing as beta particles in terms of getting into your system and wrecking your shit. So! Survival? Most likely based on dumb luck. But! If you think you’re being nuked 1. get under ground or at least to an internal room of the building if no other options are available. 2. CLOSE YOUR EYES. Curl into the fetal position to protect your orifices and vital organs from gamma radiation and get low to the ground to reduce damage from the blast and potential ceiling collapse. 3.You will still feel the flash pass over you. Count. One, two, three… If you aren’t vaporized yet keep counting. Pray to every god ever imagined that you get to 10 before you hear the bang. 4. Bang. Try not to shit yourself. The fireball will follow almost instantly if you’re in range. Be prepared to start rolling to put yourself out. 5. Fallout rains down. Do not open your eyes. Do not stop praying. As hard as it is because time will feel as if it has slowed to a crawl, try not to leave your position for at least 30 minutes, although 60 minutes is better. At 30 minutes, only 60% of the potential fall out has fallen but by 60 minutes, up to 90% may have come down. 6. Remember, Alpha and beta radiation are particles. Do not put anything in your body that has not been thoroughly washed, dusted of or came from a sealed package. Point 3 for the conspiracy theorists, hot pockets and canned food are probably still safe. Do not leave shelter without goggles, and try to wrap yourself in a minimum of those weird space blankets but rubber and metal lined suits (like hazmat suits) are best for the job. Good luck in the future apocalypse! Reblogged with improved readability! Look whats Relevant again… I wonder if there’s any where to watch White Light, Black Rain. Saw it back in highschool. History repeats and all that jazz. After all, It’s not like ‘duck and cover’ and other nuclear protection methods of dubious quality weren’t a mainstream in the Cold War or anything… We’ve been here before. It’s just the first time around for us younger crowd. Stay safe.
Clothes, cnn.com, and Dumb: The Independent
 @Independent
 Here's what you should do in the
 event of a nuclear attack ind.pn/
 2piOhjW
 8/9/17, 3:19 PM

 NBC News
 @NBCNews
 NBC NEWS
 "Don't run. Get inside". What experts
 say to do in case of a nuclear attack
 nbcnews.to/2VNWTmt
 8/9/17, 9:30 AM

 CN
 CNN
 @CNN
 Hawaii is preparing in case of a North
 Korea attack. Experts say you have
 about 15 min. to take cover after a
 launch cnn.it/2upXdZ9
biggest-goldiest-spoon:

zoanzon:

missmwynter:

madlyinlov3onda:

oakenroots:

oakenroots:


quietrain:

shesheistyy:

tripprophet:


weavemama:

ladies and gentlemen we have officially reached the “in case a nuclear attack happens” phase……. [x]

This shit is wild.


Wtf a table finna do for anybody?? There’s basically nothing you can do but die

they’re doing this to give people a sense of safety , even though we full well know this won’t work at all.

ALRIGHT KIDDOS LISTEN UP! I did emergency management for the air force which involves this fun thing called Plume Modelling (aka chart the path of death for a given bomb based on its payload, distance, type of detonation, etc) and let me tell you some actual LEGIT™ methods of minimizing damage to your life. 
Unless you are within the vaporization zone (where you turn into a fucking shadow because of your proximity to the blast) there is a specific order of events nuke blasts cause and there are ways to protect against these things.

1. There is this thing called a flash to bang ratio. It is really freaking important. The first wave from a nuke is a blinding flash of light that can literally FRY YOUR RETINAS. If you believe that a nuke has just dropped on your city, HIDE AND DONT LOOK AT IT. @shesheistyy a good solid table is good for this but you’re way less likely to go blind if you get to an internal room with no windows, especially one below ground. 
2. After the flash there will be the bang. If the time between the flash and the bang, counted in Mississippi seconds, is more than 10 seconds you MIGHT survive and just die of cancer later. If it’s between five and 10 buckle up kiddos because the worst is yet to come. And well if it’s less than 3 you won’t live long enough to remember this. These are loose estimates only. 
3. The “bang” usually announces the arrival of the fire ball. Yes. A massive heat shock will erupt from the core of the bomb and light pretty much every thing it comes into contact with, including your flesh, on fire. Back to that whole “metal buildings underground” thing. There’s really no getting around the whole getting lit on fire if you’re too close thing. 
4. Fallout. When the bomb goes off it sucks all of the shit it just vaporized up into the air with it and as the blast cools, it begins to rain down the radioactive fucked molten wreckage onto everyone in a huge radius. Just because the fallout you can see has stopped doesn’t mean the molecular radiation has stopped. 

The survival factors for nuclear blasts are time, distance and shielding. The longer it takes for it to get to you the less of it there is. The further away from the source the less dead you are. Want to survive? Put 6 feet of concrete and/or 2 feet of lead between you and everything else. Yes. Those loons with their bunkers actually got something right. 

