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Tumblr, Blog, and Com: O Rebecca Kriz 2015 branwyn-says: dadalux: “Amateur Opossum Actress” by Rebecca Kriz I object to the diminishment of this opossum’s OBVIOUS theatrical skill and training
Tumblr, Blog, and Com: O Rebecca Kriz 2015
branwyn-says:

dadalux:
“Amateur Opossum Actress” by Rebecca Kriz
I object to the diminishment of this opossum’s OBVIOUS theatrical skill and training

branwyn-says: dadalux: “Amateur Opossum Actress” by Rebecca Kriz I object to the diminishment of this opossum’s OBVIOUS theatrical skill an...

College, Creepy, and Dude: If you don't teach your child to obey Jesus, the devil will teach them evolution, sexuality psychology, witchcraft thefingerfuckingfemalefury: fire-ghoul: seekerofshores: grumpyrpgreviews: prokopetz: cheesedeity: prokopetz: bear-eggs: geekandmisandry: Wow, I had no idea Satan was so knowledgeable and generous with his time. #TeamSatan Can satan come teach a class at my school Amusingly, among the Western European demon-conjuring cults of the 16th Century, many demons were greatly valued for their skill as teachers, often to the point that grimoires would place greater emphasis on the subjects each demon was qualified to teach than on their supernatural powers. For example, this guy? Teaches moral philosophy. And this creepy dude? He’s your astronomy professor. Seriously, look this stuff up some time - it’s wild. I now want a comic or cartoon series about demon teachers and their human students. Not sure if it should be college or high school. “Aw, man - I got Professor Lionwheel. I hear if you fail his exams, he eats your legs.” “Yeah, but he’s supposed to be really good about keeping regular office hours.” “Huh. Sort of a trade-off, really.” What do you have to do to get a scholarship? I can’t believe you called Buer, Great President of Hell, Professor Lionwheel lmfao. this whole post I’M LATE FOR MY FIRST DAY AT DEMON SCHOOL
College, Creepy, and Dude: If you don't teach your
 child to obey Jesus, the
 devil will teach them
 evolution, sexuality
 psychology, witchcraft
thefingerfuckingfemalefury:
fire-ghoul:

seekerofshores:

grumpyrpgreviews:

prokopetz:

cheesedeity:

prokopetz:

bear-eggs:

geekandmisandry:

Wow, I had no idea Satan was so knowledgeable and generous with his time.
#TeamSatan

Can satan come teach a class at my school

Amusingly, among the Western European demon-conjuring cults of the 16th Century, many demons were greatly valued for their skill as teachers, often to the point that grimoires would place greater emphasis on the subjects each demon was qualified to teach than on their supernatural powers.
For example, this guy?
Teaches moral philosophy.
And this creepy dude?
He’s your astronomy professor.
Seriously, look this stuff up some time - it’s wild.

I now want a comic or cartoon series about demon teachers and their human students. Not sure if it should be college or high school.

“Aw, man - I got Professor Lionwheel. I hear if you fail his exams, he eats your legs.”
“Yeah, but he’s supposed to be really good about keeping regular office hours.”
“Huh. Sort of a trade-off, really.”

What do you have to do to get a scholarship?

I can’t believe you called Buer, Great President of Hell, Professor Lionwheel lmfao. 

this whole post

I’M LATE FOR MY FIRST DAY AT DEMON SCHOOL

thefingerfuckingfemalefury: fire-ghoul: seekerofshores: grumpyrpgreviews: prokopetz: cheesedeity: prokopetz: bear-eggs: geekandmisand...

Being Alone, Apparently, and Bad: Sp3ctre7171 points 3 hours ago You are absolutely correct 1) Miro learned to use the mobility of Winston, as well as his primal, to invent modern dive. He learned all of the tips and tricks and extracted extra value out of the hero that few realized was there. In doing so, he created a role that used main tank as an offensive centerpiece and threat to the backline, and all of a sudden flank heroes weren't alone. A poorly protected ana in the back could be beset by multiple members of the enemy team without much warning. However, this required both new gamesense from miro, and innovations in lucio play from Tobi. Specifically, tobi was able to peel for jehong better than many players thought was possible, compensating for the lack of defensive shields. The compounding innovation led to LH being an offensive threat at every position, and it made it possible for them to do the miraculous turnarounds that defined their APEX championship runs Playing against them was exhausting, as is expected from a team where any one member can wipe you out if left unchecked. 2) Gesture's contribution was twofold. Firstly, he extracted more value out of winston's kit on the defensive side, learning how to use primal both to continue an attack, and to peel for his own back line, which leads into his second main development. That being, under Gesture the final decision was made to transfer shotcalling duties from the main support (lucio and later mercy) and onto the main tank, primarily because engagements were no longer dictated by speed boost, but by the dive from the main tank. Together with the rest of GC Busan, Gesture planned, called, and executed crisp dives that were far better timed and aimed than those of old LH. Whereas Miro's dives were a terror because you would be under attack from multiple divers, the style that Gesture led the way on involved being instantly deleted by a full dive, where a healer pair could be hit with burst from multiple heroes in the same instant. This in turn changed the Winston interplay into a mind game, where there was a choice to be made between deleting the enemy's backline and attempting to save your own. Winston players were forced to learn how to make each leap and pincer engage perfect, or they would simply lose the fight Permalink Embed Save Parent Report Give Gold Reply Sp3ctre7160 points 3 hours ago (Continued) 3) what guxue is introducing is a Winston as the focus of a dive, not just the linchpin. While that sounds like the same thing previously, the Winston would be used to coordinate dives and call the timing, but with Guxue, resources are poured into the Winston to make sure that he can have offensive value. Both because Winston can do damage to the whole team at once (and thus build ult insanely fast against teams pocketing a zen, or against GOATS comps), but also because Winston can simultaneously disrupt the escape methods for healers AND bypass most of the ways in which healers are protected, such as matrix and shields Guxue's innovations are most similar to miro's in that they are mostly focused on a single player's style and that one hero's impact in a game. Changing the offensive presence of a hero is impactful and increases the visible skill gap between good and bad teams, but the effects are mostly limited to that one hero. For that reason, I think that the innovations brought forth by Gesture (and many others) are the most important to the development of modern Winston play, in that they represented a fundamental change in the whole shotcalling and tactical philosophy of dive teams, and opened the gates to the more complex and match specific strategies that we saw in the overwatch league owldesk: some really good tank playstyle analysis on reddit (as a side note, this guy is apparently gonna have analysis articles out soon and you better BELIEVE i’m gonna link them bc if they’re anything like this write up they’ll be great)
Being Alone, Apparently, and Bad: Sp3ctre7171 points 3 hours ago
 You are absolutely correct
 1) Miro learned to use the mobility of Winston, as well as his primal, to invent modern dive. He learned all of the tips and tricks
 and extracted extra value out of the hero that few realized was there. In doing so, he created a role that used main tank as an
 offensive centerpiece and threat to the backline, and all of a sudden flank heroes weren't alone. A poorly protected ana in the
 back could be beset by multiple members of the enemy team without much warning. However, this required both new gamesense
 from miro, and innovations in lucio play from Tobi. Specifically, tobi was able to peel for jehong better than many players thought
 was possible, compensating for the lack of defensive shields. The compounding innovation led to LH being an offensive threat at
 every position, and it made it possible for them to do the miraculous turnarounds that defined their APEX championship runs
 Playing against them was exhausting, as is expected from a team where any one member can wipe you out if left unchecked.
 2) Gesture's contribution was twofold. Firstly, he extracted more value out of winston's kit on the defensive side, learning how to
 use primal both to continue an attack, and to peel for his own back line, which leads into his second main development. That
 being, under Gesture the final decision was made to transfer shotcalling duties from the main support (lucio and later mercy) and
 onto the main tank, primarily because engagements were no longer dictated by speed boost, but by the dive from the main tank.
 Together with the rest of GC Busan, Gesture planned, called, and executed crisp dives that were far better timed and aimed than
 those of old LH. Whereas Miro's dives were a terror because you would be under attack from multiple divers, the style that
 Gesture led the way on involved being instantly deleted by a full dive, where a healer pair could be hit with burst from multiple
 heroes in the same instant. This in turn changed the Winston interplay into a mind game, where there was a choice to be made
 between deleting the enemy's backline and attempting to save your own. Winston players were forced to learn how to make each
 leap and pincer engage perfect, or they would simply lose the fight
 Permalink Embed Save Parent Report Give Gold Reply
 Sp3ctre7160 points 3 hours ago
 (Continued)
 3) what guxue is introducing is a Winston as the focus of a dive, not just the linchpin. While that sounds like the same thing
 previously, the Winston would be used to coordinate dives and call the timing, but with Guxue, resources are poured into the
 Winston to make sure that he can have offensive value. Both because Winston can do damage to the whole team at once (and
 thus build ult insanely fast against teams pocketing a zen, or against GOATS comps), but also because Winston can
 simultaneously disrupt the escape methods for healers AND bypass most of the ways in which healers are protected, such as
 matrix and shields
 Guxue's innovations are most similar to miro's in that they are mostly focused on a single player's style and that one hero's impact
 in a game. Changing the offensive presence of a hero is impactful and increases the visible skill gap between good and bad
 teams, but the effects are mostly limited to that one hero. For that reason, I think that the innovations brought forth by Gesture
 (and many others) are the most important to the development of modern Winston play, in that they represented a fundamental
 change in the whole shotcalling and tactical philosophy of dive teams, and opened the gates to the more complex and match
 specific strategies that we saw in the overwatch league
owldesk:

some really good tank playstyle analysis on reddit (as a side note, this guy is apparently gonna have analysis articles out soon and you better BELIEVE i’m gonna link them bc if they’re anything like this write up they’ll be great)

owldesk: some really good tank playstyle analysis on reddit (as a side note, this guy is apparently gonna have analysis articles out soon a...