NOW! About radiation! If you are so fortunate as to survive one of these blasts and not be vaporized or burnt to a crisp or die of radiation poisoning within hours, you need to understand the types of radiation. 

Gamma radiation is the most “severe” in that it can penetrate your flesh through your clothes and house, causing severe illness. Gamma radiation fucks with your cell walls and disrupts your DNA. It kills you in hours, months or years. Some people survive decades. Think of gamma like the sun. Too much exposure gives you cancer. 

Now Beta, on the other hand, think of Beta particles like sand on the beach. Its in the air. Its in your clothes, in the creases of your fingers. But beta particles can burn through your flesh or get into your blood stream through open wounds. Luckily they can be stopped with nonporous materials, like rubber, or foil. Make that two points for the loony conspiracy theorists. Aluminum foil does protect from beta radiation. 

And finally, Alpha radiation. Think of alpha Radiation like dust motes. It takes a high density filter to prevent you from breathing them in and if you’re surrounded by rubble they’re probably everywhere. Alpha particles do the same thing as beta particles in terms of getting into your system and wrecking your shit. 

So! Survival? Most likely based on dumb luck. But! If you think you’re being nuked
1. get under ground or at least to an internal room of the building if no other options are available. 
2. CLOSE YOUR EYES. Curl into the fetal position to protect your orifices and vital organs from gamma radiation and get low to the ground to reduce damage from the blast and potential ceiling collapse. 
3.You will still feel the flash pass over you. Count. One, two, three… If you aren’t vaporized yet keep counting. Pray to every god ever imagined that you get to 10 before you hear the bang. 
4. Bang. Try not to shit yourself. The fireball will follow almost instantly if you’re in range. Be prepared to start rolling to put yourself out. 
5. Fallout rains down. Do not open your eyes. Do not stop praying. As hard as it is because time will feel as if it has slowed to a crawl, try not to leave your position for at least 30 minutes, although 60 minutes is better. At 30 minutes, only 60% of the potential fall out has fallen but by 60 minutes, up to 90% may have come down. 
6. Remember, Alpha and beta radiation are particles. Do not put anything in your body that has not been thoroughly washed, dusted of or came from a sealed package. Point 3 for the conspiracy theorists, hot pockets and canned food are probably still safe. Do not leave shelter without goggles, and try to wrap yourself in a minimum of those weird space blankets but rubber and metal lined suits (like hazmat suits) are best for the job. 

Good luck in the future apocalypse!


Reblogged with improved readability!

Look whats Relevant again…


I wonder if there’s any where to watch White Light, Black Rain. Saw it back in highschool.

History repeats and all that jazz.
After all, It’s not like ‘duck and cover’ and other nuclear protection methods of dubious quality weren’t a mainstream in the Cold War or anything…
We’ve been here before.
It’s just the first time around for us younger crowd.


Stay safe.

biggest-goldiest-spoon: zoanzon: missmwynter: madlyinlov3onda: oakenroots: oakenroots: quietrain: shesheistyy: tripprophet: weave...