Bad, Definitely, and Google: //sample ansvers from various interviews 178//Question: Write code to find out if a nunber is odd. 179 //Candidate: Qk give me a minute sounds of typing 180 /Candidate: My ansver is voice changes noticeably from speaking-voice to reading-voice //Question: Find all the odd numbers betveen 0-100 182 //Me suspecting that the candi 183 I/Candidate: It means that ve find the percentage of i in 2 googled it*: ok, and can you explain to me what does that line mean? 2 Why are ve f 14 //I walked the candidate through this code carefully single"in the last two lines. This is a candidate who had 8 years total experience twice. There are no typos, not the " 1", and not the 186 //Me "with a nice voice but nalicious intent* : I understand that it is complicated. Have you ever used this tore //Candidate "with obvious reliet: No,never! This is my first tine using it 18 /Question: Find all the odd numbers betveen 0-100 100; rtil) 193 194 //Question: Find all the odd numbers between 0-100 //Candidate: I am sorry, I have forgotten the exact formala for finding odd numbers 23 //candidate said that finding only the odd numbers was too difficult, and this nethod will find ALL numbers, so 196 /Candidate: I understand, but I cannot recall the formala, so I cannot find these numbers 27 //Question: Find all the odd numbers betveen 0-100 200 /Question: Can you tell me about your professional history? //candidate: I try my absolute best to make ธure that my code does not have too many errors before I take it 29 30 the odd numbers between 0 and 205 /Question: Count down from 700 to 200 in decrements of coreot'hinunitt? completely the odd numbers between 0-100 211 I/Me: And if I fixed the syntax errors, will it work then? 213 214 //Me: And why is that2 //Candidate: It has logic errors, too you like //Candidate: I have been programming for 10 years. 5 years as a hobby, and 5 professionally. know PHP, Ruby JS (including both node, angular), MongoDB, Myso, PostgresoL, and more /Me: Nice. What have //candidate: In the 5 years where I worked professionally, I have worked in 4 companies as a webdex. I have multiples sites up, all done from scratch. Some I developed solo, and sone as part of a team. I do both front-end and back-end development. I am ready to tackle any challenge! /Me: ok. using your language of choice, can you find all the odd numbers between 0-1002 7 //Question: Find all the odd numbers betwveen 0-100 you used your skills for? 50 I/I asked the candidate what this code was supposed to do, and the candidate replied: "I do not want to ansver 1 //So I tried again. Same candidate, next question: Find the sun of all integers betveen 0-100 3 //Me:"Ok and if I wanted this done in Javascript? more than this." 222 //Candidate: tries for about 3 minutes 223 I/Candidate: I cannot do this. My skill in mathematics is not high enough 6 I/This was the most experienced candidate, with 19 years of professional experience. Nineteen, no typo. This 226 candidate was programming professionally before many of you were born. /This situation happened with two different candidates. Their responses were worded differently, but the was the same //Me: Ok, I want to ask you a couple of programming questions. Do you have a paper and pen or pencil with you? 0 //Question: Assuming you have two integers, x and y, with y bigger than x. Sum all the numbers from x to y 230 //Me: ok.Using your preferred programming language, find all the odd nunbers between 0 and 1002 Example: If x is 1, and y is 5, then sum 1+2+3+4+5 232 /Me: Yes. Write your code down, and when you are done, read it to me, and then ve can go through it 233 //Candidate: But that is impossible! How can I write code without using a computer? 4+i 237 //Question: Find all the odd numbers betveen 0-100. Note that this was a phone interview 67 //What is happening here? Your guess is as good as mine. Candidate had no idea what this code was supposed to do 239 IMe: I am trying to test your programming skills, not your Google-search skills 240 //Candidate: Baha, right! But İf 1 use Google, how will you know? 241 /Me: I wil1 ask you similar questions in the face-to-face interview 1 //Question: Count down from 700 to 200 in decrements of 13 246 //One of the worst interviews that I had, that made me feel genuinely bad, was this one.I tried to capture the mood of how it went, as I did not get to see any code Some of the actions I describe are what I assume happened on the other end of the phone, based on the sounds that I heard //Me: Greetings! Thanks for letting me interview you. Are you ready and prepared? 247 249 //Me: Alright! Let us start. *İntroductions and a bit of relaxing amantalk, candidate is very cool. Qk, so your resume lists about 5 different programming languages.Are you good in all of them /candidate: I am good in Javaacript and PHP, and ak in Java 81 //Out of curiosity, I asked: "Why is the answer a double?" 82 //Candidate "Because it needs to store the value taken from _two variables. so which is your f 252 //Candidate: Definitely avascript! I did a lot of work in Javascript! 253 /Me: That is good. Can I ask you a question or two in Tavascript 6 //Make a standard deck of cards. Shuftle the deck, and draw two cards at random. Display the two cards Are you 256 //candidate: Yes, yes. I am on the line! ask you a questi can try my best to ansver gentle gloves, ve are not trying to break the candidate Qk. so you know what odd are, right? for (let count Yes Yes,I know odd number 261 /Me: ok. so ny question is this. Using your favourite language, Javascript, can you find all the odd numbers 8 //This was slowly and painstak used for the second part which only had two cards, while no loop was used for the cards... but I decided against the odd numbers ok. Why don't you t then read fter you are //Candidate 'excited and breathless: YES! Yes,yes! scribbling/scratching for about two minutes, then some furious scribbling for a minute, then the fast breathing, but no seribbling sounds 1 1/9uestion: Find all the odd numbers betuween 03 05 assuming x and lieve the candidate put the phone down, and started writing. I could hear some gentl y, someone crossing out many lines on a paper. Then came a minute /Candidate "voice completely broken //Me "making a fatal error of judgement by asking: Is everything ak the odd numbers...uhh think..L the odd... the odd nunbers alm, polite email, much later that this time I regret that I must decline the perplexing, let me Candidate takes the last once to make not, then you add you add odd, then you add 2 Disregarding the sundry minor errors in the code, the logic behind functional, but ribly inefficient two cards at random. Display the two cards 27 var arr-i,2,3, 4,5, 6,7,,9,10,.0K' ar arrl ar two- 36 t (pos arr pos 50 51 52 ition] push (arrti for (wamath finalArr var indexeeArr.indexof (nevArrti] val 72 //Behold this masterpiece! Read it slow and savour every 1ine, for beauties like this come once fetine SWE interview in Saudi Arabia
Bad, Definitely, and Google: //sample ansvers from various interviews
 178//Question: Write code to find out if a nunber is odd.
 179 //Candidate: Qk give me a minute sounds of typing
 180 /Candidate: My ansver is voice changes noticeably from speaking-voice to reading-voice
 //Question: Find all the odd numbers betveen 0-100
 182 //Me suspecting that the candi
 183 I/Candidate: It means that ve find the percentage of i in 2
 googled it*: ok, and can you explain to me what does that line mean?
 2 Why are ve f
 14
 //I walked the candidate through this code carefully
 single"in the last two lines. This is a candidate who had 8 years total experience
 twice. There are no typos, not the " 1", and not the
 186 //Me "with a nice voice but nalicious intent* : I understand that it is complicated. Have you ever used this
 tore
 //Candidate "with obvious reliet: No,never! This is my first tine using it
 18 /Question: Find all the odd numbers betveen 0-100
 100;
 rtil)
 193
 194
 //Question: Find all the odd numbers between 0-100
 //Candidate: I am sorry, I have forgotten the exact formala for finding odd numbers
 23 //candidate said that finding only the odd numbers was too difficult, and this nethod will find ALL numbers, so
 196 /Candidate: I understand, but I cannot recall the formala, so I cannot find these numbers
 27
 //Question: Find all the odd numbers betveen 0-100
 200 /Question: Can you tell me about your professional history?
 //candidate: I try my absolute best to make ธure that my code does not have too many errors before I take it
 29
 30
 the odd numbers between 0 and
 205 /Question: Count down from 700 to 200 in decrements of
 coreot'hinunitt?
 completely
 the odd numbers between 0-100
 211 I/Me: And if I fixed the syntax errors, will it work then?
 213
 214
 //Me: And why is that2
 //Candidate: It has logic errors, too
 you like
 //Candidate: I have been programming for 10 years. 5 years as a hobby, and 5 professionally. know PHP, Ruby
 JS (including both node, angular), MongoDB, Myso, PostgresoL, and more
 /Me: Nice. What have
 //candidate: In the 5 years where I worked professionally, I have worked in 4 companies as a webdex. I have
 multiples sites up, all done from scratch. Some I developed solo, and sone as part of a team. I do both
 front-end and back-end development. I am ready to tackle any challenge!
 /Me: ok. using your language of choice, can you find all the odd numbers between 0-1002
 7 //Question: Find all the odd numbers betwveen
 0-100
 you used your skills for?
 50 I/I asked the candidate what this code was supposed to do, and the candidate replied: "I do not want to ansver
 1 //So I tried again. Same candidate, next question: Find the sun of all integers betveen 0-100
 3 //Me:"Ok and if I wanted this done in Javascript?
 more than this."
 222 //Candidate: tries for about 3 minutes
 223 I/Candidate: I cannot do this. My skill in mathematics is not high enough
 6 I/This was the most experienced candidate, with 19 years of professional experience. Nineteen, no typo. This
 226
 candidate was programming professionally before many of you were born.
 /This situation happened with two different candidates. Their responses were worded differently, but the
 was the same
 //Me: Ok, I want to ask you a couple of programming questions. Do you have a paper and pen or pencil with you?
 0 //Question: Assuming you have two integers, x and y, with y bigger than x. Sum all the numbers from x to y
 230 //Me: ok.Using your preferred programming language, find all the odd nunbers between 0 and 1002
 Example: If x is 1, and y is 5, then sum 1+2+3+4+5
 232 /Me: Yes. Write your code down, and when you are done, read it to me, and then ve can go through it
 233 //Candidate: But that is impossible! How can I write code without using a computer?
 4+i
 237
 //Question: Find all the odd numbers betveen 0-100. Note that this was a phone interview
 67
 //What is happening here? Your guess is as good as mine. Candidate had no idea what this code was supposed to do
 239 IMe: I am trying to test your programming skills, not your Google-search skills
 240 //Candidate: Baha, right! But İf 1 use Google, how will you know?
 241 /Me: I wil1 ask you similar questions in the face-to-face interview
 1 //Question: Count down from 700 to 200 in decrements of 13
 246
 //One of the worst interviews that I had, that made me feel genuinely bad, was this one.I tried to capture the
 mood of how it went, as I did not get to see any code Some of the actions I describe are what I assume
 happened on the other end of the phone, based on the sounds that I heard
 //Me: Greetings! Thanks for letting me interview you. Are you ready and prepared?
 247
 249
 //Me: Alright! Let us start. *İntroductions and a bit of relaxing amantalk, candidate is very cool. Qk, so
 your resume lists about 5 different programming languages.Are you good in all of them
 /candidate: I am good in Javaacript and PHP, and ak in Java
 81 //Out of curiosity, I asked: "Why is the answer a double?"
 82 //Candidate "Because it needs to store the value taken from _two variables.
 so which is your f
 252 //Candidate: Definitely avascript! I did a lot of work in Javascript!
 253 /Me: That is good. Can I ask you a question or two in Tavascript
 6 //Make a standard deck of cards. Shuftle the deck, and draw two cards at random. Display the two cards
 Are you
 256 //candidate: Yes, yes. I am on the line!
 ask you a questi
 can try my best to ansver
 gentle gloves, ve are not trying to break the candidate
 Qk. so you know what odd
 are, right?
 for (let count
 Yes Yes,I know odd number
 261 /Me: ok. so ny question is this. Using your favourite language, Javascript, can you find all the odd numbers
 8 //This was slowly and painstak
 used for the second part which only had two cards, while no loop was used for the
 cards... but I decided against
 the odd numbers
 ok. Why don't you t
 then read
 fter
 you are
 //Candidate 'excited and breathless: YES! Yes,yes!
 scribbling/scratching for about two minutes, then some furious scribbling for a minute, then the
 fast breathing, but no seribbling sounds
 1 1/9uestion: Find all the odd numbers betuween
 03
 05
 assuming
 x
 and
 lieve the candidate put the phone down, and started writing. I could hear some gentl
 y,
 someone crossing out
 many lines
 on a paper. Then came a minute
 /Candidate "voice completely broken
 //Me "making a fatal error of judgement by asking: Is everything ak
 the odd numbers...uhh
 think..L
 the odd... the odd nunbers
 alm, polite email, much later that
 this time I regret that I must decline the
 perplexing, let me
 Candidate takes the last
 once to make
 not, then you add
 you add
 odd, then you add 2
 Disregarding the sundry minor errors in the code, the logic behind
 functional, but
 ribly inefficient
 two cards at random. Display the two cards
 27 var arr-i,2,3, 4,5, 6,7,,9,10,.0K'
 ar arrl
 ar two-
 36
 t (pos
 arr pos
 50
 51
 52
 ition] push (arrti
 for (wamath
 finalArr
 var indexeeArr.indexof (nevArrti] val
 72 //Behold this masterpiece! Read it slow and savour every 1ine, for beauties like this come once
 fetine
SWE interview in Saudi Arabia