Blade, Blessed, and Books: The Elder Scrolls III The elder Scrolls MORROWINTD MORROWIND e9 Do not mm ORK Media company.The Elder Scrolls, Morrowind Bink Video, Copynight 1997-2001 by RAD Game of the Year Edition mvention of copy pro strictly prohibited.Confide SAFETY INFORMATION TABLE OF CONTENTS Introduction Main Menu Gameplay Controls The Game Screen Stats Menu Inventory Menu Magic Menu Map Menu Races Attributes Derived Attributes Combat Arts ABOUT PHOTOSENSITIVE SEIZURES A very small percentage of people may visual images, including flashing lights or patterns that may appear Even people who have no history of seizures or epilepsy may have a condition that can cause these photosensitve epileptic seizures while watching video experience a seizure when exposed to certain in video games. n undiagnosed These seizures may have a variety of symptoms including: lightheadedness vision, eye or face twitching, jerking or shaking of arms or legs, disorientation entation confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or strikina nearby objects. 16 mmediately stop playing and consult a doctor if you experience any of these symptoms Parents should watch for or ask their children about hildren and teenagers are more likely than adults to experience these seizures. The the above symptoms. 19 Stealth Arts of photosensitive epileptic seizures may be reduced by sitting farther from the using a smaller television screen, playing in a well-lit room, and not Combat Classes Magic Classes Stealth Classes en you are drowsy or fatigued of your relatives have a history of seizures or epilepsy, consult a doctor Increasing Your Skills and Leveling Up Weapons R IMPORTANT HEALTH AND SAFETY INFORMATION 28 29 30 .30 30 ox Instruction Manual contains important safety and health information that Using Weapons, Repairing Weapons & Armor u should read and understand before using this software School of Conjuration VOID DAMAGE TO YOUR TELEVISION School of Illusion School of Destruction not use with certain televisions. Some televisions, especially front- or rear-projection pes, can be damaged if any video games, including Xbox games, are played on them. tatic images presented during the normal course of game play may burn in to the creen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images eated when placing a video game on hold or pause. Consult your television owner's nanual to determine if video games can be safely played safely on your set. If you are unable to find this information in the owner's manual, contact your television dealer or School of Restoration School of Mysticism School of Alteration Abilities, Powers, Diseases, Spells. 34 35 36 Magic Items, Magic Scrolls Spellmaking Enchanting 39 the manufacturer to determine if video games can be played safely on your set. I Unauthorized copying, reverse engineering, transmission, public performance, rental, Potions, Alchemy Stealth pay for play, or circumvention of copy protection is strictly prohibited 42 Books, Journal. Containers, Resting and Waiting, Fast Travel, Crime and Jail. Loading and Saving Preferences Credits .46 The Elder Scrolls III: Morrowind The Elder ScI: Morrowind CREATING YOUR CHARACTER When you first start, you mu entered in your Name, you'l be asked to select a Race, Class, and Bithsign ist decide what kind of player you will be. After you've DARK ELF In the Empire, "Dark Elf is the common usage, but in their Morrowind homeland, they call themselves the "Dunmer." The dark-skinned, red-eyed Dunmer combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, Dark Elves are noted for their skilled and balanced integration of swordsmen, marksmen, and war wizards. RACES You may choose from 10 races commonly encountered in MORROWIND. Since each race has unique abilities, selecting your race is one of the most important decisions vou'll make. ARGONIAN Little is known and less is understood about the reptilian denizens of Black Marsh. Years of defending their borders have made the Argonians experts in guerilla warfare, and their Skill Bonuses: Long Blade +5, Destruction +10, Light Armor +5, Athletics +5, Mysticism +5, Marksman +5, Short Blade +10 Specials: Ancestor Guardian, Resistant to Fire natural abilities make them equally at home in water and on land. They are well suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers of the region. HIGH ELF The High Elves, or Altmer, are the proud, tall, golden- skinned peoples of Summerset Isle. The common tongue of the Empire, Tamrielic, is based on their speech and writing, and most of the Empire's arts, crafts, and sciences are derived from High Elven traditions. Deft, intelligent, and strong-willed, High Elves are often gifted in the arcane arts, and are far more resistant to disease than the lesser races. Skill Bonuses: Alchemy +5, Athletics +15,Illusion +5, Medium Armor +5, Mysticism +5 Spear +5, Unarmored+5 Specials: Resist Disease, Immune to Poison, Water Breathing Skill: Destruction +10, Enchant +10, Alchemy +10, Alteration +5, Conjuration +5,Illusion +5 Specials: Fortified Maximum Magicka, Weakness to Magicka, Fire, Frost, and Shock, Resistant to Disease BRETON Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have IMPERIAL Natives of the civilized, cosmopolitan province of Cyrodiil, the Imperials are well-educated and well- spoken. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders. These traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other provinces and to have erected the monument to peace and prosperity that comprises the Glorious Empire. from the home province of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest of Bretons boast a high resistance to destructive and dominating magical energies. Skill Bonuses: Conjuration +10, Mysticism +10, Restoration +10, Alchemy +5, Alteration +5 Illusion +5 pecials: Fortified Maximum Magicka, Dragon Skin, Resist Magicka SKILL BONUSES: Speechcraft+10, Mercantile+10, Long Blade +10, Blunt Weapon +S, Light Armor +5, Hand to Hand +5 SPECIALS: Star of the West, Voice of the Emperor The Elder Scrolls III: Morrowind 13 The Elder crlsIII: Morowind BIRTHSIGNS In Tamriel, persons born under certain constellations are said to be fortunate in their aspects', Such persons are often blessed-or cursed- with remarkable abilities or weaknesses as a result of the magical conjunctions of celestíal influences. STEALTH SPECIALIZED CLASSES THIEVES Thieves are pickpockets and pilferers. Unlike robbers, who kill and loot, thieves typically choose stealth and subterfuge over violence, and often entertain romantic notions of their charm and in their acquisitive activities cleverness THE APPRENTICE Those bom under the sign of The Apprentice have increased Magicka, but also have a weakness to it. AGENTS atives skilled in deception and avoidance, but dasTHE ATRONACH trained in self-defense and the use of deadly force. Self-reliant and independent, agents devote themselves to personal goals, or to various patrons or causes. Those born under the sign of The Atronach cannot regenerate Magicka, but have a chance of absorbing any magic cast at them. THE LADY Those born under the sign of The Lady have increased Endurande and Personality. ASSASSINS Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is performed with ranged weapons or with short blades for close work. Assassins can be ruthless murderers or principled agents of noble causes. THE LORD Those born under the sign of The Lord can regenerate Health, but are weak to fire THE LOVER Those born under the sign of The Lover have increased Agility and can paralyze others with a kiss. ACROBATS Acrobať' is a polite euphemism for agile burglars and second-story men, These thieves avoid detection by stealth, and rely on mobility and cunning to avoid capture. THE MAGE Those born under the sign of The Mage have increased Magicka. MONKS Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self-defense. Monks avoid detection by stealth, mobility, and agility, and are skilled with a variety of ranged and close-combat weapons. THE RITUAL Those born under the sign of The Ritual can heal themselves and turn undead. THE SERPENT Those born under the sign of The Serpent can poison others at a loss of PILGRIMS Pilgrims are travelers, seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic, and through wide experience of the world, they become shrewd in commerce and persuasion their own Health. THE SHADOW Those born under the sign of The Shadow can make themselves invisible. THE STEED Those born under the sign of The Steed can move faster BARDS Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword shield, spell, and enchantment to preserve them from the perils of their educational experiences THE THIEF Those born under the sign of The Thief are harder to hit. THE TOWER detect things at a distance. Those born under the sign of The Warrior have an increased chance Those born under the sign of The Tower can unlock doors magically and THE WARRIOR 25 I miss the days when games came with manuals
Blade, Blessed, and Books: The Elder Scrolls III
 The elder Scrolls
 MORROWINTD
 MORROWIND
 e9
 Do not mm
 ORK
 Media company.The Elder Scrolls, Morrowind
 Bink Video, Copynight 1997-2001 by RAD
 Game of the Year Edition
 mvention of copy pro
 strictly prohibited.Confide

 SAFETY INFORMATION
 TABLE OF CONTENTS
 Introduction
 Main Menu
 Gameplay Controls
 The Game Screen
 Stats Menu
 Inventory Menu
 Magic Menu
 Map Menu
 Races
 Attributes
 Derived Attributes
 Combat Arts
 ABOUT PHOTOSENSITIVE SEIZURES
 A very small percentage of people may
 visual images, including flashing lights or patterns that may appear
 Even people who have no history of seizures or epilepsy may have a
 condition that can cause these photosensitve epileptic seizures while watching video
 experience a seizure when exposed to certain
 in video games.
 n undiagnosed
 These seizures may have a variety of symptoms including: lightheadedness
 vision, eye or face twitching, jerking or shaking of arms or legs, disorientation
 entation
 confusion, or momentary loss of awareness. Seizures may also cause loss of
 consciousness or convulsions that can lead to injury from falling down or strikina
 nearby objects.
 16
 mmediately stop playing and consult a doctor if you experience any of these
 symptoms Parents should watch for or ask their children about
 hildren and teenagers are more likely than adults to experience these seizures. The
 the above symptoms.
 19
 Stealth Arts
 of photosensitive epileptic seizures may be reduced by sitting farther from the
 using a smaller television screen, playing in a well-lit room, and not
 Combat Classes
 Magic Classes
 Stealth Classes
 en you are drowsy or fatigued
 of your relatives have a history of seizures or epilepsy, consult a doctor
 Increasing Your Skills and Leveling Up
 Weapons
 R IMPORTANT HEALTH AND SAFETY INFORMATION
 28
 29
 30
 .30
 30
 ox Instruction Manual contains important safety and health information that
 Using Weapons, Repairing Weapons & Armor
 u should read and understand before using this software
 School of Conjuration
 VOID DAMAGE TO YOUR TELEVISION
 School of Illusion
 School of Destruction
 not use with certain televisions. Some televisions, especially front- or rear-projection
 pes, can be damaged if any video games, including Xbox games, are played on them.
 tatic images presented during the normal course of game play may burn in to the
 creen, causing a permanent shadow of the static image to appear at all times, even
 when video games are not being played. Similar damage may occur from static images
 eated when placing a video game on hold or pause. Consult your television owner's
 nanual to determine if video games can be safely played safely on your set. If you are
 unable to find this information in the owner's manual, contact your television dealer or
 School of Restoration
 School of Mysticism
 School of Alteration
 Abilities, Powers, Diseases, Spells.
 34
 35
 36
 Magic Items, Magic Scrolls
 Spellmaking
 Enchanting
 39
 the manufacturer to determine if video games can be played safely on your set.
 I Unauthorized copying, reverse engineering, transmission, public performance, rental,
 Potions, Alchemy
 Stealth
 pay for play, or circumvention of copy protection is strictly prohibited
 42
 Books, Journal.
 Containers, Resting and Waiting, Fast Travel, Crime and Jail.
 Loading and Saving
 Preferences
 Credits
 .46
 The Elder Scrolls III: Morrowind
 The Elder ScI: Morrowind