SWE interview in Saudi Arabia

Bodies , Children, and Climbing: Drowning in real life looks nothing like in the movies, and in fact many parents actually watch their children drown, having no idea that it's happening Ultrafacts.tumblr.com faikitty: mermaibee: ultrafacts: According to the CDC, in 10 percent of those drownings, the adult will actually watch the child do it, having no idea it is happening. Drowning does not look like drowning—Dr. Pia, in an article in the Coast Guard’s On Scene magazine, described the Instinctive Drowning Response like this: “Except in rare circumstances, drowning people are physiologically unable to call out for help. The respiratory system was designed for breathing. Speech is the secondary or overlaid function. Breathing must be fulfilled before speech occurs. Drowning people’s mouths alternately sink below and reappear above the surface of the water. The mouths of drowning people are not above the surface of the water long enough for them to exhale, inhale, and call out for help. When the drowning people’s mouths are above the surface, they exhale and inhale quickly as their mouths start to sink below the surface of the water. Drowning people cannot wave for help. Nature instinctively forces them to extend their arms laterally and press down on the water’s surface. Pressing down on the surface of the water permits drowning people to leverage their bodies so they can lift their mouths out of the water to breathe. Throughout the Instinctive Drowning Response, drowning people cannot voluntarily control their arm movements. Physiologically, drowning people who are struggling on the surface of the water cannot stop drowning and perform voluntary movements such as waving for help, moving toward a rescuer, or reaching out for a piece of rescue equipment. From beginning to end of the Instinctive Drowning Response people’s bodies remain upright in the water, with no evidence of a supporting kick. Unless rescued by a trained lifeguard, these drowning people can only struggle on the surface of the water from 20 to 60 seconds before submersion occurs.” This doesn’t mean that a person that is yelling for help and thrashing isn’t in real trouble—they are experiencing aquatic distress. Not always present before the Instinctive Drowning Response, aquatic distress doesn’t last long—but unlike true drowning, these victims can still assist in their own rescue. They can grab lifelines, throw rings, etc. Look for these other signs of drowning when persons are in the water: Head low in the water, mouth at water level Head tilted back with mouth open Eyes glassy and empty, unable to focus Eyes closed Hair over forehead or eyes Not using legs—vertical Hyperventilating or gasping Trying to swim in a particular direction but not making headway Trying to roll over on the back Appear to be climbing an invisible ladder So if a crew member falls overboard and everything looks OK—don’t be too sure. Sometimes the most common indication that someone is drowning is that they don’t look like they’re drowning. They may just look like they are treading water and looking up at the deck. One way to be sure? Ask them, “Are you all right?” If they can answer at all—they probably are. If they return a blank stare, you may have less than 30 seconds to get to them. And parents—children playing in the water make noise. When they get quiet, you get to them and find out why. Source/article: [x] Follow Ultrafacts for more facts! BOOST FOR THE SUMMER. PLEASE PLEASE PLEASE. Can I just say thank you to OP for putting such a detailed description on this? I’ve been a lifeguard for 6 years now and of all the saves I’ve done, maybe two or three had people drowning in the stereotypical thrashing style. And even those, like the save I made last weekend, it was exactly like OP describes where the person’s head is going in and out of the water but it isn’t long enough to get any air. Mostly you recognize drowning by the look on someone’s face. If someone looks wide eyed and terrified or confused, chances are they’re drowning. That look of “oh shit” is pretty easily recognizable. And even if you can’t tell for sure: GO AFTER THEM ANYWAY. I’ve done “saves” where a kid was pretending to drown and I mistook it for real drowning, but that’s preferable to a kid ACTUALLY drowning. Also please remember that even strong swimmers can drown if they have a medical emergency, get cramps, or get too tired. If your friend knows how to swim but they’re acting funny get them to land. And even if someone can respond when you ask them if they need help, if they say they do need help? GO HELP THEM. However . If the victim is a stranger, I can’t recommend trying to get them. Lifeguards literally train to escape “attacks,” because people who are drowning can freak the fuck out and grab you and make YOU drown as well. If you do go in after someone, take hold of them from the back and talk to them the whole time. IF YOU ARE GRABBED: duck down into the water as low as you can get. The person is panicking and won’t want to go under water and should release you. Shove up at their hands and push them away from you as you duck under. Don’t die trying to save someone else. Please guys, read and memorize this post. Not all places have lifeguards. Being able to recognize drowning is such an important skill to have and you can save someone’s life.
Bodies , Children, and Climbing: Drowning in real life looks nothing like in the
 movies, and in fact many parents actually
 watch their children drown, having no idea
 that it's happening
 Ultrafacts.tumblr.com
faikitty:
mermaibee:

ultrafacts:

According to the CDC, in 10 percent of those drownings, the adult will actually watch the child do it, having no idea it is happening. Drowning does not look like drowning—Dr. Pia, in an article in the Coast Guard’s On Scene magazine, described the Instinctive Drowning Response like this:
“Except in rare circumstances, drowning people are physiologically unable to call out for help. The respiratory system was designed for breathing. Speech is the secondary or overlaid function. Breathing must be fulfilled before speech occurs.
Drowning people’s mouths alternately sink below and reappear above the surface of the water. The mouths of drowning people are not above the surface of the water long enough for them to exhale, inhale, and call out for help. When the drowning people’s mouths are above the surface, they exhale and inhale quickly as their mouths start to sink below the surface of the water.
Drowning people cannot wave for help. Nature instinctively forces them to extend their arms laterally and press down on the water’s surface. Pressing down on the surface of the water permits drowning people to leverage their bodies so they can lift their mouths out of the water to breathe.
Throughout the Instinctive Drowning Response, drowning people cannot voluntarily control their arm movements. Physiologically, drowning people who are struggling on the surface of the water cannot stop drowning and perform voluntary movements such as waving for help, moving toward a rescuer, or reaching out for a piece of rescue equipment.
From beginning to end of the Instinctive Drowning Response people’s bodies remain upright in the water, with no evidence of a supporting kick. Unless rescued by a trained lifeguard, these drowning people can only struggle on the surface of the water from 20 to 60 seconds before submersion occurs.”
This doesn’t mean that a person that is yelling for help and thrashing isn’t in real trouble—they are experiencing aquatic distress. Not always present before the Instinctive Drowning Response, aquatic distress doesn’t last long—but unlike true drowning, these victims can still assist in their own rescue. They can grab lifelines, throw rings, etc.
Look for these other signs of drowning when persons are in the water:
Head low in the water, mouth at water level
Head tilted back with mouth open
Eyes glassy and empty, unable to focus
Eyes closed
Hair over forehead or eyes
Not using legs—vertical
Hyperventilating or gasping
Trying to swim in a particular direction but not making headway
Trying to roll over on the back
Appear to be climbing an invisible ladder
So if a crew member falls overboard and everything looks OK—don’t be too sure. Sometimes the most common indication that someone is drowning is that they don’t look like they’re drowning. They may just look like they are treading water and looking up at the deck. One way to be sure? Ask them, “Are you all right?” If they can answer at all—they probably are. If they return a blank stare, you may have less than 30 seconds to get to them. And parents—children playing in the water make noise. When they get quiet, you get to them and find out why.
Source/article: [x] 
Follow Ultrafacts for more facts!


BOOST FOR THE SUMMER. PLEASE PLEASE PLEASE.

Can I just say thank you to OP for putting such a detailed description on this?
I’ve been a lifeguard for 6 years now and of all the saves I’ve done, maybe two or three had people drowning in the stereotypical thrashing style. And even those, like the save I made last weekend, it was exactly like OP describes where the person’s head is going in and out of the water but it isn’t long enough to get any air. Mostly you recognize drowning by the look on someone’s face. If someone looks wide eyed and terrified or confused, chances are they’re drowning. That look of “oh shit” is pretty easily recognizable. And even if you can’t tell for sure: GO AFTER THEM ANYWAY. I’ve done “saves” where a kid was pretending to drown and I mistook it for real drowning, but that’s preferable to a kid ACTUALLY drowning.
Also please remember that even strong swimmers can drown if they have a medical emergency, get cramps, or get too tired. If your friend knows how to swim but they’re acting funny get them to land. And even if someone can respond when you ask them if they need help, if they say they do need help? GO HELP THEM.