 CREATING YOUR CHARACTER
 When you first start, you mu
 entered in your Name, you'l be asked to select a Race, Class, and Bithsign
 ist decide what kind of player you will be. After you've
 DARK ELF
 In the Empire, "Dark Elf is the common
 usage, but in their Morrowind homeland,
 they call themselves the "Dunmer." The
 dark-skinned, red-eyed Dunmer combine
 powerful intellect with strong and agile
 physiques, producing superior warriors and
 sorcerers. On the battlefield, Dark Elves are
 noted for their skilled and balanced
 integration of swordsmen, marksmen, and
 war wizards.
 RACES
 You may choose from 10 races commonly encountered in MORROWIND. Since each
 race has unique abilities, selecting your race is one of the most important decisions
 vou'll make.
 ARGONIAN
 Little is known and less is understood about the
 reptilian denizens of Black Marsh. Years of
 defending their borders have made the
 Argonians experts in guerilla warfare, and their
 Skill Bonuses: Long Blade +5, Destruction +10, Light Armor +5, Athletics +5, Mysticism +5,
 Marksman +5, Short Blade +10
 Specials: Ancestor Guardian, Resistant to Fire
 natural abilities make them equally at home in
 water and on land. They are well suited for the
 treacherous swamps of their homeland, and
 have developed natural immunities to the
 diseases and poisons that have doomed many
 would-be explorers of the region.
 HIGH ELF
 The High Elves, or Altmer, are the proud, tall, golden-
 skinned peoples of Summerset Isle. The common
 tongue of the Empire, Tamrielic, is based on their
 speech and writing, and most of the Empire's arts,
 crafts, and sciences are derived from High Elven
 traditions. Deft, intelligent, and strong-willed, High
 Elves are often gifted in the arcane arts, and are far
 more resistant to disease than the lesser races.
 Skill Bonuses: Alchemy +5, Athletics +15,Illusion +5, Medium Armor +5, Mysticism +5
 Spear +5, Unarmored+5
 Specials: Resist Disease, Immune to Poison, Water Breathing
 Skill: Destruction +10, Enchant +10, Alchemy +10, Alteration +5, Conjuration +5,Illusion +5
 Specials: Fortified Maximum Magicka, Weakness to Magicka, Fire, Frost, and Shock,
 Resistant to Disease
 BRETON
 Bretons feel an inborn, instinctive bond
 with the mercurial forces of magic and the
 supernatural. Many great sorcerers have
 IMPERIAL
 Natives of the civilized, cosmopolitan province of
 Cyrodiil, the Imperials are well-educated and well-
 spoken. Though physically less imposing than the
 other races, the Imperials have proved to be shrewd
 diplomats and traders. These traits, along with their
 remarkable skill and training as light infantry, have
 enabled them to subdue all the other provinces and
 to have erected the monument to peace and
 prosperity that comprises the Glorious Empire.
 from the home province of High
 Rock, and in addition to their quick and
 perceptive grasp of spellcraft, enchantment,
 and alchemy, even the humblest of Bretons
 boast a high resistance to destructive and
 dominating magical energies.
 Skill Bonuses: Conjuration +10, Mysticism +10, Restoration +10, Alchemy +5, Alteration +5
 Illusion +5
 pecials: Fortified Maximum Magicka, Dragon Skin, Resist Magicka
 SKILL BONUSES: Speechcraft+10, Mercantile+10, Long Blade +10, Blunt Weapon +S,
 Light Armor +5, Hand to Hand +5
 SPECIALS: Star of the West, Voice of the Emperor
 The Elder Scrolls III: Morrowind
 13
 The Elder crlsIII: Morowind

 BIRTHSIGNS
 In Tamriel, persons born under certain constellations are said to be fortunate in their
 aspects', Such persons are often blessed-or cursed- with remarkable abilities or
 weaknesses as a result of the magical conjunctions of celestíal influences.
 STEALTH SPECIALIZED CLASSES
 THIEVES
 Thieves are pickpockets and pilferers. Unlike robbers, who kill and
 loot, thieves typically choose stealth and subterfuge over violence,
 and often entertain romantic notions of their charm and
 in their acquisitive activities
 cleverness
 THE APPRENTICE
 Those bom under the sign of The Apprentice have increased Magicka, but
 also have a weakness to it.
 AGENTS
 atives skilled in deception and avoidance, but
 dasTHE ATRONACH
 trained in self-defense and the use of deadly force. Self-reliant and
 independent, agents devote themselves to personal goals, or to
 various patrons or causes.
 Those born under the sign of The Atronach cannot regenerate Magicka, but
 have a chance of absorbing any magic cast at them.
 THE LADY
 Those born under the sign of The Lady have increased Endurande
 and Personality.
 ASSASSINS
 Assassins are killers who rely on stealth and mobility to approach
 victims undetected. Execution is performed with ranged weapons
 or with short blades for close work. Assassins can be ruthless
 murderers or principled agents of noble causes.
 THE LORD
 Those born under the sign of The Lord can regenerate Health, but are weak
 to fire
 THE LOVER
 Those born under the sign of The Lover have increased Agility and can
 paralyze others with a kiss.
 ACROBATS
 Acrobať' is a polite euphemism for agile burglars and second-story
 men, These thieves avoid detection by stealth, and rely on mobility
 and cunning to avoid capture.
 THE MAGE
 Those born under the sign of The Mage have increased Magicka.
 MONKS
 Monks are students of the ancient martial arts of hand-to-hand
 combat and unarmored self-defense. Monks avoid detection by
 stealth, mobility, and agility, and are skilled with a variety of
 ranged and close-combat weapons.
 THE RITUAL
 Those born under the sign of The Ritual can heal themselves and
 turn undead.
 THE SERPENT
 Those born under the sign of The Serpent can poison others at a loss of
 PILGRIMS
 Pilgrims are travelers, seekers of truth and enlightenment. They
 fortify themselves for road and wilderness with arms, armor, and
 magic, and through wide experience of the world, they become
 shrewd in commerce and persuasion
 their own Health.
 THE SHADOW
 Those born under the sign of The Shadow can make themselves invisible.
 THE STEED
 Those born under the sign of The Steed can move faster
 BARDS
 Bards are loremasters and storytellers. They crave adventure for the
 wisdom and insight to be gained, and must depend on sword
 shield, spell, and enchantment to preserve them from the perils of
 their educational experiences
 THE THIEF
 Those born under the sign of The Thief are harder to hit.
 THE TOWER
 detect things at a distance.
 Those born under the sign of The Warrior have an increased chance
 Those born under the sign of The Tower can unlock doors magically and
 THE WARRIOR
 25
I miss the days when games came with manuals

I miss the days when games came with manuals

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Apple, Children, and Target: Aa Indisputable Locations Check-in with Your unique Touch & Face ID 220 Miles from nearest target Sept. 223 24 525t Kearny M CLAIREMONT YPRB89 MYF ACIFIC EACH C airemont era Shores nda Vista Bay Park Taliwarerict MISSION VALLEY lifepro-tips: Taliware™ Launches Biometric Geolocation Authentication Technology for iOS     Taliware™ Launches A Verified You™, a new iOS app designed for Touch ID or Face ID, which provides secure access to time-stamped location data for continuous proof of presence and identity. Taliware will go “live” with its geo-presence app-services for iOS devices at StartupGrind in Redwood City, California.Taliware developed its patented system to offer identity theft and fraud protection for consumers and businesses. The newly launched application combines geolocation and biometric technologies that confirm the user’s physical location and identity using either Touch ID or Face ID as a biometric verification of identity while at a specific geolocation. Taliware delivers biometrics-based geolocation signature technology designed to provide persistent authentication and an indisputable proof of both identity and place.While there are many geolocation tracking applications, none have the same capacity to create an indisputable time-stamped location history. Because every check-in is tied to a user’s biometrics, there’s never question of whether a check-in was valid. Taliware’s patented technology ensures validity.“Taliware’s biometric geo-presence technology securely tethers each person to their smartphone and exact location, thus making their check-in history definite,” states Tarik Tali, CEO of Taliware. “All user date is safely stored on the mobile device, it is never available to anyone but the authenticated user.”Who uses Taliware? Taliware’s biometric geo-presence systems are designed to provide persistent authentication and an uncompromising proof of identity with endless use case possibilities. Whether used for children’s safety, to track employees, or to provide court-based evidence, Taliware’s impact potential is far-reaching.Free trials on Apple App Store.
Apple, Children, and Target: Aa
 Indisputable Locations Check-in
 with Your unique Touch & Face ID
 220 Miles
 from nearest target
 Sept.
 223 24 525t
 Kearny M
 CLAIREMONT
 YPRB89
 MYF
 ACIFIC
 EACH
 C airemont
 era Shores
 nda Vista
 Bay Park
 Taliwarerict
 MISSION
 VALLEY
lifepro-tips:
Taliware™ Launches Biometric Geolocation Authentication Technology for iOS     Taliware™
 Launches A Verified You™, a new iOS app designed for Touch ID or Face 
ID, which provides secure access to time-stamped location data for 
continuous proof of presence and identity. Taliware will go “live” with 
its geo-presence app-services for iOS devices at StartupGrind in Redwood
 City, California.Taliware developed its patented system to 
offer identity theft and fraud protection for consumers and businesses. 
The newly launched application combines geolocation and biometric 
technologies that confirm the user’s physical location and identity 
using either Touch ID or Face ID as a biometric verification of identity
 while at a specific geolocation. Taliware delivers biometrics-based 
geolocation signature technology designed to provide persistent 
authentication and an indisputable proof of both identity and place.While
 there are many geolocation tracking applications, none have the same 
capacity to create an indisputable time-stamped location history. 
Because every check-in is tied to a user’s biometrics, there’s never 
question of whether a check-in was valid. Taliware’s patented technology
 ensures validity.“Taliware’s biometric geo-presence technology 
securely tethers each person to their smartphone and exact location, 
thus making their check-in history definite,” states Tarik Tali, CEO of 
Taliware. “All user date is safely stored on the mobile device, it is 
never available to anyone but the authenticated user.”Who uses 
Taliware? Taliware’s biometric geo-presence systems are designed to 
provide persistent authentication and an uncompromising proof of 
identity with endless use case possibilities. Whether used for 
children’s safety, to track employees, or to provide court-based 
evidence, Taliware’s impact potential is far-reaching.Free trials on Apple App Store.