However . If the victim is a stranger, I can’t recommend trying to get  them. Lifeguards literally train to escape “attacks,” because people who are drowning can freak the fuck out and grab you and make YOU drown as well. If you do go in after someone, take hold of them from the back and talk to them the whole time. IF YOU ARE GRABBED: duck down into the water as low as you can get. The person is panicking and won’t want to go under water and should release you. Shove up at their hands and push them away from you as you duck under. Don’t die trying to save someone else.
Please guys, read and memorize this post. Not all places have lifeguards. Being able to recognize drowning is such an important skill to have and you can save someone’s life.

faikitty: mermaibee: ultrafacts: According to the CDC, in 10 percent of those drownings, the adult will actually watch the child do it, ha...

Blade, Blessed, and Books: The Elder Scrolls III The elder Scrolls MORROWINTD MORROWIND e9 Do not mm ORK Media company.The Elder Scrolls, Morrowind Bink Video, Copynight 1997-2001 by RAD Game of the Year Edition mvention of copy pro strictly prohibited.Confide SAFETY INFORMATION TABLE OF CONTENTS Introduction Main Menu Gameplay Controls The Game Screen Stats Menu Inventory Menu Magic Menu Map Menu Races Attributes Derived Attributes Combat Arts ABOUT PHOTOSENSITIVE SEIZURES A very small percentage of people may visual images, including flashing lights or patterns that may appear Even people who have no history of seizures or epilepsy may have a condition that can cause these photosensitve epileptic seizures while watching video experience a seizure when exposed to certain in video games. n undiagnosed These seizures may have a variety of symptoms including: lightheadedness vision, eye or face twitching, jerking or shaking of arms or legs, disorientation entation confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or strikina nearby objects. 16 mmediately stop playing and consult a doctor if you experience any of these symptoms Parents should watch for or ask their children about hildren and teenagers are more likely than adults to experience these seizures. The the above symptoms. 19 Stealth Arts of photosensitive epileptic seizures may be reduced by sitting farther from the using a smaller television screen, playing in a well-lit room, and not Combat Classes Magic Classes Stealth Classes en you are drowsy or fatigued of your relatives have a history of seizures or epilepsy, consult a doctor Increasing Your Skills and Leveling Up Weapons R IMPORTANT HEALTH AND SAFETY INFORMATION 28 29 30 .30 30 ox Instruction Manual contains important safety and health information that Using Weapons, Repairing Weapons & Armor u should read and understand before using this software School of Conjuration VOID DAMAGE TO YOUR TELEVISION School of Illusion School of Destruction not use with certain televisions. Some televisions, especially front- or rear-projection pes, can be damaged if any video games, including Xbox games, are played on them. tatic images presented during the normal course of game play may burn in to the creen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images eated when placing a video game on hold or pause. Consult your television owner's nanual to determine if video games can be safely played safely on your set. If you are unable to find this information in the owner's manual, contact your television dealer or School of Restoration School of Mysticism School of Alteration Abilities, Powers, Diseases, Spells. 34 35 36 Magic Items, Magic Scrolls Spellmaking Enchanting 39 the manufacturer to determine if video games can be played safely on your set. I Unauthorized copying, reverse engineering, transmission, public performance, rental, Potions, Alchemy Stealth pay for play, or circumvention of copy protection is strictly prohibited 42 Books, Journal. Containers, Resting and Waiting, Fast Travel, Crime and Jail. Loading and Saving Preferences Credits .46 The Elder Scrolls III: Morrowind The Elder ScI: Morrowind CREATING YOUR CHARACTER When you first start, you mu entered in your Name, you'l be asked to select a Race, Class, and Bithsign ist decide what kind of player you will be. After you've DARK ELF In the Empire, "Dark Elf is the common usage, but in their Morrowind homeland, they call themselves the "Dunmer." The dark-skinned, red-eyed Dunmer combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, Dark Elves are noted for their skilled and balanced integration of swordsmen, marksmen, and war wizards. RACES You may choose from 10 races commonly encountered in MORROWIND. Since each race has unique abilities, selecting your race is one of the most important decisions vou'll make. ARGONIAN Little is known and less is understood about the reptilian denizens of Black Marsh. Years of defending their borders have made the Argonians experts in guerilla warfare, and their Skill Bonuses: Long Blade +5, Destruction +10, Light Armor +5, Athletics +5, Mysticism +5, Marksman +5, Short Blade +10 Specials: Ancestor Guardian, Resistant to Fire natural abilities make them equally at home in water and on land. They are well suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers of the region. HIGH ELF The High Elves, or Altmer, are the proud, tall, golden- skinned peoples of Summerset Isle. The common tongue of the Empire, Tamrielic, is based on their speech and writing, and most of the Empire's arts, crafts, and sciences are derived from High Elven traditions. Deft, intelligent, and strong-willed, High Elves are often gifted in the arcane arts, and are far more resistant to disease than the lesser races. Skill Bonuses: Alchemy +5, Athletics +15,Illusion +5, Medium Armor +5, Mysticism +5 Spear +5, Unarmored+5 Specials: Resist Disease, Immune to Poison, Water Breathing Skill: Destruction +10, Enchant +10, Alchemy +10, Alteration +5, Conjuration +5,Illusion +5 Specials: Fortified Maximum Magicka, Weakness to Magicka, Fire, Frost, and Shock, Resistant to Disease BRETON Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have IMPERIAL Natives of the civilized, cosmopolitan province of Cyrodiil, the Imperials are well-educated and well- spoken. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders. These traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other provinces and to have erected the monument to peace and prosperity that comprises the Glorious Empire. from the home province of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest of Bretons boast a high resistance to destructive and dominating magical energies. Skill Bonuses: Conjuration +10, Mysticism +10, Restoration +10, Alchemy +5, Alteration +5 Illusion +5 pecials: Fortified Maximum Magicka, Dragon Skin, Resist Magicka SKILL BONUSES: Speechcraft+10, Mercantile+10, Long Blade +10, Blunt Weapon +S, Light Armor +5, Hand to Hand +5 SPECIALS: Star of the West, Voice of the Emperor The Elder Scrolls III: Morrowind 13 The Elder crlsIII: Morowind BIRTHSIGNS In Tamriel, persons born under certain constellations are said to be fortunate in their aspects', Such persons are often blessed-or cursed- with remarkable abilities or weaknesses as a result of the magical conjunctions of celestíal influences. STEALTH SPECIALIZED CLASSES THIEVES Thieves are pickpockets and pilferers. Unlike robbers, who kill and loot, thieves typically choose stealth and subterfuge over violence, and often entertain romantic notions of their charm and in their acquisitive activities cleverness THE APPRENTICE Those bom under the sign of The Apprentice have increased Magicka, but also have a weakness to it. AGENTS atives skilled in deception and avoidance, but dasTHE ATRONACH trained in self-defense and the use of deadly force. Self-reliant and independent, agents devote themselves to personal goals, or to various patrons or causes. Those born under the sign of The Atronach cannot regenerate Magicka, but have a chance of absorbing any magic cast at them. THE LADY Those born under the sign of The Lady have increased Endurande and Personality. ASSASSINS Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is performed with ranged weapons or with short blades for close work. Assassins can be ruthless murderers or principled agents of noble causes. THE LORD Those born under the sign of The Lord can regenerate Health, but are weak to fire THE LOVER Those born under the sign of The Lover have increased Agility and can paralyze others with a kiss. ACROBATS Acrobať' is a polite euphemism for agile burglars and second-story men, These thieves avoid detection by stealth, and rely on mobility and cunning to avoid capture. THE MAGE Those born under the sign of The Mage have increased Magicka. MONKS Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self-defense. Monks avoid detection by stealth, mobility, and agility, and are skilled with a variety of ranged and close-combat weapons. THE RITUAL Those born under the sign of The Ritual can heal themselves and turn undead. THE SERPENT Those born under the sign of The Serpent can poison others at a loss of PILGRIMS Pilgrims are travelers, seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic, and through wide experience of the world, they become shrewd in commerce and persuasion their own Health. THE SHADOW Those born under the sign of The Shadow can make themselves invisible. THE STEED Those born under the sign of The Steed can move faster BARDS Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword shield, spell, and enchantment to preserve them from the perils of their educational experiences THE THIEF Those born under the sign of The Thief are harder to hit. THE TOWER detect things at a distance. Those born under the sign of The Warrior have an increased chance Those born under the sign of The Tower can unlock doors magically and THE WARRIOR 25 I miss the days when games came with manuals
Blade, Blessed, and Books: The Elder Scrolls III
 The elder Scrolls
 MORROWINTD
 MORROWIND
 e9
 Do not mm
 ORK
 Media company.The Elder Scrolls, Morrowind
 Bink Video, Copynight 1997-2001 by RAD
 Game of the Year Edition
 mvention of copy pro
 strictly prohibited.Confide