lifepro-tips: Taliware™ Launches Biometric Geolocation Authentication Technology for iOS     Taliware™ Launches A Verified You™, a new iOS ...

Apple, Children, and Target: Aa Indisputable Locations Check-in with Your unique Touch & Face ID 220 Miles from nearest target Sept. 223 24 525t Kearny M CLAIREMONT YPRB89 MYF ACIFIC EACH C airemont era Shores nda Vista Bay Park Taliwarerict MISSION VALLEY lifepro-tips: Taliware™ Launches Biometric Geolocation Authentication Technology for iOS     Taliware™ Launches A Verified You™, a new iOS app designed for Touch ID or Face ID, which provides secure access to time-stamped location data for continuous proof of presence and identity. Taliware will go “live” with its geo-presence app-services for iOS devices at StartupGrind in Redwood City, California.Taliware developed its patented system to offer identity theft and fraud protection for consumers and businesses. The newly launched application combines geolocation and biometric technologies that confirm the user’s physical location and identity using either Touch ID or Face ID as a biometric verification of identity while at a specific geolocation. Taliware delivers biometrics-based geolocation signature technology designed to provide persistent authentication and an indisputable proof of both identity and place.While there are many geolocation tracking applications, none have the same capacity to create an indisputable time-stamped location history. Because every check-in is tied to a user’s biometrics, there’s never question of whether a check-in was valid. Taliware’s patented technology ensures validity.“Taliware’s biometric geo-presence technology securely tethers each person to their smartphone and exact location, thus making their check-in history definite,” states Tarik Tali, CEO of Taliware. “All user date is safely stored on the mobile device, it is never available to anyone but the authenticated user.”Who uses Taliware? Taliware’s biometric geo-presence systems are designed to provide persistent authentication and an uncompromising proof of identity with endless use case possibilities. Whether used for children’s safety, to track employees, or to provide court-based evidence, Taliware’s impact potential is far-reaching.Free trials on Apple App Store.
Apple, Children, and Target: Aa
 Indisputable Locations Check-in
 with Your unique Touch & Face ID
 220 Miles
 from nearest target
 Sept.
 223 24 525t
 Kearny M
 CLAIREMONT
 YPRB89
 MYF
 ACIFIC
 EACH
 C airemont
 era Shores
 nda Vista
 Bay Park
 Taliwarerict
 MISSION
 VALLEY
lifepro-tips:
Taliware™ Launches Biometric Geolocation Authentication Technology for iOS     Taliware™
 Launches A Verified You™, a new iOS app designed for Touch ID or Face 
ID, which provides secure access to time-stamped location data for 
continuous proof of presence and identity. Taliware will go “live” with 
its geo-presence app-services for iOS devices at StartupGrind in Redwood
 City, California.Taliware developed its patented system to 
offer identity theft and fraud protection for consumers and businesses. 
The newly launched application combines geolocation and biometric 
technologies that confirm the user’s physical location and identity 
using either Touch ID or Face ID as a biometric verification of identity
 while at a specific geolocation. Taliware delivers biometrics-based 
geolocation signature technology designed to provide persistent 
authentication and an indisputable proof of both identity and place.While
 there are many geolocation tracking applications, none have the same 
capacity to create an indisputable time-stamped location history. 
Because every check-in is tied to a user’s biometrics, there’s never 
question of whether a check-in was valid. Taliware’s patented technology
 ensures validity.“Taliware’s biometric geo-presence technology 
securely tethers each person to their smartphone and exact location, 
thus making their check-in history definite,” states Tarik Tali, CEO of 
Taliware. “All user date is safely stored on the mobile device, it is 
never available to anyone but the authenticated user.”Who uses 
Taliware? Taliware’s biometric geo-presence systems are designed to 
provide persistent authentication and an uncompromising proof of 
identity with endless use case possibilities. Whether used for 
children’s safety, to track employees, or to provide court-based 
evidence, Taliware’s impact potential is far-reaching.Free trials on Apple App Store.

lifepro-tips: Taliware™ Launches Biometric Geolocation Authentication Technology for iOS     Taliware™ Launches A Verified You™, a new iOS ...

Apple, Children, and Target: Aa Indisputable Locations Check-in with Your unique Touch & Face ID 220 Miles from nearest target Sept. 223 24 525t Kearny M CLAIREMONT YPRB89 MYF ACIFIC EACH C airemont era Shores nda Vista Bay Park Taliwarerict MISSION VALLEY lifepro-tips: Taliware™ Launches Biometric Geolocation Authentication Technology for iOS     Taliware™ Launches A Verified You™, a new iOS app designed for Touch ID or Face ID, which provides secure access to time-stamped location data for continuous proof of presence and identity. Taliware will go “live” with its geo-presence app-services for iOS devices at StartupGrind in Redwood City, California.Taliware developed its patented system to offer identity theft and fraud protection for consumers and businesses. The newly launched application combines geolocation and biometric technologies that confirm the user’s physical location and identity using either Touch ID or Face ID as a biometric verification of identity while at a specific geolocation. Taliware delivers biometrics-based geolocation signature technology designed to provide persistent authentication and an indisputable proof of both identity and place.While there are many geolocation tracking applications, none have the same capacity to create an indisputable time-stamped location history. Because every check-in is tied to a user’s biometrics, there’s never question of whether a check-in was valid. Taliware’s patented technology ensures validity.“Taliware’s biometric geo-presence technology securely tethers each person to their smartphone and exact location, thus making their check-in history definite,” states Tarik Tali, CEO of Taliware. “All user date is safely stored on the mobile device, it is never available to anyone but the authenticated user.”Who uses Taliware? Taliware’s biometric geo-presence systems are designed to provide persistent authentication and an uncompromising proof of identity with endless use case possibilities. Whether used for children’s safety, to track employees, or to provide court-based evidence, Taliware’s impact potential is far-reaching.Free trials on Apple App Store.
Apple, Children, and Target: Aa
 Indisputable Locations Check-in
 with Your unique Touch & Face ID
 220 Miles
 from nearest target
 Sept.
 223 24 525t
 Kearny M
 CLAIREMONT
 YPRB89
 MYF
 ACIFIC
 EACH
 C airemont
 era Shores
 nda Vista
 Bay Park
 Taliwarerict
 MISSION
 VALLEY
lifepro-tips:
Taliware™ Launches Biometric Geolocation Authentication Technology for iOS     Taliware™
 Launches A Verified You™, a new iOS app designed for Touch ID or Face 
ID, which provides secure access to time-stamped location data for 
continuous proof of presence and identity. Taliware will go “live” with 
its geo-presence app-services for iOS devices at StartupGrind in Redwood
 City, California.Taliware developed its patented system to 
offer identity theft and fraud protection for consumers and businesses. 
The newly launched application combines geolocation and biometric 
technologies that confirm the user’s physical location and identity 
using either Touch ID or Face ID as a biometric verification of identity
 while at a specific geolocation. Taliware delivers biometrics-based 
geolocation signature technology designed to provide persistent 
authentication and an indisputable proof of both identity and place.While
 there are many geolocation tracking applications, none have the same 
capacity to create an indisputable time-stamped location history. 
Because every check-in is tied to a user’s biometrics, there’s never 
question of whether a check-in was valid. Taliware’s patented technology
 ensures validity.“Taliware’s biometric geo-presence technology 
securely tethers each person to their smartphone and exact location, 
thus making their check-in history definite,” states Tarik Tali, CEO of 
Taliware. “All user date is safely stored on the mobile device, it is 
never available to anyone but the authenticated user.”Who uses 
Taliware? Taliware’s biometric geo-presence systems are designed to 
provide persistent authentication and an uncompromising proof of 
identity with endless use case possibilities. Whether used for 
children’s safety, to track employees, or to provide court-based 
evidence, Taliware’s impact potential is far-reaching.Free trials on Apple App Store.

lifepro-tips: Taliware™ Launches Biometric Geolocation Authentication Technology for iOS     Taliware™ Launches A Verified You™, a new iOS ...

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