 SAFETY INFORMATION
 TABLE OF CONTENTS
 Introduction
 Main Menu
 Gameplay Controls
 The Game Screen
 Stats Menu
 Inventory Menu
 Magic Menu
 Map Menu
 Races
 Attributes
 Derived Attributes
 Combat Arts
 ABOUT PHOTOSENSITIVE SEIZURES
 A very small percentage of people may
 visual images, including flashing lights or patterns that may appear
 Even people who have no history of seizures or epilepsy may have a
 condition that can cause these photosensitve epileptic seizures while watching video
 experience a seizure when exposed to certain
 in video games.
 n undiagnosed
 These seizures may have a variety of symptoms including: lightheadedness
 vision, eye or face twitching, jerking or shaking of arms or legs, disorientation
 entation
 confusion, or momentary loss of awareness. Seizures may also cause loss of
 consciousness or convulsions that can lead to injury from falling down or strikina
 nearby objects.
 16
 mmediately stop playing and consult a doctor if you experience any of these
 symptoms Parents should watch for or ask their children about
 hildren and teenagers are more likely than adults to experience these seizures. The
 the above symptoms.
 19
 Stealth Arts
 of photosensitive epileptic seizures may be reduced by sitting farther from the
 using a smaller television screen, playing in a well-lit room, and not
 Combat Classes
 Magic Classes
 Stealth Classes
 en you are drowsy or fatigued
 of your relatives have a history of seizures or epilepsy, consult a doctor
 Increasing Your Skills and Leveling Up
 Weapons
 R IMPORTANT HEALTH AND SAFETY INFORMATION
 28
 29
 30
 .30
 30
 ox Instruction Manual contains important safety and health information that
 Using Weapons, Repairing Weapons & Armor
 u should read and understand before using this software
 School of Conjuration
 VOID DAMAGE TO YOUR TELEVISION
 School of Illusion
 School of Destruction
 not use with certain televisions. Some televisions, especially front- or rear-projection
 pes, can be damaged if any video games, including Xbox games, are played on them.
 tatic images presented during the normal course of game play may burn in to the
 creen, causing a permanent shadow of the static image to appear at all times, even
 when video games are not being played. Similar damage may occur from static images
 eated when placing a video game on hold or pause. Consult your television owner's
 nanual to determine if video games can be safely played safely on your set. If you are
 unable to find this information in the owner's manual, contact your television dealer or
 School of Restoration
 School of Mysticism
 School of Alteration
 Abilities, Powers, Diseases, Spells.
 34
 35
 36
 Magic Items, Magic Scrolls
 Spellmaking
 Enchanting
 39
 the manufacturer to determine if video games can be played safely on your set.
 I Unauthorized copying, reverse engineering, transmission, public performance, rental,
 Potions, Alchemy
 Stealth
 pay for play, or circumvention of copy protection is strictly prohibited
 42
 Books, Journal.
 Containers, Resting and Waiting, Fast Travel, Crime and Jail.
 Loading and Saving
 Preferences
 Credits
 .46
 The Elder Scrolls III: Morrowind
 The Elder ScI: Morrowind

 CREATING YOUR CHARACTER
 When you first start, you mu
 entered in your Name, you'l be asked to select a Race, Class, and Bithsign
 ist decide what kind of player you will be. After you've
 DARK ELF
 In the Empire, "Dark Elf is the common
 usage, but in their Morrowind homeland,
 they call themselves the "Dunmer." The
 dark-skinned, red-eyed Dunmer combine
 powerful intellect with strong and agile
 physiques, producing superior warriors and
 sorcerers. On the battlefield, Dark Elves are
 noted for their skilled and balanced
 integration of swordsmen, marksmen, and
 war wizards.
 RACES
 You may choose from 10 races commonly encountered in MORROWIND. Since each
 race has unique abilities, selecting your race is one of the most important decisions
 vou'll make.
 ARGONIAN
 Little is known and less is understood about the
 reptilian denizens of Black Marsh. Years of
 defending their borders have made the
 Argonians experts in guerilla warfare, and their
 Skill Bonuses: Long Blade +5, Destruction +10, Light Armor +5, Athletics +5, Mysticism +5,
 Marksman +5, Short Blade +10
 Specials: Ancestor Guardian, Resistant to Fire
 natural abilities make them equally at home in
 water and on land. They are well suited for the
 treacherous swamps of their homeland, and
 have developed natural immunities to the
 diseases and poisons that have doomed many
 would-be explorers of the region.
 HIGH ELF
 The High Elves, or Altmer, are the proud, tall, golden-
 skinned peoples of Summerset Isle. The common
 tongue of the Empire, Tamrielic, is based on their
 speech and writing, and most of the Empire's arts,
 crafts, and sciences are derived from High Elven
 traditions. Deft, intelligent, and strong-willed, High
 Elves are often gifted in the arcane arts, and are far
 more resistant to disease than the lesser races.
 Skill Bonuses: Alchemy +5, Athletics +15,Illusion +5, Medium Armor +5, Mysticism +5
 Spear +5, Unarmored+5
 Specials: Resist Disease, Immune to Poison, Water Breathing
 Skill: Destruction +10, Enchant +10, Alchemy +10, Alteration +5, Conjuration +5,Illusion +5
 Specials: Fortified Maximum Magicka, Weakness to Magicka, Fire, Frost, and Shock,
 Resistant to Disease
 BRETON
 Bretons feel an inborn, instinctive bond
 with the mercurial forces of magic and the
 supernatural. Many great sorcerers have
 IMPERIAL
 Natives of the civilized, cosmopolitan province of
 Cyrodiil, the Imperials are well-educated and well-
 spoken. Though physically less imposing than the
 other races, the Imperials have proved to be shrewd
 diplomats and traders. These traits, along with their
 remarkable skill and training as light infantry, have
 enabled them to subdue all the other provinces and
 to have erected the monument to peace and
 prosperity that comprises the Glorious Empire.
 from the home province of High
 Rock, and in addition to their quick and
 perceptive grasp of spellcraft, enchantment,
 and alchemy, even the humblest of Bretons
 boast a high resistance to destructive and
 dominating magical energies.
 Skill Bonuses: Conjuration +10, Mysticism +10, Restoration +10, Alchemy +5, Alteration +5
 Illusion +5
 pecials: Fortified Maximum Magicka, Dragon Skin, Resist Magicka
 SKILL BONUSES: Speechcraft+10, Mercantile+10, Long Blade +10, Blunt Weapon +S,
 Light Armor +5, Hand to Hand +5
 SPECIALS: Star of the West, Voice of the Emperor
 The Elder Scrolls III: Morrowind
 13
 The Elder crlsIII: Morowind

 BIRTHSIGNS
 In Tamriel, persons born under certain constellations are said to be fortunate in their
 aspects', Such persons are often blessed-or cursed- with remarkable abilities or
 weaknesses as a result of the magical conjunctions of celestíal influences.
 STEALTH SPECIALIZED CLASSES
 THIEVES
 Thieves are pickpockets and pilferers. Unlike robbers, who kill and
 loot, thieves typically choose stealth and subterfuge over violence,
 and often entertain romantic notions of their charm and
 in their acquisitive activities
 cleverness
 THE APPRENTICE
 Those bom under the sign of The Apprentice have increased Magicka, but
 also have a weakness to it.
 AGENTS
 atives skilled in deception and avoidance, but
 dasTHE ATRONACH
 trained in self-defense and the use of deadly force. Self-reliant and
 independent, agents devote themselves to personal goals, or to
 various patrons or causes.
 Those born under the sign of The Atronach cannot regenerate Magicka, but
 have a chance of absorbing any magic cast at them.
 THE LADY
 Those born under the sign of The Lady have increased Endurande
 and Personality.
 ASSASSINS
 Assassins are killers who rely on stealth and mobility to approach
 victims undetected. Execution is performed with ranged weapons
 or with short blades for close work. Assassins can be ruthless
 murderers or principled agents of noble causes.
 THE LORD
 Those born under the sign of The Lord can regenerate Health, but are weak
 to fire
 THE LOVER
 Those born under the sign of The Lover have increased Agility and can
 paralyze others with a kiss.
 ACROBATS
 Acrobať' is a polite euphemism for agile burglars and second-story
 men, These thieves avoid detection by stealth, and rely on mobility
 and cunning to avoid capture.
 THE MAGE
 Those born under the sign of The Mage have increased Magicka.
 MONKS
 Monks are students of the ancient martial arts of hand-to-hand
 combat and unarmored self-defense. Monks avoid detection by
 stealth, mobility, and agility, and are skilled with a variety of
 ranged and close-combat weapons.
 THE RITUAL
 Those born under the sign of The Ritual can heal themselves and
 turn undead.
 THE SERPENT
 Those born under the sign of The Serpent can poison others at a loss of
 PILGRIMS
 Pilgrims are travelers, seekers of truth and enlightenment. They
 fortify themselves for road and wilderness with arms, armor, and
 magic, and through wide experience of the world, they become
 shrewd in commerce and persuasion
 their own Health.
 THE SHADOW
 Those born under the sign of The Shadow can make themselves invisible.
 THE STEED
 Those born under the sign of The Steed can move faster
 BARDS
 Bards are loremasters and storytellers. They crave adventure for the
 wisdom and insight to be gained, and must depend on sword
 shield, spell, and enchantment to preserve them from the perils of
 their educational experiences
 THE THIEF
 Those born under the sign of The Thief are harder to hit.
 THE TOWER
 detect things at a distance.
 Those born under the sign of The Warrior have an increased chance
 Those born under the sign of The Tower can unlock doors magically and
 THE WARRIOR
 25
I miss the days when games came with manuals

I miss the days when games came with manuals